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Running science at 40 %, Steel in 2 turns
Luxury at 30 %
Income: 69 gpt
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IBT
An Arabian Frigate sinks one of ours. A whole fleet of their damaged frigates retreats. (0 of 1)
Greece and Arabia sign a mutual protection pact.
003 Factory -> cavalry
WLTK days everywhere
Turn 1, 1060 AD
Redline frigate
With ToE in 2 turns, it looks like we'll be using transports instead of galleons after all.
With so many frigates in the sea, I prefer not to have too long a crossing.
IBT
Greece and Persia have signed a military alliance against us. The Greeks declare on us. The Persians land a stack of 8 units, 6 riflemen, a cavalry and an immortal.
One of our galleons defends against a Persian Frigate (1 of 2)
We learn Steel, start on refining.
001 Factory -> cavalry
001 ToE -> factory
We complete ToE and we learn Refining and Combustion. Start research on mass production at
008 factory -> cavalry
We have three sources of oil.
Turn 2, 1070 AD
Redline Persian stack
Six elite cavs defeats 6 redlined riflemen. Our sixth cav becomes a leader. Make an army
Two vet. cavalry defeat the cavalry and immortal. (9 of 10)
Redline the frigates.
Start upgrading the galleons, we're 395 short of upgrading all the docked galleons.
I notice one of our cav armies has a knight in it.

Anyway, with the transports up it means the armies can get their fourth cav.
IBT
002 military academy -> factory
003 cavalry -> cavalry
009 cavalry -> cavalry
012 factory -> cavalry
coba settler -> settler
Gouda settler -> settler
mayapan settler -> settler
Turn 3, 1080 AD
Prepare invasion
IBT
Egypt drops a chariot on the big island, next to enschede
001 cavalry -> cavalry
Enschede walls -> settler
Turn 4, 1090 AD
vet. cav defeats egyptian chariot (10 of 11)
IBT
Our force at sea gets ambushed by privateer, frigate wins (11 of 12)
003 cavalry -> cavalry
010 factory -> cavalry
013 factory -> cavalry
019 factory -> cavalry
Turn 5, 1100 AD
We Declare on the Arabs. And move a transport near the coast, unfortunately, a worker occupies the chosen tile. So we need to land next to mountains. Although Arabia has started on rails, they're still pretty much in the middle age. Still, we'll get a lot of attacks in the first IBT.
Arabic pikeman retreats one cav, loses to another
Arabic spearmen gets trampled by a third (13 of 14)
Hurry settler in Enschede.
IBT
We lose one frigate to a privateer, destroy another (14 of 16)
The Arabs retreat rather than attack our stack. I can see now why people like these big stacks of doom..... Egypt lands a few more forces near Enschede. I'm considering making peace with them at some point.
001 cavalry -> cavalry
004 factory -> destroyer
006 frigate -> artillery (selling the barracks here, 006 only does 9 shields, which is perfect for artillery)
008 cavalry -> cavalry
009 cavalry -> cavalry
012 cavalry -> cavalry
Enschede settler -> artillery
Turn 6, 1110 AD
Destroy one privateer (15 of 17)
Redline Basra and bomb it to size 6
three e. cavs defeat three redlined riflemen and we raise Basra. (18 of 20) Netting us nine workers and a catapult.
IBT
Egyptian rifleman and longbow suicides on Enschedian Infantry who promotes
Arabic mace suicides on army (21 of 23)
003 cavalry -> cavalry
018 factory -> cavalry
Turn 7, 1120 AD
We finally make our claim on the new continent founding Neo Maya -> harbor
Army efeats mace and longbow (23 of 25)
IBT
Arabs move troops back to attack
Persia comes with another half dozen ships.
We research mass production -> motorized transportation
001 cavalry -> cavalry
019 cavalry -> cavalry
Turn 8, 1130 AD
I suddenly realize we were going to rush armies so no factory is needed in 002... switch 002 to army.
Army defeats two maces (25 of 27)
Siege of Medina
two e. cavs defeat two riflemen (27 of 29)
one v. cav defeats one rifleman (28 of 30) We raise Medina, netting us 4 slaves and a treb.
four v. cavs efeats 4 maces (32 of 34) One promotion
one e. cav defeats a longbowmen (33 of 35)
We lose one v. cav to a healthy vet. mace (33 of 36) Stupid, I could have used an army.
Army cleans up mace and two LB (36 of 39)
IBT
Greece lands a settler rifleman and something else on our continent
003 cavalry -> cavalry
009 cavalry -> cavalry
010 cavalry -> cavalry
012 cavalry -> cavalry
013 cavalry -> cavalry
Turn 9, 1140 AD
We sink a Persian frigate
vet. cavs take out greek rifleman, mace and settler on mainland netting us two more slaves (38 of 41)
army takes out mace (39 of 42)
three e. cavs take out maces (42 of 45)
A stack of 4 persians frigates is blocking refinforcements across the sea at this moment. I throw a stack of frigates on top of the transports
IBT
The Persians want to talk
I'm thinking of letting the Arabs have their border town with the Persians for now. They seem to ignore the mainland and keep failing hard at landing troops.
001 cavalry -> cavalry
004 destroyer -> battleship
005 factory -> cavalry
008 cavalry -> cavalry
014 settler -> (not sure how that happened, must have been a misclick) artillery
015 factory -> cavalry
Neo Maya walls -> barracks
new uxatun walls -> barracks
turn 10, 1150 AD
Noticing 005 has no barracks, build one there. Workers finish up their tasks so we can start merging. But since this is my last turn, I'll just group them for now. We could actually send two transports of slaves to enschede so nobody can land on the island
bomb khurasan to size 6
army takes out rifleman, musketman and pikeman (45 of 48)
e. cav takes out LB (46 of 49) we raze khurasan, getting two slaves
Raze Baghdad (50 of 53) one slave
e. cav takes out v. cav (51 of 54)
Motorized transportation in 4 turns