New Expansion Speculation Thread

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I think I can remember before Civ VI launched people from Firaxis saying that after the capital that cities named are random, unlike in IV and V. I heard it was to keep people guessing where your opponents capital is even if you discover their other cities.
Yes and No. The first city you settle after your capital picks one of the first 10 cities on the list after your capital, but the highest city in the list (that hasn't been founded yet) has a 10x more chance to appear than the nr 10 of that list So the nr 2 on the list has a really really high chance to appear if it wasn't randomly picked after say 3 cities already.

Personally I find 10 cities deep to long and shortened it to only 4 in the files but each it''s own I guess.
 
I think I can remember before Civ VI launched people from Firaxis saying that after the capital that cities named are random, unlike in IV and V. I heard it was to keep people guessing where your opponents capital is even if you discover their other cities.

As I understand it, there is an order, but it's randomly applied. Something like (made up numbers) 60% next city on list, 30% second next, 10% third next. EDIT: Ninja'd with better data by durfal

It would be easy to delete a city if it becomes the capital of another leader.
 
Good point! But Aethelflaed's agenda is already in the game (likes wall builders).
They could give Tamar a better agenda that actually has something even vaguely to do with her historical personality and give Æþelflæd the wall-loving agenda. :p Maybe make Tamar like civs that have relics or something...
 
They could give Tamar a better agenda that actually has something even vaguely to do with her historical personality and give Æþelflæd the wall-loving agenda. :p Maybe make Tamar like civs that have relics or something...

Or Aethelflead could like Forts and have some bonus that gives you a compelling reason for building them.
 
Æþelflæd lead to a dead end as far as I know. Mercia did not become England... Wessex did. Perhaps there are marriage factors I am unaware of. At least with the Korean leader, her kingdom of Shilla has a linear descent to Korea proper... Elizabeth ought to be the new leader if another female is wanted. Or if you want to portray Anglo-Saxon England, then Alfred. Please.

And Alfred was "THE FORT GUY" if you want Burhs to be a ancient/medieval wall replacement.
 
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They could give Tamar a better agenda that actually has something even vaguely to do with her historical personality and give Æþelflæd the wall-loving agenda. :p Maybe make Tamar like civs that have relics or something...
She obviously is going to hate Civs with a strong navy. Not that Norway will have a big one anyway.
 
And Alfred was "THE FORT GUY" if you want Burhs to be a ancient/medieval wall replacement.

Aethelflead was his daughter and extended his system of burhs to Mercia. And while her line did not become the rulers of England, her nephew Aethelstan, the king who would finally unite England, was reared and educated in her court.
 
Or Aethelflead could like Forts and have some bonus that gives you a compelling reason for building them.
She will perpetually hate me, then. :P Even as Qin or Jadwiga I don't build them because I'm paranoid someone will use them against me. :P

Æþelflæd lead to a dead end as far as I know. Mercia did not become England... Wessex did. Perhaps there are marriage factors I am unaware of. At least with the Korean leader, her kingdom of Shilla has a linear descent to Korea proper... Elizabeth ought to be the new leader if another female is wanted. Or if you want to portray Anglo-Saxon England, then Alfred. Please.
Alfred would be great--or Edmund Ironsides--or Æþelstan--but I wouldn't have a problem with Æþelflæd, either.

But for England, considering that Elizabeth I is one of my favorite historical figures, yes, she and Henry V are my top choices for ditching Vickie.
 
That being said I trust the other images to be more real and it looks like we are going to get the Maori or some other Polynesian culture. If it is the Maori I don't see them being as naval focused as Polynesia was and therefore wouldn't be hard to differentiate them from Norway or Indonesia.
As for the leader it probably would be Hongi Hika and the UU would be the Maori Warrior. For Unique Infrastructure it would make since if they get a Pa, but instead of another unique encampment what if it were a unique improvement built by builders with fortification and housing bonuses.

That would be an interesting idea. Yet Pa's were their village centre...so not especially accurate as an improvement.

You'd have to be really careful to not allow someone to snipe victory away really easily with a last minute city capture.

I think that adds some good drama to getting a religious victory.

The way I'd do it is to allow any Civ that didn't found a religion to launch a Reformation once the Reformed Church civic is researched. A Reformation would split any religion affecting one or more of your cities into a new religion with the same beliefs (sans Founder Beliefs, which I think should remain exclusive to those who found religions) as the parent religion. There would be diplomatic penalties with the founder of the original religion, naturally. This way you get full control over your religion if you push for an early Great Prophet but can still compete for a Religious Victory if you get shut out.

And that's an awesome idea! :stupid:

Maori is confirmed... Leaves only seven options over for basically other civs.
...

