Originally posted by DB_in_Omaha
If you have any specific suggestions regarding either government, of course, feel free to let me know!
Well ... since you asked ...
I would actually suggest changing a few of the govt's:
To Monarchy, add Low War Weariness
To Oligarchy, remove War Weariness
To Feudalism, change hurry method to Forced and remove WW
To Republic, change support to 1/2/4
This creates a consistency across all of the gov'ts where systems that use the whip generate no WW. Paying the citizenry off to finish a project implies a degree of independence that is the root of the War Weariness.
It also makes the choice of gov't much more difficult for the player. In the AA, you can have freedom with the slider settings and lower corruption (Monarchy), or you can have a truly free hand to conduct military campaigns. Pop-rushing is a penalty in itself, unless you are whipping foreigners, so your choice of gov't and game tactics are closely intertwined.
Feudalism is then an improvement over Oligarchy,
if your empire has lots of small towns. Again, a choice for the player to make: I can have a larger military (or stronger economy) if I de-emphasize growth in my cities.
Theocracy is then usually superior to Oligarchy, where the slightly stronger limits on the slider are more than offset by the faster workers and higher support and MP limits.
Republic would then be a superior alternative to Monarchy for a peace-time gov't, the trade bonus likely overwhelming the loss of MP and unit support. I would change the support limits for Metropoli to 4, to make the limits consistently half those of Monarchy.
The Industrial Age gov'ts could then stay the same, as Democracy vs Communism/Fascism is a decision about peace vs. War, and Communism vs. Fascism is a question of empire size.
Finally, I would change Egalitarianism by adding a Small Wonder that acts like a 2nd FP (SPHQ). I think you want this to be the uber peace-time gov't, and the idea of Communism-level corruption with Democracy-level trade fits that to a T. The price for that is very high support costs and no means to hurry projects. This also creates a decision about Egal vs. Democracy that is similar to the Comm/Fascism decision. I might even change the slider restrictions to 80% rather than 90%. Is there a way to force the player to maintain a 10% lux tax? That would also be a possible solution.
The net effect of all these changes would be to make it very rare to see a Monarchy, Oligarchy, or Feudal gov't in the IA. I think that is the right thing. If you did implement these changes, I think it would also be prudent to reduce the max Anarchy time, as I think players would have to bounce between gov'ts as conditions warranted.
That's my two cents (dollars?)
