SLGray
Emperor
I was playing with Vox Populi. It was the 7/28 version.
I was playing with Vox Populi. It was the 7/28 version.
Report what: that the trading posts are missing or I had them?
I don't know if I just haven't experimented enough or what, but I can't seem to acquire vassals anymore at any point in the game. What I mean is, that no matter how powerful I am, no matter my score or any other factor will let the AI become my vassal. Every value is consistently "impossible".
I haven't been able to get anyone to capitulate through war in the past few versions either. In my current game in the last build, I have been at war with Mongolia for a few hundred years in industrial era and conquered 3 cities, including their capital and many units without losing a single unit myself. My war score is only 27. At the rate at which my war score increases (only 12 from conquering their capital...), I would have to conquer 75% of their entire nation to get them to capitulate.
At that point it's not even worth it. They would be entirely worthless and a drag as a vassal. It seems like the really cool vassal states feature is just being devalued in that you have to completely decimate all of a country's potential to ever take it as a vassal, at which point it moves from a fun, interesting feature to a useless burden.
When did these events get added? I just got a "mini ice age event" that made me choose between -2 gold or -2 production in all of my cities for 75 turns. Is this something random that applies to only me or do all the AI get this event at the same time? Is there a way I can disable them?
This isn't correct. Some events are 'global' and fire for all players. This is one of them.Each event is individual, so that one applied only to you. Disable them on the Custom Advanced Setup Screen.
What's the new challenge, O Great G(Sorry for being impatient but I'm curious for at least a tease of a witty title)
So I've now done a complete reinstall of Civ 5, along with trying to reinstall the mod several times and even redownloading from mega just to make sure there was nothing wonky with my download. I still have the same issue from post #36 and am at a complete loss for why this EUI won't work for me.
I've never had an issue with CPP/Vox Populi or EUI in the past, and I didn't change a thing from the 7-30 version which I played just fine. How big are the EUI changes going from 7-30 to this version...could I get away with using this version of Vox Populi with the previous version's EUI?
EUI has been the same for a few versions. Make sure you are deleting CP/CBO lua files.
G
I found the culprit. Terrain Detail Level in the video settings apparently cannot be set to minimum in order for EUI to work properly.
I found the culprit. Terrain Detail Level in the video settings apparently cannot be set to minimum in order for EUI to work properly.
That's...fascinating. I wonder why. Perhaps changing it refreshed your config ini? Try setting it back to minimum and see if it works after a restart?
G
What a shame I had not seen your original post before, I could have saved you a few gray hairs. These (or similar) red artifacts sometimes suddenly start appearing out of the blue for some users - the only thing we (= we who talked about it on GitHub and Firaxis support forums) had in common was an NVidia GPU, but the user sample size was too small to say it was the culprit - what GPU do you use? The most baffling part is, that we could play for months without having any of these glitches before, and then they suddenly appeared (for me it was more than half a year ago, for another girl it was about 2 months ago, etc.). What made them go away in our case was reducing (changing?) some in-game graphic settings. Now your case is even funnier, because they appear only in the EUI version (I use the non-EUI one), right? And you made them go away by increasing, not decreasing, the details!