Hey all,
New version inbound. Smaller changes and tweaks here, mainly just cleaning up loose ends and tightening AI behavior. Changelog:
Online as of 12:45am EST. Not savegame compatible with saves from previous versions.
Link: https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw
Cheers,
G
New version inbound. Smaller changes and tweaks here, mainly just cleaning up loose ends and tightening AI behavior. Changelog:
- General
- Smaller bugfixes and CTD fixes
- Sizable adjustments to Diplo AI, specifically AI sensitivity to approaching VCs, capitulation during war, and DOF/DP/Enmity evaluation
- AI performance improvements
- Big improvements to AI citizen selection criteria, including more strict rules on specialist selection for city focuses (always a work in progress)
- Balance
- General
- Increased food cost growth threshold exponent slightly
- Increased happiness threshold additions from population and tech by about 15%
- Quests:
- Modified quest reward values - greatly reduced randomness value, and increased base values to compensate
- Faith contest - now measures the number of followers of each religion, and the largest religion wins (so it's a 'team' contest of religions versus each other)
- Fixed bug that was keeping the route quest from triggering
- Techs:
- Refactored and cleaned up 'fresh/no-freshwater' tech yield changes to all be flat yield increases (see table below)
- Standardized yields so that each improvement 'type' gets only one type of yield as a bonuses (except holy sites)
- Shouldn't really change much gameplay-wise, but will clean up the tech tree.
- Farms:
- Gain +1f when on Fresh water.
- Farm base is now +1f on non-fresh, +2f on fresh.
- Cannot be built on non-flat land.
- Yes, this will make farm clusters more difficult, however it also helps to define the role of a farm as a flatland improvement. Mines, quarries, pastures, etc. are all your hill improvements. Also helps distinguish the Terrace Farm UI further.
- Resources:
- Tea - now just +2 production from improvement (removed food)
- Citrus - +1 gold base
- Silver - now a +2c monopoly, +1g from improvement
- Sugar - -1f base
- Removed extra production from Desert tiles from last patch
- Buildings
- Herbalist - Now: +1f per 2 Jungle/ 2 Forest worked by city. +1p from Camps and Plantations
- Caravansary/Burial Tomb: removed Connection Gold Bonus, added '+1 food and gold for every 3 desert or 3 tundra tiles worked by city' (2:1 for Burial Tomb)
- Idea - Caravansaries help make fringe regions hospitable through trade and increasing trade route distance. The small bonuses above should help with this somewhat.
- Agribusiness now +3 food from farms/pastures (Was +1)
- Beliefs
- Hunt - +1f from resources on Tundra added
- Festivals- now applies on imports as well
- Policies
- Exploitation - can upgrade in vassal territory now as well, +1 Production and Food from Camps added
- Units
- Increased SS part production cost to 8000, added 5 turn global cooldown for gold purchases
- Increased Nuke production costs (3.5k for Atomic, 7k for nuclear), added 10 turn global cooldown for purchases for each
- Scrapping unit rules modified - formerly you couldn't scrap things outside your territory, now the rule is that you can't scrap units that are in danger (i.e. close to an enemy)
- Increased Mech base moves to 8
- Fixed missing sight promotion on Bandeirantes, increased scouting yields slightly
Spoiler :
Code:
('IMPROVEMENT_FARM', 'TECH_CIVIL_SERVICE', 'YIELD_FOOD', 1),
('IMPROVEMENT_FARM', 'TECH_FERTILIZER', 'YIELD_FOOD', 1),
('IMPROVEMENT_FARM', 'TECH_ECOLOGY', 'YIELD_FOOD', 1),
('IMPROVEMENT_CAMP', 'TECH_GUILDS', 'YIELD_GOLD', 1),
('IMPROVEMENT_CAMP', 'TECH_RIFLING', 'YIELD_GOLD', 1),
('IMPROVEMENT_CAMP', 'TECH_GUNPOWDER', 'YIELD_GOLD', 1),
