No, @bumpyglint is right. Mvemba's leader ability is completely nonfunctional at the the moment. I tested it myself in a hot seat game yesterday, just to make sure. Since it's the only leader ability that's a trade off, that means it's currently all downside and no upside.
I'm not sure who should be more embarrassed. The devs for allowing it to happen, or the community for not noticing it all this time.
That doesn't sound a whole lot like a Civ game . . .If the expansion does include natural disasters; it might start a positive direction for the franchise.
I actually find the other civs especially their agendas and their interuptions to be annoying.
I almost think the main reason the AI is so screwed up is because its an attempt at emulation other players.... in some cases imature 12 year olds that put hissy fits because you built a wonder or got a great person....
But natural disasters.... its not AI, its events that challenge you to overcome them, similar to barbarians. Now imagine if other empires were more like that... obstacles you find on exploration, maybe they might have quests, but otherwise are like large city states whom are more difficult to conquer.
And victories are instead based on timing/threshold x difficulty.
That prob wont get all put into a next expansion, but imagine if Civ VII had no AI, no enemy civs, just events and quests, and challenged you on how efficient you can get based on the hand your dealt?
If the expansion does include natural disasters; it might start a positive direction for the franchise.
I actually find the other civs especially their agendas and their interuptions to be annoying.
I almost think the main reason the AI is so screwed up is because its an attempt at emulation other players.... in some cases imature 12 year olds that put hissy fits because you built a wonder or got a great person....
But natural disasters.... its not AI, its events that challenge you to overcome them, similar to barbarians. Now imagine if other empires were more like that... obstacles you find on exploration, maybe they might have quests, but otherwise are like large city states whom are more difficult to conquer.
And victories are instead based on timing/threshold x difficulty.
That prob wont get all put into a next expansion, but imagine if Civ VII had no AI, no enemy civs, just events and quests, and challenged you on how efficient you can get based on the hand your dealt?
I largely agree, that's why I'd favour natural disasters that aren't totally random, but a consequence of your doing. Although that's maybe tricky to do. That settling near a volcano might make you vulnerable to eruptions, or settling in a marshland might get your city flooded is obvious. But what about more general places? Would settling a city on a coast already warrant it being hit by hurricanes? Maybe it requires to introduce different kind of coasts? What about earthquakes, do we need more defined continent borders for that? etc etc ...Sid Meier himself decided against putting in natural disasters and in general any negative consequences outside the control of the player. As a game designer his stance is that this mechanism doesn't create a good experience for the player.
I think he is right.
Welcome to the steamdb stalker club.something changed on SteamDB 8mins ago but I can't see what that was...
EDIT: Found it! Under History it tells you everything that changes... Turns out that they changed the depot name "LTest" to "Launcher Test"
Sid Meier himself decided against putting in natural disasters and in general any negative consequences outside the control of the player. As a game designer his stance is that this mechanism doesn't create a good experience for the player.
I think he is right.
I bet it tests the launcher.
You're right, there is a lot that we can do without the source code, much more than what's most people think.Modding is another fun tangent. Personally, as a games modder of some history myself, I'd actually encourage people to push the actual tools to their limits. I get that it's tempting to ask for the thing that will grant you as much control as possible, but likewise, if you're not using the tools that are already out there, Firaxis aren't going to see the usage metrics that make them go "hey, we can use this customer base as argument for more time on tools". The DLL situation in 6 is already going to be different to 5 (with additional licensed stuff built in and so forth). It's only going to get more complicated in terms of providing modding support that isn't through the sanitised, official-tools channels.
To tie this back to expansion wishes (I will ramble endlessly about modding hypotheticals if allowed), it'd be a good work-for-reward thing for their social media to maybe highlight the work of prominent modders. Show what can be done with the current tools.
That's a U-turn, one I'm pondering since some time.If the expansion does include natural disasters; it might start a positive direction for the franchise.
I actually find the other civs especially their agendas and their interuptions to be annoying.
I almost think the main reason the AI is so screwed up is because its an attempt at emulation other players.... in some cases imature 12 year olds that put hissy fits because you built a wonder or got a great person....
But natural disasters.... its not AI, its events that challenge you to overcome them, similar to barbarians. Now imagine if other empires were more like that... obstacles you find on exploration, maybe they might have quests, but otherwise are like large city states whom are more difficult to conquer.
And victories are instead based on timing/threshold x difficulty.
That prob wont get all put into a next expansion, but imagine if Civ VII had no AI, no enemy civs, just events and quests, and challenged you on how efficient you can get based on the hand your dealt?
I disagree, natural disasters could be the negative consequence of a choice ("ho, look, the soil seems fertile near this steaming mountain. And we've got hot water nearby too, perfect spot for the winters to come"), and still fit that prudent game's designer stance.Sid Meier himself decided against putting in natural disasters and in general any negative consequences outside the control of the player. As a game designer his stance is that this mechanism doesn't create a good experience for the player.
I think he is right.
Sid Meier himself decided against putting in natural disasters and in general any negative consequences outside the control of the player. As a game designer his stance is that this mechanism doesn't create a good experience for the player.
I think he is right.
Heh, Beyond-Earth style events. I havent even thought about that. ^^" (No building quests though pls)Disasters could have initially negative effects, that eventually become positive, by following a little series of 'mini-quests' as was in Beyond Earth. I really liked the little events that would pop up and ask you to build a certain building or unit, to get a certain outcome.
Adding diasters could help shake up the game a bit. I feel like the emergency system was intended for this, but honestly it has been a total failure. Rarely will the AI ever participate in the emergencies, and even when they do, they will fail spectacularly.
I'm also really hoping for a return of the world congress and ideaologies from V. The late-game badly needs something to affect the status quo, otherwise the game will always just feel like it's over when you start snowballing in the mid-game, and you just keep hitting next turn until you win.