New Version - May 10th (5/10)

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Gazebo

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Hey all,

New version inbound:

=CP=
-Bugfixes-
  • Rewrote Deal AI logic for resources, rationalized some behaviors and standardized some values
  • Adjustments to tactical and city-settling AI
  • Various bugfixes and improvements
  • Minor text fixes

=Balance=
General
  • Cities settled on Mountains start with one less Production
  • Fixed typo in Apostolic/Pilgrim Founder beliefs - WW policy reduction should be on Pilgrim
  • Increase base bullying resistance by 25 points for minors (was 150, now 175)
Policies
Imperialism
  • Military Tradition now Colonialism: Gold required for Military Unit upgrades reduced by 25%. All bonuses (Yields, Happiness, Golden Age Length) from Global Monopolies are doubled.
  • Regimental System: Earn Great Generals and Great Admirals 33% more quickly. Barracks, Armories, Military Academies, Forts, and Citadels provide +3 Science and +1 Culture.
  • Martial Law: Naval units start with the Ironsides Promotion. Puppeted cities receive a +25% Production modifier, and Constabularies provide +1 Happiness.
Rationalism
  • Scientific Revolution: Allows for the construction of Observatories in all Cities. +25% Yields when you expend Great Scientists or Great Engineers for an instant yield boost.
    • Observatories have an additional Scientist slot (2 total).
  • Empiricism: Foreign Spies are 25% less effective in all owned cities. Base Science penalty per number of owned non-Puppet Cities reduced by 5% (minimum 1%).

Online as of 10:30pm EST. Not savegame compatible with saves from previous versions.

Link: https://mega.nz/#!WBVH2IjR!5_eAJcC2M_j7c7BoSTIfK-kOiVPu229tFGFbkMM0GB0

Cheers,
Gazebo
 
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Oh wait could any settler settle on a mountain if they could stand on it? so like if an inca put a road on a mountain I could move a settle there even if I'm not inca? ah I have so many questions
 
Oh wait could any settler settle on a mountain if they could stand on it? so like if an inca put a road on a mountain I could move a settle there even if I'm not inca? ah I have so many questions
I was once able to settle on a mountain as non-Inca (I think I was Carthage), because my settler started there. The map was mediteranean, I think if you roll enough times you should start on a mountain on the island of Sardinia
 
"Base Science penalty per number of owned non-Puppet Cities reduced by 5% (minimum 1%)."

Wait, don't puppets no longer increase the cost of science anymore at all? What is this change for?
 
Is anyone able to trade luxury resources? I'm seeing this, same with Germany:
B60A9110227EEBA603E553AE81CFDAAA24FED587


Brand new game though, so I'll see how it goes later on.

Edit: Further observations. Literally can't trade luxuries with anyone. They only offer GPT
 
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Hmm, I think I know what I'm doing today then.

Liking the switch for the monopoly bonuses to the one tree most likely to have more than one monopoly at that point (or afterwards). Haven't played a good Imperialism game in a while, mayhap I should... my last wide-warmonger game was with Rome, that wants that tasty Industry stuff (IMO).

Oh, and Rationalism wide-settling science possible. I like.
 
Is anyone able to trade luxury resources? I'm seeing this, same with Germany:
B60A9110227EEBA603E553AE81CFDAAA24FED587


Brand new game though, so I'll see how it goes later on.

Edit: Further observations. Literally can't trade luxuries with anyone. They only offer GPT

The AI is pickier with resources. They are also less likely to give you a good deal unless they like you.
 
I like the changes, though I'm a bit worried about the early bullying on Deity again lol. I guess only time can tell.
 
New Imperialism's going to be really sweet to try out as it really wasn't good before changes and it seems like a very cool tree now, though with Rationalism being even better at Science now, Industry might need at least a little something in the future. Besides that, all seems good. Thanks for swift monopoly hotfix.
 
The AI is pickier with resources. They are also less likely to give you a good deal unless they like you.

Hey, speaking of trading with the AI:

Is it still optimal to manually check all AI trading deals (go into the trading menu and offer x item) every turn in case one of them suddenly needs x?
 
AI seems overly generous in its deals. Just got 30 (or 40) GPT + his resource from Willie for my whales. I know he likes me, but it goes too far imho.
 
AI seems overly generous in its deals. Just got 30 (or 40) GPT + his resource from Willie for my whales. I know he likes me, but it goes too far imho.
Post a save on GitHub. I went through hundreds of test logs and never saw a value that high.
 
Post a save on GitHub. I went through hundreds of test logs and never saw a value that high.

Done. Two saves, one with a crazy deal ongoing and the other where you can either ask the culprit yourself for Brazilwood or simply wait 4 turns and he'll want to renew the Whales deal, when you'll be able to manually change 10 GPT + resource to 40 GPT + his resource.
 
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