('IMPROVEMENT_MINE', 'TECH_STEEL', 'YIELD_PRODUCTION', 1),
('IMPROVEMENT_MINE', 'TECH_STEAM_POWER', 'YIELD_PRODUCTION', 1),
('IMPROVEMENT_MINE', 'TECH_COMBUSTION', 'YIELD_PRODUCTION', 1),
('IMPROVEMENT_QUARRY', 'TECH_STEAM_POWER', 'YIELD_PRODUCTION', 1),
('IMPROVEMENT_QUARRY', 'TECH_MACHINERY', 'YIELD_PRODUCTION', 1),
('IMPROVEMENT_QUARRY', 'TECH_DYNAMITE', 'YIELD_PRODUCTION', 1),
('IMPROVEMENT_PASTURE', 'TECH_CIVIL_SERVICE', 'YIELD_FOOD', 1),
('IMPROVEMENT_PASTURE', 'TECH_FERTILIZER', 'YIELD_FOOD', 1),
('IMPROVEMENT_PASTURE', 'TECH_ECOLOGY', 'YIELD_FOOD', 1),
('IMPROVEMENT_PLANTATION', 'TECH_CHEMISTRY', 'YIELD_GOLD', 1),
('IMPROVEMENT_PLANTATION', 'TECH_PLASTIC', 'YIELD_GOLD', 1),
('IMPROVEMENT_PLANTATION', 'TECH_ECONOMICS', 'YIELD_GOLD', 1),
('IMPROVEMENT_FISHING_BOATS', 'TECH_COMPASS', 'YIELD_FOOD', 1),
('IMPROVEMENT_FISHING_BOATS', 'TECH_NAVIGATION', 'YIELD_FOOD', 1),
('IMPROVEMENT_FISHING_BOATS', 'TECH_REFRIGERATION', 'YIELD_FOOD', 2),
('IMPROVEMENT_LUMBERMILL_JUNGLE', 'TECH_METALLURGY', 'YIELD_GOLD', 1),
('IMPROVEMENT_LUMBERMILL_JUNGLE', 'TECH_COMBUSTION', 'YIELD_GOLD', 1),
('IMPROVEMENT_LUMBERMILL', 'TECH_METALLURGY', 'YIELD_PRODUCTION', 1),
('IMPROVEMENT_LUMBERMILL', 'TECH_COMBUSTION', 'YIELD_PRODUCTION', 1),
('IMPROVEMENT_WELL', 'TECH_PLASTIC', 'YIELD_PRODUCTION', 2),
('IMPROVEMENT_WELL', 'TECH_ELECTRONICS', 'YIELD_PRODUCTION', 2),
('IMPROVEMENT_MOAI', 'TECH_ARCHITECTURE', 'YIELD_CULTURE', 1),
('IMPROVEMENT_MOAI', 'TECH_ASTRONOMY', 'YIELD_CULTURE', 1),
('IMPROVEMENT_POLDER', 'TECH_CHEMISTRY', 'YIELD_CULTURE', 1),
('IMPROVEMENT_TERRACE_FARM', 'TECH_CIVIL_SERVICE', 'YIELD_FOOD', 1),
('IMPROVEMENT_TERRACE_FARM', 'TECH_FERTILIZER', 'YIELD_FOOD', 1),
('IMPROVEMENT_TERRACE_FARM', 'TECH_ECOLOGY', 'YIELD_FOOD', 1),
('IMPROVEMENT_FEITORIA', 'TECH_ASTRONOMY', 'YIELD_GOLD', 2),
('IMPROVEMENT_FEITORIA', 'TECH_PRINTING_PRESS', 'YIELD_CULTURE', 2),
('IMPROVEMENT_FEITORIA', 'TECH_INDUSTRIALIZATION', 'YIELD_PRODUCTION', 2),
('IMPROVEMENT_CHATEAU', 'TECH_FLIGHT', 'YIELD_GOLD', 2),
('IMPROVEMENT_CHATEAU', 'TECH_FLIGHT', 'YIELD_CULTURE', 2),
('IMPROVEMENT_CHATEAU', 'TECH_PRINTING_PRESS', 'YIELD_CULTURE', 1),
('IMPROVEMENT_BRAZILWOOD_CAMP', 'TECH_PHYSICS', 'YIELD_CULTURE', 2),
('IMPROVEMENT_BRAZILWOOD_CAMP', 'TECH_RADIO', 'YIELD_CULTURE', 2),
('IMPROVEMENT_MANUFACTORY', 'TECH_METAL_CASTING', 'YIELD_PRODUCTION', 2),
('IMPROVEMENT_MANUFACTORY', 'TECH_FERTILIZER', 'YIELD_PRODUCTION', 2),
('IMPROVEMENT_MANUFACTORY', 'TECH_COMBINED_ARMS', 'YIELD_PRODUCTION', 2),
('IMPROVEMENT_ACADEMY', 'TECH_PHYSICS', 'YIELD_SCIENCE', 3),
('IMPROVEMENT_ACADEMY', 'TECH_SCIENTIFIC_THEORY', 'YIELD_SCIENCE', 3),
('IMPROVEMENT_ACADEMY', 'TECH_ROCKETRY', 'YIELD_SCIENCE', 3),
('IMPROVEMENT_ACADEMY', 'TECH_NUCLEAR_FISSION', 'YIELD_SCIENCE', 3),
('IMPROVEMENT_CUSTOMS_HOUSE', 'TECH_BANKING', 'YIELD_GOLD', 2),
('IMPROVEMENT_CUSTOMS_HOUSE', 'TECH_RAILROAD', 'YIELD_FOOD', 2),
('IMPROVEMENT_CUSTOMS_HOUSE', 'TECH_ARCHITECTURE', 'YIELD_FOOD', 2),
('IMPROVEMENT_CUSTOMS_HOUSE', 'TECH_REFRIGERATION', 'YIELD_GOLD', 2),
('IMPROVEMENT_CITADEL', 'TECH_CHEMISTRY', 'YIELD_SCIENCE', 2),
('IMPROVEMENT_CITADEL', 'TECH_MILITARY_SCIENCE', 'YIELD_PRODUCTION', 2),
('IMPROVEMENT_CITADEL', 'TECH_STEALTH', 'YIELD_SCIENCE', 2),
('IMPROVEMENT_CITADEL', 'TECH_MOBILE_TACTICS', 'YIELD_PRODUCTION', 2),
('IMPROVEMENT_LANDMARK', 'TECH_SATELLITES', 'YIELD_CULTURE', 2),
('IMPROVEMENT_LANDMARK', 'TECH_TELECOM', 'YIELD_CULTURE', 2),
('IMPROVEMENT_HOLY_SITE', 'TECH_ACOUSTICS', 'YIELD_FAITH', 4),
('IMPROVEMENT_HOLY_SITE', 'TECH_ARCHAEOLOGY', 'YIELD_CULTURE', 4),
('IMPROVEMENT_HOLY_SITE', 'TECH_FLIGHT', 'YIELD_TOURISM', 4);
Online as of 12:45am EST. Not savegame compatible with saves from previous versions.
Link: https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw
Cheers,
G