This thread relates to the new tech tree currently accessible in the hrtechs Git branch.
As many people have pointed out, the tech -> religion associations there do not really work out yet, with religions usually being founded earlier than they are "supposed to", and therefore also by the wrong civs. I think this is specifically the case for Hinduism, Confucianism, Zoroastrianism and Taoism right now, but others may be affected as well.
I didn't pay too much attention to this when assigning religions to techs, and mostly decided based on thematic associations. But part of the whole goal of the new tech tree was to make religion founding less complicated. Going from DoC 1.14, it seemed half the religions had their own special rule already anyway. I thought with the new techs, and more techs overall, it would be possible to move most religions to being founded by techs again. However, the interconnected nature of the tech tree makes this complicated.
We basically face three competing issues here:
So that would mean the following general changes:
Judaism
Event: founded in a city in the Levant around 1500 BC (independent cities prioritised)
Goal: discover Writing and conquer an independent city
Orthodoxy
Event: founded in a city with Judaism around 1 AD
Goal: discover Ethics and create a Great Prophet in a city with Judaism (interacts with Ethiopian UHV, too hard?)
Catholicism
Event: founded when more than half of all Orthodox cities are outside of a civ without Orthodox state religion
Goal: discover Theology and build an Orthodox Cathedral
Protestantism
Event: (I think Protestantism doesn't really need one)
Goal: discover Humanities and have Catholic state religion
Islam
Event: Arabia spawns
Goal: discover Theology and ???
Hinduism
Event: India spawns
Goal: discover Ceremony and acquire six different happiness resources
Buddhism
Event: founded in a city with Hinduism around 300 AD
Goal: discover Philosophy and have Hindu, Confucian or Toaist state religion
Confucianism
Event:
Goal: discover Contract and have at least one Statesman slot
Taoism
Event:
Goal: discover Aesthetics and ???
Zoroastrianism
Event: Persia spawns
Goal: discover Priesthood and ???
I'm open for ideas and suggestions for the blank spaces.
As many people have pointed out, the tech -> religion associations there do not really work out yet, with religions usually being founded earlier than they are "supposed to", and therefore also by the wrong civs. I think this is specifically the case for Hinduism, Confucianism, Zoroastrianism and Taoism right now, but others may be affected as well.
I didn't pay too much attention to this when assigning religions to techs, and mostly decided based on thematic associations. But part of the whole goal of the new tech tree was to make religion founding less complicated. Going from DoC 1.14, it seemed half the religions had their own special rule already anyway. I thought with the new techs, and more techs overall, it would be possible to move most religions to being founded by techs again. However, the interconnected nature of the tech tree makes this complicated.
We basically face three competing issues here:
- Civs need to be able to make it to the techs required to founding "their" religion in time
- Other civs need to be prevented from researching techs for "ahistorical" religions before they are founded
- Civs need to be able to complete their UHV without founding ahistorical religions. As long as both tech goals and religions rely on "first to discover", that's always bound to be a problem.
So that would mean the following general changes:
- Religions remain associated to techs, but techs only enable founding religions. Usually, discovering the tech is not sufficient to automatically found a religion.
- Techs can only be founded if you have no state religion, but can adopt a state religion. This should discourage ahistorical religion stacking while running Pantheon or another religion, and instead encourages you to stick with the ahistorical religion instead. Of course, religions that deliberately build upon each other, like Hinduism -> Buddhism, are an exception to this rule.
- Every religion gets two founding conditions. Usually, one is a semi-scripted event that will make sure to found the religion in the right place and time, while the other allows you to beat the event and found it earlier elsewhere. These rules are unique to each religion. If we look back to 1.14, it already works like that for many religions, so the main change would be to systematise the situation and make it more explicit in the game rules and documentation (i.e. civilopedia)
Judaism
Event: founded in a city in the Levant around 1500 BC (independent cities prioritised)
Goal: discover Writing and conquer an independent city
Orthodoxy
Event: founded in a city with Judaism around 1 AD
Goal: discover Ethics and create a Great Prophet in a city with Judaism (interacts with Ethiopian UHV, too hard?)
Catholicism
Event: founded when more than half of all Orthodox cities are outside of a civ without Orthodox state religion
Goal: discover Theology and build an Orthodox Cathedral
Protestantism
Event: (I think Protestantism doesn't really need one)
Goal: discover Humanities and have Catholic state religion
Islam
Event: Arabia spawns
Goal: discover Theology and ???
Hinduism
Event: India spawns
Goal: discover Ceremony and acquire six different happiness resources
Buddhism
Event: founded in a city with Hinduism around 300 AD
Goal: discover Philosophy and have Hindu, Confucian or Toaist state religion
Confucianism
Event:
Goal: discover Contract and have at least one Statesman slot
Taoism
Event:
Goal: discover Aesthetics and ???
Zoroastrianism
Event: Persia spawns
Goal: discover Priesthood and ???
I'm open for ideas and suggestions for the blank spaces.