It took me a while to get back into Civ: I had to move down from Prince to Noble since my skills are so rusty. Plus, I'm slower than the rest of you
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But, I have a Standard Map game on Continents where I've taken over my continent and discovered the other one, and it's still playable. (all graphics settings at their lowest value, of course). The graphics are behaving at least as well as my 12" PB (it has a Go5200 with 64 MB RAM), and the game itself is much faster, especially between turns. In addition, on my PB (with 1.25 GB Ram max), I had to quit out of all apps and kill Dashboard to get Civ to run at its best. On the new MacBook with 4GB RAM, I don't have to anymore!
One thing, though, though I doubt this is MacBook specific: As you play more in a particular session, it seems like the memory footprint of the game gets larger and after a certain point, things start to slow down. The first symptom is that the music starts to skip. If you quit the game and restart, it gets snappy again. (I should note that it's not a swapping issue, ever since I upgraded to 4GB I haven't had to swap once!)
But here's what I don't understand: I have activity monitor running in the background now, and every time I quit Civ, not all of the memory gets freed up. After quitting and restarting the game a few times, I can have over 2 GB of memory listed as "active", even though if you add up all the RSIZE's of the active applications, they don't nearly add up to 2 GB. After restarting the OS, the active memory goes back to a reasonable value.
Has anyone seen this before? Is is something to be concerned about? It seems like when there is a lot of "unaccounted for" Active memory, the tripping point at which Civ gets laggy and I need to restart the game gets shorter. Am I just imaging that?
(I should add I'm running Warlords 2.08, which I believe is the latest version.)
Thanks a lot!