MadDjinn
Deity
- Joined
- Jan 28, 2011
- Messages
- 4,554
GAAAAH! Kate is not the person responding to the questions. the questions are answered by the BNW dev team and the Q&A is posted by Kate. it says so at the top of each Q&A.
there no need to change Germany UA why? just because the Zulus UA uses part of Germany UA just because one Civ/Civs uses another Civ/Civs UA does not mean it need to be changed
I've mentioned before that I believe the Mughal Fort will be replace due to it depicting the Red Fort in its icon. It's possible such a discrepancy will be overlooked, but the opportunity is there to replace the rather weak UB with, let's say, a faith oriented UB.
I love it when you talk strategy.![]()
No, not really. The tulip fields can only been seen for a couple of months in the year. Besides the majority tourists never leaves Amsterdam due to weed and the red light district. With the exception of Belgians, Germans and the French I've almost never spoken to a foreigner that visited the Netherlands and saw more than just Amsterdam.
The only exception would be Japanese tourists which in huge masses go to the 'Zaanse Schans', where they had constructed a sort of old-Dutch mini town with a bunch of windmills a couple of decades ago. I still remember them hoarding the place 18 years ago. I wouldn't even dare going there now, not even their divine pancakes can convince me.
Anyway: Perhaps the production boost could be swapped for a culture boost but they work fine the way they are right now.
I didn't spend any time going to the windmills or tulips. For me, Amsterdam was all about the fantastic Van Gogh, Rembrandt, Hals, Vermeer and Mondrian in its art museums and the Anne Frank museum.
You could think of it this way.
You could also flip it around and have caravans leaving Rome to new cities, giving them a hammer boost via the trade route that may or may not be boosted by the Roman UA. It'll mean that those newly founded 'later' game cities get the % boost and a bunch of free hammers to quick build all of the basic buildings. Assuming you're just buying all buildings in Rome by that point ofc.
Hulking Lummox: You can dare to say it, but it won't make it true, at least to Pantheon.The Celts, for all of their limitations, are still the only Civ that get a Faith bonus from turn 1 of the game.
I should think that for Religion, the Ethiopians will be your biggest competitor as always.
I wonder if this means they have added a start bias of island somehow. This would help a bit, no?
Yubnub: What would really 'fix' India is if they replace the Mughal Fort with a UB that adds Happiness to an early-build building that you want to build regardless. Something like, oh, a Granary or Monument.
A UB Granary that had as its bonus +1 or +2 Happiness would completely reverse the perception of India, I think.
So after the release of BNW there will be no more reason to play Germany whatsoever. :-(
The German UA changing is not out of the question now, is it?
The German UA changing is not out of the question now, is it?
Yeah, I was kinda likeover here reading that too. The game isn't going to go like "Well, it does say trade route. Better recode myself accordingly."
So they could change the wording of the Arabian UA and keep it intact if they wanted.
if the Arabian UA retained the same wording in BNW, its UA would work with the new trade route mechanic.
Well, technically the first city is founded on a city where it hasn't founded a city yet, isn't it?
So either the wording we have is wrong, the Indonesian UA has been changed since the screenshots that provided that wording (which is possible), or there has to be a fourth continent.
India can have a UA based on gaining faith from riverside cities. After all, the Ganges were revered by Hindus.