New units: F14 and F/A18

It is rather disappointing w.r.t. to the load ability, but oh well. I have seen the AI use carriers very well, primarily when I created them for the AI players at the start of the game. I declared war on the "Romans" because they repeatedly failed to remove the destroyer I trapped in my territory :satan: A short while later, I saw my ally, Britain, sent jump carriers into the waters around "Rome" and launched jump jets (Harriers) at the Romans repeatedly. I think the biggest problem is getting the AI to make carriers in the first place.
 
OK, the best way to make a plane land-based-only (so that it cannot rebase onto a carrier) is to give it a transport capacity of "one". Since transports cannot be carried by another transports, the Civ 3 programming will not allow the plane to rebase onto a carrier, but will allow the plane to rebase to any other city.

Since you probably don't want your fighter jet to be able to transport units, you overcome this by flagging the unit abilities of "carry only foot units" AND "carry only air units". These two abilities have the effect of cancelling each other out.

Thus you have now "land-locked" your aircraft.

(NOTE: I would like to take credit for coming up with this idea, but in fact I was not the one that first thought of it. I believe either Cyclonic or TVA22 had the original idea.)
 
Hey! That's brilliant! Assuming it works...
 
Hehe, I just tried setting the "wheeled" flag, saw it didn't work, and sat down to figure out a way to make this work. From the past, I had tried to build an LHD which carried air and land units and remembered it not carrying either, tried it out, found it works, rushed to my browser, and woo hoo others have also found this trick Yeah, Cantank's idea does work, and yes, it is beautiful. I just hope the AI doesn't get too confused. Oh well, not tonight, but tomorrow night, we find out :) Anyone who finds out, please post!
 
The Lethal Sea and Land bombardment should in theory make the AI build the two different unit.

The problem with making the F-15 land based totally is that you can only put it in cities. There was an Airbase unit out that I used, but to my chagrin, I could not add bombers or any un-carrier-able planes on it.
 
Originally posted by kenshi
The Lethal Sea and Land bombardment should in theory make the AI build the two different unit.
One would think it would, but will it? That is the real question. :confused:
The problem with making the F-15 land based totally is that you can only put it in cities. There was an Airbase unit out that I used, but to my chagrin, I could not add bombers or any un-carrier-able planes on it.
Well, hopefully once PtW comes out this won't be a problem with the Airfield Worker Improvement.
 
It's a shame there's no way to stop planes rebasing to other cities, so that you they could only rebase to carriers. And doesn't anyone think there should be a rebase range? Rebasing from one carrier to another on the other side of the world seems a bit rediculous, even if, technically, it's over the course of a year.
 
Two steel eagles to enforce Abe Lincoln's airpower!

Nice!

And they will fit in with the graphic look too!

:D
 
I consider F14, F-18 and F-16 the best air
units made for CIV 3.
Will there be any more units from you BeBro?
 
These are great! I'm using the F-18 for the Canadian civ for awhile (I still like using the mountie) but what's the point of all these American fighters when they have no MiGs or Yaks, Sukhois and Tupolevs, to fight with? But these are great units and are very well done
 
Thanks BeBro. I'm pretty sure I'm going to use the F/A-18 in my Canadian Civ.
If that's the case, can I use it for a Australian, Swiss, Spanish, Kuwaiti, Malaysian, and Finnish Civilisation too?:D

The Hornet is not operated exclusively by Canada.
 
Originally posted by Rocoteh
I consider F14, F-18 and F-16 the best air
units made for CIV 3.
Will there be any more units from you BeBro?

Thanks :) Currently there aren´t more units available made by me - I´m busy with my X-Com mod, which will include of course also new units. But I´m quite sure I´ll make other units too in the future, when I´ve more time...;)
 
Originally posted by Noname

If that's the case, can I use it for a Australian, Swiss, Spanish, Kuwaiti, Malaysian, and Finnish Civilisation too?:D

The Hornet is not operated exclusively by Canada.
True, but our CF-18's are highyl specialized...and are currently our only fighter jet in service
 
Okay, I'm probably just an idiot...but how the heck do you get planes to attack from a carrier?
 
The same way you do it when they aren't on the carrier. Air bombard or intercept. You should look in a different thread such as newbie, reference or something like that. This one just pertains to unit customization. You will get bettter answers if you do so.
 
Hmm. That's funny...but none of my planes can do anything but rebase to them. I guess I'll look elsewhere.
 
Yes...but everything is set for the Carrier exactly as it was before. That's what I can't figure out.
 
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