New Unit: Cuchulainn July 28, 2004

Excellent unit, Kinboat! Your animations become more intricate all the time. I'm sure I can find a use for this guy.
 
Careful Kal-el; or you'll be yelled at for bumping old threads ;)
 
Dom Pedro II said:
Sweet mother Marion Barry! The dead walk the Earth! KAL-EL! :eek:

Well that certinaly one way of reacting to him. Another more likely reacation is Kinboat screaming. :p :D
 
well, while this post is open I just thought I might bring this up; Cuchulainn skips the animation were he puts his hat on and unsheathes his sword. No one else mentioned it, perhaps its only on my computer. Still an suberbly animated character though.
 
MarineCorps said:
Well that certinaly one way of reacting to him. Another more likely reacation is Kinboat screaming. :p :D
I've been doing my best to keep Kinboat flooded with requests during Kal-el's hiatus. :mischief: I'm just glad he hasn't blocked my pm's... yet. :)
 
Really? I though that animation was set up as the fortify... Anyone else have a similar problem?

Screaming... Maybe once the implications of his return sink into my frazzled brain :D
 
Yes, I don't think I wording it well the first time. To phrase it more clearly, he doesn't put on his had and unsheathe his sword when initiating combat in some directions. It just skips to him holding his sword, then swinging away.
 
Not sure what would cause that... Unless it's something to do with the length of the animation (I think it's 30 frames long). Maybe the game skips it if it would take too long.

Anyone else notice this?
 
not sure if same, but i have to type quick


when attacking, unit plays full fortify and attack,

if attacked, the defending unit of yours in that animation does not complete wielding and shielding before it gets in the attack animation.

only when attacked does it happen.

looks like it has to do with the ATTACKING units time of "fortify" that determines how much of the defending units fortify will play.
 
Well if that's the problem I can't do anything about it...

And Nameless53, I am still working out issues on your request. Everytime I start working on it more problems crop up. Sorry for the delay.
 
It's how the civ3 units work - fortify animation can't be too long, otherwise it's cut off before attack. Noticeable in several custom units. Speed up the frame rate in FLICster to have it show more, though in case of this unit some of the animation will be still cut off.
 
embryodead said:
It's how the civ3 units work - fortify animation can't be too long, otherwise it's cut off before attack. Noticeable in several custom units. Speed up the frame rate in FLICster to have it show more, though in case of this unit some of the animation will be still cut off.

I'll try that. Its not a big deal anyway. Just thought I'd point it out. thanks for the tip
 
Oh, Kinboat, I also forgot to mention one last (more important) problem with the animation in game. Cuch seems to run right into/partialy through the enemy unit he's fighting before starting to swing his sword. Its most obvious when he's attacking SE.
Any of you other guys see this too? or am I going crazy, like this this jovial, yet clearly insane, banana :banana:?
 
Kinboat said:
Well if that's the problem I can't do anything about it...

And Nameless53, I am still working out issues on your request. Everytime I start working on it more problems crop up. Sorry for the delay.

i know you cant do anything about that, i was just stating and wondering if thats the same thing he spoke of.

and anyway, take your time,

ive got till next summer (june 2005) ;)
 
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