That's absolutely great, Joe, and that means you should say goodbye to Noble right after this game and move up a bit
So, space it is, then
We won't have a record finish date (for that we'd already want to have a Bur capital established, optimally with Oxford in place already), but you have a very strong foundation on cities so I'm pretty sure we can improve on your personal record.
We already discussed the general strategy on space games earlier in this thread, let's recap on them:
1. We want lots of cities. So many cities that we almost trip the domination limit. Cities are power. Most of our cities won't ever do much after building their basic infra: they'll build wealth or they'll build research for the most part of the game. This is what makes them useful.
2. We do not want vassals, especially not on Noble. Vassals are bad for a space game as half of their land counts towards your domination limit, and all they give you in return is +1 happy and some diplo penalties in the end. A Noble AI is very slow on teching anything so we can't even use them for researching at all.
3. We want Civil Service, Oxford (Education) asap and of course (much) later Liberalism. We need to establish a cottage capital right away. The was I see it Umma is the only contender. Turfan and Karakorum have more riverside tiles but not enough food and Hamburg has less river tiles than 9. Umma isn't the best cottage cap we've ever seen but it'll do, plus it already has the gold and some soon-to-be towns. It will require some serious micromanagement to build the capital and the university there though. Oxford should be easier with the stone.
4. Geez, we captured marble, fantasticLet's send workers there to improve it immediately! Yes, we will have to wonderspam a bit for our space game. The Great Library, Mausoleum of Maussolos are all things we want right away (and later probably Sankore and AP). Gilgamesh already has Calendar but he looks to have zero production, Pacal might build it for us but he might also be our next target.
5. We want to finish off Bismarck and then take at least another AI with our stack. Great that the scout is already in place it should scout out Pacal and then see who the last AI is. We can decide on Pacal vs Ragnar later.
6. We don't want to tech Feudalism. What we need is the Civil Service - Paper - Education line and also the Aesthetics - Literature - Music line. Let's do this for now:
- trade Code of Laws to Gilgamesh for Monotheism + gold. This is a trade strongly in his favour but we need Monotheism urgently to have a bonus on moving the capital. Also, this will build up relations with Gilgamesh who we do not want to attack ever in this game, simply because he's too far away.
- let's switch to Organized Religion and Representation. (I'm afraid this looks like 2T anarchy but we don't have a great person handy to fire a Golden Age)
- let's adopt Confucianism. (one more turn of Anarchy).
- our units should continue doing a great job in beating Bismarck. Stack should move to the ivory tile (use the impi to smash it) and then move on to the flood plain where they can attack Hamburg from. Why did you attack Berlin from across the river btw?
- workers should improve the marble.
- workers should start building cottages on Umma's other riverside tiles.
- scout should continue towards Pacal.
- no need to micro cities yet because of the Anarchy. We will get to that later.
Could you play these three turns and then upload? It's important that we get our research going as optimally as possible right away and I will have an easier time to see how we can do this after the switches have been made.
1) Doesn't this cause a maintenance problem?
2) What if the enemy AIs grab vassals? Isn't that a threat?
6) If we're not teching military, isn't that inviting attack? Would this work with an aggressive AI? My mistake attacking Berlin across the river.