Often it's an assumption made by someone with zero familiarity with the codebase. That's the problem here.
I don't want to drag this out, which is why I stopped replying in the first place. You don't understand software development, that's fine. But don't attribute to laziness what can be attributed to a regular AA / AAA release cycle. I'm not defending the nature of the cycle (it's too short, imo, developers are often overworked, the job market is very volatile, etc), but there isn't anything that the developers can do to magically do more in their working day. You want to assume that it's laziness? That's on you.
Where did I mention laziness? Can you point it out?
Please don't attribute something to my post that wasn't there.
But since you mention it... why not attribute something to laziness when it can be attributed to a regular release cycle? Are you actually suggesting that simply because one possibility exists the other cannot? And then suggesting that not only do I disagree with that notion, but because I do I can't possibly understand software development?
Okay, you win. No way am I going to argue with that.
Let's hope the devs set aside some more days for playtesting.