strategyonly
C2C Supreme Commander
So am I stuck with this new system if I update to V 35 or SVN?
If you read at least some of this, you'd know it is an "option."


So am I stuck with this new system if I update to V 35 or SVN?
If you read at least some of this, you'd know it is an "option."Called Nightmare Mod.
At least for the Handicap stuff.
I meant the new maintenance system
The "old system" was not really a system, more a placeholder and desperate attempts to increase maintenances in the early games to curb at least some of the hyper-expansion that was possible.
Fast expansion should be an option always, and might still be possible with the right Traits, it is the hyper-expansion that was too much.
Regardless of my own opinions though you can "fix" it to be closer to the "old system" easily enough.
Just find the Civ4WorldInfo.xml in Caveman2Cosmos/Assets/XML/Gameinfo and halve the values in the tags
<iDistanceMaintenancePercent> and
<iNumCitiesMaintenancePercent>
then find CIV4HandicapInfo.xml in the same folder and halve the values in the tags
<iMaxNumCitiesMaintenance>.
To "keep" this over SVN settings you can have the modified files in Assets/Modules/My_Mods and just move it along when updating C2C.
Be careful though to not reduce the values too much as there are no longer any placeholders in Civics to curb excess gold through maintenance increases.
@Thunderbrd: These are the numbers to tweak when finding a balance too so testing with various values would be good.
Cheers
Same here, but this has been this way, since the recomp/recaluations that were done???? <snip>
BBAI log?
See below.
JosEPh
Interesting logs. I'll have to spend some time looking deeper but it appears that it's possible that the AI is struggling to get settlers where they want them on the map for some reason. They are not having gold problems and the first few AI have built settlers.
Tell me about Hatti... do they have limited land where they are at?
the AI is struggling to get settlers where they want them on the map for some reason. They are not having gold problems and the first few AI have built settlers.
I think you might have hit something in that statement. But i still say it was something MORE than 6 months ago when i first noticed stuff like this going on. Wish i could find when i said something about it??
Well... as stated, I noticed quite a few issues holding them up and fixed those lurking in the code regarding holdups on settler generation. That was pretty recent so the problems you noted 6 months ago have largely been addressed. What's suggested at the moment by all reports coming in is that there's something more current causing an issue.
Also, knowing how quickly Joe expands it's not terribly surprising that the AI is not keeping up with a city count alone but I might think they would be doing well comparitively in terms of research (provided they're selecting building constructions appropriately.) On a positive note the civic choices appear to me to be VERY appropriate so that's a big thing there.
His AI logs suggest this is not the problem for them at all and even suggest it's not their economy either (however it appears I've only looked at the few civs doing pretty much the best aside from the human player so does warrant further investigation.)
I asked about Hatti because they were desperate to get ships to help them move one of their settlers. I'm not sure if it's just that the best identified spot required such action or if there is legitimately something wrong. Their second settler did not need this assistance apparently. And I wonder how quick they are to order and coordinate the deployment of accompanying troops as well. Unfortunately a lot of what I'm seeing may be wrapped up in some of the most complex regions of code so It's going to take a very long time for my investigations to turn into anything really useful. I mainly wanted to determine where they were at with their economies and again there's still a little digging to do to see that.
AI logs from say, 10 turn intervals from the start of a game would be brilliant.
Well... as stated, I noticed quite a few issues holding them up and fixed those lurking in the code regarding holdups on settler generation. That was pretty recent so the problems you noted 6 months ago have largely been addressed. What's suggested at the moment by all reports coming in is that there's something more current causing an issue.
Also, knowing how quickly Joe expands it's not terribly surprising that the AI is not keeping up with a city count alone but I might think they would be doing well comparitively in terms of research (provided they're selecting building constructions appropriately.) On a positive note the civic choices appear to me to be VERY appropriate so that's a big thing there.
His AI logs suggest this is not the problem for them at all and even suggest it's not their economy either (however it appears I've only looked at the few civs doing pretty much the best aside from the human player so does warrant further investigation.)
I asked about Hatti because they were desperate to get ships to help them move one of their settlers. I'm not sure if it's just that the best identified spot required such action or if there is legitimately something wrong. Their second settler did not need this assistance apparently. And I wonder how quick they are to order and coordinate the deployment of accompanying troops as well. Unfortunately a lot of what I'm seeing may be wrapped up in some of the most complex regions of code so It's going to take a very long time for my investigations to turn into anything really useful. I mainly wanted to determine where they were at with their economies and again there's still a little digging to do to see that.
AI logs from say, 10 turn intervals from the start of a game would be brilliant.
Well... as stated, I noticed quite a few issues holding them up and fixed those lurking in the code regarding holdups on settler generation.
There were some points where settlers weren't being built properly but yes, apparently that's not the only issue. I'm not 'forcing' them as much as I allowed them to in more situations. Economic factors are getting ruled out by AI logs and that's a factor that holds up the building of settlers potentially as well so without those factors holding up the training of settlers it's hard to think that's the factor holding them back from using them.I remember that strategyonly reported problems with AI expansion a few times earlier this year but i don't remember that it really got fixed. I only removed one danger check from the settler movement and merged a few changes Afforess made. So those problems don't have to be caused by a recent change but maybe they are more visible now.
About:
It looks like you are forcing the AI to build settlers but i think building them was never the problem. Then i looked at this earlier this year i even added settlers using the WB but they did not use them because they had no desire to expand at that point. Now with your changes they build Tribes and later Settlers but it looks they have no use for them. In my last Autoplay i saw one AI building 2 Tribes and a few Settlers a long time before they settled their second city. There must be something else stopping them maybe it's danger from Animals and Barbarians or Economic factors???