Randomsheep
Warlord
- Joined
- Oct 19, 2017
- Messages
- 121
Lol
Do I detect a hint of sarcasm?
Do I detect a hint of sarcasm?
UseScreenshots = 1Lol
Do I detect a hint of sarcasm?
"Two" worked Floodplains doesn't seem to give science with God of the sun. And the eui shows all kinds of bonuses when a floodplain is worked, except +1 science with God of the sun - but perhaps that is correct since two floodplains are required?
Can confirm this issue as well.
Also tried upgrading to farms, farms w/ wheat but nothing gives the science bonus.
Screenshot is with pantheon selected, no other mods running besides IGE.
https://imgur.com/a/ccWIb
Should I put this in the issue tracker?
Edit: Just reread the forum guidelines for bug reports. Testing w/ new version 3/11 and will submit github bug if it persists.
AllowSM50 = 0
Shader Model 5 support, it requires also to be running in Directx11 mode if option is enabled.What does this one do?
Thanks! Does have any impact on the performance? I have no problems with stability, but improving the performance is always good.Shader Model 5 support, it requires also to be running in Directx11 mode if option is enabled.
I am still tweaking it so I haven't made a decision yet on which version shader model to stick with.Thanks! Does have any impact on the performance? I have no problems with stability, but improving the performance is always good.
; Terrain Page in Rate
TerrainPageinSpeedStill = 6
; Terrain Page in Rate
TerrainPageinSpeedMoving = 3
; Block on loading
BlockOnLoad = 1
; Terrain Page in Rate
Terrain64Chunks = 4096
; Terrain Page in Rate
Terrain128Chunks = 4096
; Terrain Page in Rate
Terrain256Chunks = 4096
; Terrain Page in Rate
Terrain512Chunks = 4096
At king difficulty, the AI always toss a coin between the two best options. It would not surprise me if imperialism was the first choice.His decision to pick rationalism instead of imperialism was also rather odd and makes it seem that he doesn't have a clear plan of how to win.
Mismanagement is much more possible when the AI can pick from multiple/worse choices.At king difficulty, the AI always toss a coin between the two best options. It would not surprise me if imperialism was the first choice.
Askia -> I'm sure peoples on Github would be interested by your saves and logs. That kind of mismanagement is a quite old issue, and was supposed to be solved.
At king difficulty, the AI always toss a coin between the two best options. It would not surprise me if imperialism was the first choice.
Askia -> I'm sure peoples on Github would be interested by your saves and logs. That kind of mismanagement is a quite old issue, and was supposed to be solved.
AI always chooses best on higher difficulties. (7&8 I think?)Good point; however, if I remember correctly, the variance in choice was largely put in place to produce more variance in the AI behavior so that they would be less predictable. If I am wrong and this is mostly to make it easier for the player then I would be strongly in favor of reducing or entirely eliminating the variance beyond what is necessary to make the AI less predictable; to compensate for that maybe some of their "cheated" bonuses can be lowered. I think most people would prefer to play against an AI that was as smart as possible even on lower difficulties if it means that their AI bonuses can be reduced.
I unfortunately don't have any logs, but I can surely provide some saves if that would help with AI tweaking...just let me know what kind of saves are needed; I have them fairly spread out but not at regular intervals.
While playing some more just now, two Ottoman cities revolted to me from more mismanagement, I guess, since I'm not at war with anyone and the Ottoman has been my stable vassal for a long time.
The AI literally getting smarter (or rather more focused) as the difficulty increases is a good choice.
Because difficulty needs to increase when you increase the difficulty level...Can you elaborate on this, please? It just seems really counter-intuitive that this would be a good idea since the whole justification for the AI bonuses in the first place is that humans are smarter than the AI. If the AI is capable of compensating the gap with "more smarts" then why would anyone dumb it down while simultaneously giving it cheats? It's like if two people are about to sword fight and one is better than the other but then in order to make it a fairer fight you bind the legs of the person who is worse while also giving them a gun or something...
Can you elaborate on this, please? It just seems really counter-intuitive that this would be a good idea since the whole justification for the AI bonuses in the first place is that humans are smarter than the AI. If the AI is capable of compensating the gap with "more smarts" then why would anyone dumb it down while simultaneously giving it cheats? It's like if two people are about to sword fight and one is better than the other but then in order to make it a fairer fight you bind the legs of the person who is worse while also giving them a gun or something...
Good point; however, if I remember correctly, the variance in choice was largely put in place to produce more variance in the AI behavior so that they would be less predictable. If I am wrong and this is mostly to make it easier for the player then I would be strongly in favor of reducing or entirely eliminating the variance beyond what is necessary to make the AI less predictable; to compensate for that maybe some of their "cheated" bonuses can be lowered. I think most people would prefer to play against an AI that was as smart as possible even on lower difficulties if it means that their AI bonuses can be reduced.
I unfortunately don't have any logs, but I can surely provide some saves if that would help with AI tweaking...just let me know what kind of saves are needed; I have them fairly spread out but not at regular intervals.
While playing some more just now, two Ottoman cities revolted to me from more mismanagement, I guess, since I'm not at war with anyone and the Ottoman has been my stable vassal for a long time.