The same thing I have said all along after the City Maintenance changes is that the Govt Civics need overhauling.
First off something would be needed to be done to remove the -25% from BOTH Anarchism and Chiefdom civics, preferable in a way that Anarchism can have +25% and Chiefdom +-0%.
This can be done by reducing the overall Baseline a bit. The numbers I first proposed were in need of testing, like I said, and could be a little lower, maybe around 75% of what they are now.
Some discussion about this was made in the Civics thread but the 75% is my suggestion alone.
The other Civics then need clearer defined bonuses, and bigger, to make them each more unique and also to make each civic worth the costs they will be incurring.
If they do not have good bonuses the NumCityMaintenance should be lower, but not negative.
Remember that the high baseline for NumCityMaint also means each percent has a rather significant impact on the overall costs.
The DistanceMaintenance though can be more depending on how well such a government can handle many cities farther away from government centres. As the Distance baseline is smaller each added or removed percent has less impact.
I even recommend skipping any changes to Distance from Govt and only having NumCity changes there, keeping Distance changes in Rule instead, and not having NumCities in Rule at all either.
@Joe, no, that is not what I want. The transition should be more seamless but as long as the +%

(and possily




too) in Capital by going over to Monarchy is not buffed to reflect the added costs to NumCity maint. How much buff and how much to NumCity can be discussed and tweaked.
Despotism should also have a lot more free units. Most, if not ALL of the costs should lie on CityMaint, which should be rather high. Despotism should really only be chosen if at war and wanting a large army and NOT as a "natural transition from Chiefdom". Thus expanding might be tough in Despotism but you can house a large army.
Considering mapsized I would recommend setting any additional free units above the already existing base +20 free as FreeUnitsPopulationPercent (and rather high, 50% at least, possibly more) to make up for the added cost of cities growing more too. It will still impact very highly if settling more cities while in Despotism.
The other civics also need looking over but I have not checked through them. I do know, I think I know actually, that once past Monarchy the transition to any of the others is not as bad but if Monarchy gets the needed buff to it's bonuses then the other civics also need a buff to their bonuses to reflect whatever the costs are in NumCity.
Cheers