ehecatzin
Emperor
- Joined
- Jun 29, 2007
- Messages
- 1,827
I think that due to starting bias of both leaders and the starting civs that problem won't come so often (I hope so). So yeah, some civs will be easier to unlock due to that starting bias, and that's fine, I imagine every Egypt game will have Songhai as an easy unlock just due to the nav. river bias.On the other hand, making terrain-based progressions or anything else balanced across multiple types of maps has always been a challenge in Civ, or am I the only one who remembers re-rolling my start a dozen times trying to get a desert start position for Mali or Nubia in Civ VI?
I can see them keeping them a bit light atm due to having a less robust set of civs but imho they are too easy right now and it could as well invalidate much replayability if optimal builds are just unlocked and players just go for them just by playing the game normaly (the Humankind problem), it would also bite at the incentive to try diferent leader and civs combos to unlock "unusual paths"That makes sense for after the expansions... right now 6-7 civs available (seems reasonable) is 60-70% of the total. but once there are 13 civs available that edges up to 8-9... so its probably worth them seeing how it balances and then trimming the easier to get ones.
At least the way I see it, civ and leaders already give you a set of paths to work with, and unlocks should be, well, hard to unlock. At least from gameplay it seems like civ unlocks are more in line with Eurekas from Civ VI and it doesn't feel like a proportional reward. Maybe the unlocks should feel more in line with completing a legacy path difficult wise?