New Expansion Speculation Thread

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Eagle Pursuit may be our Prophet, but I'm nominating @Laurana Kanan our Official Historian, the Keeper of Records!
I do like to keep an "unofficial" version history list here. :mischief:
I totally said that last week when @WillowBrook asked.
Yep, you absolutely did! :thumbsup:
See? Laurana would have remembered you said that. :)
;)
Are you talking about that wheel teaser? Because I had the official announcement in mind, which dropped the Tuesday after Thanksgiving.
Well, technically that was a "teaser" and something "official" related to the expansion, which was exactly what Willowbrook was musing about (for the next expansion) and you responded to. But, yeah the actual announcement "trailer" was on the 28th.
 
I'd be happy with an announcement in December TBH, as long as their is an official announcement. Of course the earlier the better.
 
I do agree there's a strong chance a teaser will appear next week before they flee the compound for Thanksgiving.
 
Are you talking about that wheel teaser? Because I had the official announcement in mind, which dropped the Tuesday after Thanksgiving.

An aside: looking at the announcement again, I love how they said Govenors each have “unique personalities“. I mean, that’s exactly what they don’t have.

There is also a lot of stuff in the trailer that isn’t in the game apart from just Black Plague and UN (which people have discussed before) - eg Nazis , Berlin Wall. I think you could look at these things in two ways.

One is these elements reflect things the designers were working on at the time, and may have even originally intended to put into RnF but didn’t in the end. So, perhaps the trailer gives more clues about what’s coming (eg Ideologies, Hazards).

Two, the trailer guys were struggling to find ways to represent things like loyalty and ages, and these things are just the best they could figure out. So, maybe you can’t read too much into the bits and pieces in the last trailer.
 
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One is these elements reflect things the designers were working on at the time, and may have even originally intended to put into RnF but didn’t in the end. So, perhaps the trailer gives more clues about what’s coming (eg Ideologies, Hazards).

You have a good point, maybe they were not satisfied with world congress and scrapped it from Rise and Fall and gave us emergencies instead while they kept working on congress for the 2nd expansion (hopefully).
 
You have a good point, maybe they were not satisfied with world congress and scrapped it from Rise and Fall and gave us emergencies instead while they kept working on congress for the 2nd expansion (hopefully).
So you think they were satisfied with emergencies?
I originally though that they held the world congress back to build the 2nd expansion around this mechanic and better diplomacy in general. Although, maybe Rise and Fall already was this expansion about diplomacy - with emergencies, new alliances and a not included world congress. However, I only see one reason why they wouldn't include it in that case - it didn't work at all and made the game literally unplayable. ;-)
 
So you think they were satisfied with emergencies?
I originally though that they held the world congress back to build the 2nd expansion around this mechanic and better diplomacy in general. Although, maybe Rise and Fall already was this expansion about diplomacy - with emergencies, new alliances and a not included world congress. However, I only see one reason why they wouldn't include it in that case - it didn't work at all and made the game literally unplayable. ;-)
Emergencies feel like a half finished idea related to some sort of diplomacy mechanic, I hope they are expanded upon. I would like to see something more like 'events', rather than simply emergencies, in which civs get 5 turns to vote on how to respond. These could encompass more than military emergencies to include things like natural disasters.
 
Emergencies feel like a half finished idea related to some sort of diplomacy mechanic, I hope they are expanded upon. I would like to see something more like 'events', rather than simply emergencies, in which civs get 5 turns to vote on how to respond. These could encompass more than military emergencies to include things like natural disasters.

It totally blows my mind there is no Emergency for somebody launching the first satellite. The USSR launching Sputnik is the main reason the US entered the space race.

Currently, how many Emergencies exist? A Civ capping a city sate, a Civ capping another Civ's capital, and somebody converting a holy city? Is there even anything else?
 
Currently, how many Emergencies exist? A Civ capping a city sate, a Civ capping another Civ's capital, and somebody converting a holy city? Is there even anything else?
In previous game, I had Betrayal Emergency against me, because I DoWed a civ which was friendly to me and ex-ally (I just wanted to liberate Zanzibar for achievent, but they couldn't know this)
 
It totally blows my mind there is no Emergency for somebody launching the first satellite. The USSR launching Sputnik is the main reason the US entered the space race.

Currently, how many Emergencies exist? A Civ capping a city sate, a Civ capping another Civ's capital, and somebody converting a holy city? Is there even anything else?
Yes, exactly! It has such potential to make the late game more engaging but is currently quite a bland feature.
 
It totally blows my mind there is no Emergency for somebody launching the first satellite. The USSR launching Sputnik is the main reason the US entered the space race.

Currently, how many Emergencies exist? A Civ capping a city sate, a Civ capping another Civ's capital, and somebody converting a holy city? Is there even anything else?
Close to winning a CV/SV should trigger an emergency, just like converting holy cities and capturing capitals does when you go for DV/RV. And DV and RV still could have special emergencies where inner rebels/heretics appear and fight together with other civs against the close-to-winning civ.
 
It seems like it could be more of a 33/33/33 chance, where one possibility is that there will be no teaser beforehand this time.
 
It seems like it could be more of a 33/33/33 chance, where one possibility is that there will be no teaser beforehand this time.

Now that type of prediction won't get you a good reputation at all. "He said there was only a 33% chance of it happening, but it happened! He's clearly not very good at predictions."
 
To be fair, culturally, men's body's aren't sexualised in anywhere near the same way as women's are. It's why there are a lot of actual law and policy around women's bodies (particularly their upper halves) but not men's. I think it's a dangerous road to go down, to assume that they're equal in this manner.

This is getting dangerously close to political content for me, so that's the only note I feel comfortable giving though :D

Video games generally overly sexualize female characters to please presumably straight men (or teenage boys?) but I don't believe Civ does this at all (except Cleopatra, but she is done intentionally given her personality)
 
Video games generally overly sexualize female characters to please presumably straight men (or teenage boys?)
Honestly I don't think we'll ever convince the game industry that teenage boys are not their primary target market. :(

I don't believe Civ does this at all (except Cleopatra, but she is done intentionally given her personality)
Cleopatra. Civ5 Catherine. Civ5 Theodora. Civ5 Dido. Civ5 Boudicca in her barely-concealing pseudokilt. And I wouldn't say she was sexualized, but Civ5's Maria Theresa could also come across as flirty. Oh, and how about barely-clothed Cleopatra from CivRev? But speaking specifically of Civ6, aside from overplaying Cleopatra, they have done a better job of not oversexualizing the female leaders.
 
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