We're all saying he'll be fun to play against assuming the AI will actually use his abilities. My expectation is for him to be like Lakshmibai and effectively be blank in the hands of the AI as they don't do anything with him.
This. Hopefully the "rebalance" of the leaders/civs being discussed will also highlight the need for the AI to actually leverage the strengths of such.
Teach obviously is speaking English, but with a West Country accent, with as accurate pirate slang as we could get without being ahistorical or over the top. Heave to, me hearties!
Did you know that the West Country accent is associated with pirates mostly because of Robert Newton, who portrayed Long John Silver in Disney's 1950 adaptation of Treasure Island using his native Dorset accent?
We datamined a possible Fighting Pit UI for the Pirates. And the leak said the UU might be called the Buccaneer. The fortified harbor thoughout the video seems to be the new Harbor building, but the one at the end is apparently the Havana Harbor wonder, according to Ursa Ryan in this video:
For Teach's ability being "useless" in Antiquity, don't forget that those DLCs come with naval rework, so his ability might be more useful than what we can imagine right now.
Also, sidenote, that might be because I'm a complete basic *****, but I'm just listening the video on repeat for the soundtrack. This kind of music is my jam. I might play the Pirates each game simply to be sure to listen to their music.
For Teach's ability being "useless" in Antiquity, don't forget that those DLCs come with naval rework, so his ability might be more useful than what we can imagine right now.
Also, sidenote, that might be because I'm a complete basic *****, but I'm just listening the video on repeat for the soundtrack. This kind of music is my jam. I might play the Pirates each game simply to be sure to listen to their music.
I'm curious on the ranged naval units in antiquity, if they'll stick with being range-1 only. Because of the limited tiles available, there's just not a lot of space.
I wonder if they will also make changes to the maps. I would love it if by default, they give us some more bays and inlets that are all considered coastal tiles, and give us some space around to navigate. That might help with the early era naval combat if you can actually get around and surround units more.
I'm curious on the ranged naval units in antiquity, if they'll stick with being range-1 only. Because of the limited tiles available, there's just not a lot of space.
I wonder if they will also make changes to the maps. I would love it if by default, they give us some more bays and inlets that are all considered coastal tiles, and give us some space around to navigate. That might help with the early era naval combat if you can actually get around and surround units more.
For Teach's ability being "useless" in Antiquity, don't forget that those DLCs come with naval rework, so his ability might be more useful than what we can imagine right now.
I agree. Of course the usefulness of his ability is highly dependent on the map. But this is true for the naval-focused civs as well, like Carthage or Aksum.
After all, you make the choice of your leader, so the benefits and drawbacks of his ability do not come as a surprise. And he has a bias for coast, which helps. Obviously you should not choose him if you do not plan to focus on your navy. So I do not see that as a big problem, you get what you select.
That being said, I do think that a bit more variety in the available naval units would make him a more interesting choice in Antiquity.
For Teach's ability being "useless" in Antiquity, don't forget that those DLCs come with naval rework, so his ability might be more useful than what we can imagine right now.
Basically the return of Naval Melee and Naval Ranged. this time however it was re labelled as 'Light' and 'Heavy'.
The Implications is that Byzantium as Age II civcan have dromon being Light warship (It was originally desgined to be 'fast chargers'. 'Dromon' originally means 'Runner')
Regarding those 2 types and Antiquity, I think the Heavy ships won’t be available till shipbuilding, and the others will basically be the same (1range v ground units…melee v other ships)
Gran Colombia is a historiographical name created by historians to refer to the period when Colombia was huge, similar to terms such as "Napoleonic France" or "Byzantine Empire". The nation as a political entity never ceased to exist. The oficial name of "Gran Colombia" was just the Republic of Colombia, which still exists to this day and still has laws in force dating to the "Gran Colombia" period.
Simón Bolívar was the first president of a country that still exists today 206 years later and which has lots of other interesting leader options (such as Policarpa Salavarrieta, Santander, Antonio Nariño, etc.) other than just Simón Bolívar.
If they were looking for a true "King of the Pirates" they should have gone with Henry Avery (or Every, his name is spelled both ways), the "most successful pirate in history" (title given to him by his contemporaries)
He's the one who worked the Indian Ocean out of Madagascar instead of the Caribbean, and managed to loot the Great Mughul's convoy to Mecca, getting away with an estimated 115,000,000 Sterling in modern terms (about 100 times that in 17th century Buying Power). He was also the subject of the first world-wide manhunt in known history when the British government and the East India Company combined to put a 1000 Sterling price on his head. Despite all the attention, he and the bulk of his loot disappeared in 1696 and were never seen again. He was one of the few pirates that got away with it completely.
-And for the Caribbean connection, just before he disappeared Avery and his ship (reportedly) turned up at Nassau on New Povidence in the Bahamas and bribed the governor there to let his crew have shore leave in the town - and that this was the beginning of Nassau's prominence as a 'pirate haven'
And for Something Completely Different, he was rumored to have possibly been an English Spy working with Daniel Defoe of Robinson Crusoe authorship after he disappeared.
And finally, "Henry Avery" the pirate appeared as a character in no less than 4 Doctor Who episodes between 1966 and 2011.
I suggest for Larger Than Life but actual historical characters, he would fit the bill as well as anybody the game has ever used . . .
^ He's less known. But given the fact of his appearance or disappearance is less mentioned in any media also made him disappeared from history records. compared to Kidd and Blackbeard. both of which were defeated by Royal Navy.
Henry Morgan was Royal Governor of Jamaica for a while. Port Royal on that island was also a big pirate haven - in spite of attempts by the Royal Navy.
I have to admit that I was sceptical when I first read the rumours about Blackbeard and the Pirates becoming part of the game. To me this sounded like a silly idea.
But now that their abilities have been revealed, I am a bit more optimistic that this might actually work and be an interesting addition to the game. I will definitely give them the benefit of the doubt and try them out.
I'm not sure who is more popular, I've learned about Morgan and Drake before Blackbeard, actually. But I think the biggest thing here is that it's much easier to make Blackbeard cool as a character. And with leaders having so much focus, it's probably more important.
That's not a criteria that Civ7 has right now to include people as leaders in the game. We have lots of in-game leaders that never ruled a nation per se, but are still included in the game, which is something that's positive, in some cases, and would allow for Henry Morgan or Drake to have been included in the game.
Also, at least Drake and Morgan acted on behalf of a recognised government at the time. Morgan was the colonial governor of Jamaica and Drake was an MP of England. Meanwhile, the Pirate Republic was never a recognised government.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.