Dancing Hoskuld
Deity
I am not in favor of changing the way bonuses, improvements and terrain features work at the moment.
I agree with God_Emperor on discovering resources and point out that the Event system is used for the fauna side ie the "Migration" events are in place for all animal resources (I think).
I really dislike the Great Farmer but think that we could extend or replace the city herd buildings if we allow the subdued animal to place itself as a resource on a suitable plot where a suitable plot for a horse would be
The other option we have discussed is the idea of mutations and breeding of animals and plants. I have graphics for an Orange resource so we could have a small Great Wonder/Event that would allow you to replace some of your citrus resources with the orange resource.
I agree with God_Emperor on discovering resources and point out that the Event system is used for the fauna side ie the "Migration" events are in place for all animal resources (I think).
I really dislike the Great Farmer but think that we could extend or replace the city herd buildings if we allow the subdued animal to place itself as a resource on a suitable plot where a suitable plot for a horse would be
- on cleared scrub, plains, grass or lush terrain
- on flood plains where not the above terrain
- not on peaks
- not next to another horse plot
- not on a plot with another (inc undiscovered) resource
The other option we have discussed is the idea of mutations and breeding of animals and plants. I have graphics for an Orange resource so we could have a small Great Wonder/Event that would allow you to replace some of your citrus resources with the orange resource.