Yes, it is likely we won't get Maya's even in this game... We don't even have the Inca's after two years. It's ridicilous. I'm quite angry with how things are going. Haven't played civ in basically nine months... because i can't enjoy it anymore.

The lack of facial tattoo's and the size of the bone neckless indicate that the Civ is easily Polynesia as a whole rather than Maori; but I guess many people will use the names interchangeably till 100% confirmed anyway.
I won't be surprised to see both Maya & Inca in this expansion.
 
Because Oil generates power (plastics and other things; but let's just focus on the "power" aspect) but release CO2 as a byproduct, I am willing to bet that Offshore Oil Rig and Oil Wells will now generate "Heat" or some sort of value to scale with Global Warming. I say this because it's right next to the alternative which is a Offshore Wind Farm, which could generate slight less energy but will not have as much "Heat" generated and slightly less other environmental issues (but if we are talking irl, they still cause issues for birds which I completely disagree with)

That does seem very likely, I think that kind of system could add some interesting aspects, possibly choosing between the risk of pollution popping up or going for a more environmentally friendly solution. If there's going to be a world congress, maybe a Paris Agreement :D

I would love to see that in the game. It could also be a good counterbalance to chopping - sure you can chop away but then you're at risk of more pollution in your lands later, and perhaps you'll start to get denounced in the modern ages if you go on a chopping spree (pun intended?).

I think it makes sense that pollution and a world congress would go hand in hand. If we add the possibility of natural disasters too that will open up more random events, perhaps we'll get emergencies to donate resources or things to affected city states or civs. I'd like to see a world congress that focuses on key topics close to the world today, I think it would preserve civ's image as a game with educational value especially now that it's accessible to gamers on iOS devices and Switch.
 
Someone wrote in the older speculation thread, that he was checking Firaxis' True start Earth map on world builder, and there are empty "slots" or spaces or whatever for 8 unnamed civs.

So could be interpreted as eight new civs on the expansion.

p.s. AvionBritish's theory of player's choices shaping the world (polluting factories vs wind turbines, chopping and overfarming vs preserving land) seems cool and actually very convincing!
 
I won't be surprised to see both Maya & Inca in this expansion.

I'd say it was pretty unlikely, but then again I was dead positive that they wouldn't put the Zulu and Mongols in the same expansion.

If the new expansion does end up having natural disasters and the like, it might be hard for them to resist including the Maya with some sort of psuedo-mystical 'forsee future disasters' sort of UA.
 
Capitals in CIV6 are based on the leader, thats why Germany's capital is not Berlin but Aachen (because of Frederick) and Russia's is Saint Petersburg in stead of Moscow (Because of Peter). But Berlin and Moscow are the number 2 city on their lists anyway.
The same would be done with an Italian civ. Say the Italian leader is Lorenzo de Medici, than it's capital would be Florence and if no Roman civ was in the game the second city they found (or close after that) would be Rome. Other possibilities are Francesco Sforza (Milan) or Alfonso I (Napels) but there are many more possibilities.
That makes me hopeful for Vittorio Emmanuelle II as leader with Turin as his capital.
 
I'm against it for this very reason.

Solidifying existing structures>piling on more and more mechanics

I can't agree with you more, loyalty system based only on population is just absurd and I opine that emergencies need to be rethink and expand a little. But, and is a great but, above all, I think that we can all agree that firstly, what the game needs is a better AI. And how they are not going to give us that, why not to ask for new mechanics? At least will have something new to play with. In any case, and as a personal final conclusion, improving existing mechanics should be a must in any given expansion, as of course, new mechanics. However, theese last ones usually sell better than the first ones.
 
I wonder if the new oil rig would be an improvement that you can place in any ocean tile, and require an oil resource on them. That seems to make sense to me since it would be weird to see oil on the surface from deep sea deposits.

That would open the possibility for a new mechanic where you can send "prospector units" to create improvements in other civs' lands or in unclaim lands, giving rise, maybe, to enhanced diplomatic mechanics or company mechanics... who knows?
 
I forsee that the new expansion will be focused about fire and water:
Fire because of the keewords: volcano, boom, dynamite
Water becaus of the improvements shown on the image.

And what do we get if we add fire and water: steam! (which implies railroads)

That would be interesting, I would like to see some more variation on the map
 
Ltest branch updated last evening. My working hypothesis is that this branch relates to the iPad version, not the expansion, but I'm noting the update here anyway.

I forsee that the new expansion will be focused about fire and water:
Fire because of the keewords: volcano, boom, dynamite
Water becaus of the improvements shown on the image.

And what do we get if we add fire and water: steam! (which implies railroads)
Or perhaps wind and fire? Besides the wind turbine, wind could also be a reference to a world congress - politicians are said to be full of hot air.

I like the the sound of it: Civilization VI: Wind and Fire.
 
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