New Patch is Due 14 June

leif erikson

Game of the Month Fanatic
Administrator
GOTM Staff
Supporter
Joined
Feb 2, 2003
Messages
31,626
Location
Plymouth, MA
For those of you currently playing TSG 36 & 37, a new patch will be released on 14 June, just announced at 2K's site.

If you wish to complete your games, then please go into offline mode as there are no patch notes yet and I have no idea what the patch will do to the game. :shake:

As for TSG38, I have it all ready but may have to redevelop it for use with the new patch. Please expect a delay of 2 to 4 days as it looks now.
 
You always could. You used to have to edit the .ini file.
 
If anyone is having problems with the new patch, below are the things to try in order to get it working.

MadDjinn said:
Issues:

Saved games swap leaders
- true and unfixable though it seems limited to DLC civ games.

Can't use the 'Get Mods' button in the mod section
- Turn on your Steam Overlay. The game uses it to get to the Workshop.

Happiness has dropped after loading a saved game
- The Courthouse bug has been fixed, so there is no more exploit to be had.

Can't play the game now (units don't move, game crashes, etc)
- First verify your cache (once in a while, a file is missed in the download process).

- Second, try a game without using mods. Modders might not have updated their mods in time. If the game works now, then wait for the mod to be updated before using it.

- If you have an 'older' computer, or have a single core CPU, then do the following:

1. Open up your config.ini (My Documents/My Games/Sid Meier's Civilization V/)
2. Look for the following line: EnableGameCoreThreading = 1
3. Change it to: EnableGameCoreThreading = 0

This will turn off support for a major improvement of multi-core systems.


The above are the 'major' groupings of reported issues and their solutions.
 
Back
Top Bottom