Hey all,
New version inbound. Changelog:
Online as of 12:45am EST. Not savegame compatible.
Link: https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw
New version inbound. Changelog:
General
Balance
- Github bugfixes and feature requests
- Fixed some targeting issues for units in some situations
- Fixed defense process bug
- Trade
- Trade Route yields now scale with distance - closer routes are worth less.
- Cannot send trade routes to a foreign city if a trade route from a another owned city is already targeting that city
- These nerfs to TR power (which were, admittedly, getting a little too potent) limit the ability of a player to 'game' trade routes by piling them all on a safe, lucrative destination. Will also result in a broader spectrum of routes overall for all civs (variety is the spice of life!)
- Civs
- Morocco
- New UA - +1 to all Yields in Capital per unique Trade Route partner, scaling with Era. Trade Route yields to or from Moroccan cities are not affected by distance. Can plunder Trade Units connected to unowned cities without declaring war.
- UI changes - +2g to adjacent fishing boats; +1c to adjacent coastal tiles
- Germany
- Votes per CS alliance now 3 (was 2) - yield bonuses for alliance now +2 (was +3)
- Units
- Experience required for leveling units now scales with gamespeed
Online as of 12:45am EST. Not savegame compatible.
Link: https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw
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