New Unit: Longbowman (March 11, 2005)

Mithadan said:
Looks really good indeed. Although, because I'm a dunce, I never did have much of a problem with the Firaxis unit...except for it being available to everybody, instead of just England. That's what I use utah's crossbowman graphic for! ;)
Ditto.. except for the dunce part
 
I really like this... very class unit. I've already made the Longbowman an English UU, now I'll have to use this longbowman... so where or where do I put the Firaxian one? :)
 
mrtn said:
I doubt that there were any central European celts in the 13th century.
:cringe: Ach, I should have known that...silly me.
Dom Pedro II said:
I really like this... very class unit. I've already made the Longbowman an English UU, now I'll have to use this longbowman... so where or where do I put the Firaxian one?
Indeed, thence the discussion in this thread! There's talk of mercenaries, Welshmen, for instance.
 
flamescreen said:
It's just awesome! I have no idea of the historical accuracy, but it does strike me immediately as from that period.

It's not historical accurate. The shoes are quite hollywoodish (like in the old Errol Flynn flics). The quiver was not worn on the back but always at the belt, when in combat the arrows were often just hold by the belt itself or stuck in the ground in front of the archer. The jack is okay, so is the helmet for a late 15th-century-longbowman like those depicted on this drawing of Azincourt (1415).

17.jpg


Before that period, longbowmen often wore kettle-hats similar to this crossbowman:

msmac08.jpg

(Maciejowski Bible, ca 1250)

Open Helmets were used because archers needed an undisturbed field of vision.

But it's a game, so we don't need to be too harsh here. This longbowman looks like one from a movie from the 1950ies, and I like it. ;)
 
This, like all the others you've done are just great. For an authentic English longbowman (circa 1340-60; i.e. Crecy, Poitiers) - if that's what Loulong was after - they wore a black surcoat with a red cross (not sure if it was back and front though, or just front). How would that look? They also wore one of those wide brim hats, almost like British WWI helmets. Not suggesting you devote any more of your time though! I love all your units. They look so pro-quality and blend with all the vanilla ones.
 
Ares de Borg was right too... the quiver (or rather the bag) was worn at the belt. The quiver was a hunter's arrow holder... Ares de Borg... have you been reading "Harlequin" too?
 
Utahjazz... I want to make units like yours! :goodjob:

I have Poser 4, and also have the latest PaintShop-Pro (9). I have Civ3FlcEdit, and Flicster, and have Steph's Story Board program I think, or can get it. I just can't get it all together! And all the tutes seem so fractured and spread over so many forums. Do you do all yours from scratch, with a poser model & props? Yours and Kinboat's are the best I've seen I think, and I'm sure he works from scratch with poser. Do you have to buy lots of Poser props? I have limited access to sites like renderosity (living in a Muslim country, there are too many naughty pics on such sites so they get blocked!) :rolleyes: . Is there no "one-stop-tute" to create great units like yours? (the link under your sig' is one of those fractured examples I mentioned unfortunately).
 
@Beowulf

Well, my last few units have been using Kinboat's paperdoll model. When possible, I also like to use the clothing figures that Kinboat made for his paperdoll. If the clothes that he provided can't be altered using transparency maps or texture maps, then I have on occasion made some clothing figures myself. As far as props go, I mainly use those that I have made myself or that Kinboat has made; weapons and such are pretty easy to model. You didn't say that you had a modelling program, so you may not be able to create your own props, and without the Poser4 Pro Pack, I don't think that you will be able to create conforming figures either, unfortunately.


The programs that I use are as follows.

-Rhinoceros 2.0 (3D models)
-Poser 5 (animation and rendering)
-Steph's Storyboard Builder (compiling storyboards)
-pEdit (palette creation)
-FLICster (.flc and .pcx storyboard)
-PaintShop Pro 3.0 (palette application and cut-n-paste .bmp storyboard into .pcx)


I know that this doesn't give you too much more information than you had before, but it's all that I have time for right now. In a week or so, I may have more time the write a better tutorial. Good luck with your units. :)
 
Boewulf said:
Ares de Borg... have you been reading "Harlequin" too?


:) No, I'm a history student at Essen university and besides a weekend warrior. :D
 
utahjazz7 said:
@Beowulf

In a week or so, I may have more time the write a better tutorial. Good luck with your units. :)
I (and many others I'm sure) wish you would.

Personally I find existing tutes hard to follow. Sometimes there's a bit of a "cognitive technical leap"... the tutor assumes that the one being tutored (i.e. me) is actually literate with the program being used (i.e. I have Poser but got it primarily for the purpose of making units for CivIII; I don't really understanding what the package can do. PaintshopPro is the only one I comprehend... Armed with nothing but an early shareware PSP version I was making my own "Multi Unit" bitmaps for Civ 2 back in 1998... oh so simple!).

It's the need to go from one program to another which gets confusing; the story board bit is particularly confusing before, during, and after using SBB.

You are right... I don't have a modeling program, but I think there's enough out there for me to manipulate once I work out how it all fits together.

A step by step tute, starting in Poser, applying models, and transfering the thing to a storyboard and making a .flc, and then getting that seamlessly into the actual game, would be a GREAT THING... In fact, I'd go as far as to say that it would cement your legacy in the "Hall of Civ Unit Producing Fame" for all time... or at least until Civ4 :-)

Sorry... this is probably not the forum for this, is it!
 
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