Hey all,
New version inbound:
Online as of 10:30pm EST. Not savegame compatible with saves from previous versions.
Link: https://mega.nz/#!WBVH2IjR!5_eAJcC2M_j7c7BoSTIfK-kOiVPu229tFGFbkMM0GB0
Cheers,
Gazebo
New version inbound:
=CP=
-Bugfixes-
- Rewrote Deal AI logic for resources, rationalized some behaviors and standardized some values
- Adjustments to tactical and city-settling AI
- Various bugfixes and improvements
- Minor text fixes
=Balance=
General
Policies
- Cities settled on Mountains start with one less Production
- Fixed typo in Apostolic/Pilgrim Founder beliefs - WW policy reduction should be on Pilgrim
- Increase base bullying resistance by 25 points for minors (was 150, now 175)
Imperialism
Rationalism
- Military Tradition now Colonialism: Gold required for Military Unit upgrades reduced by 25%. All bonuses (Yields, Happiness, Golden Age Length) from Global Monopolies are doubled.
- Regimental System: Earn Great Generals and Great Admirals 33% more quickly. Barracks, Armories, Military Academies, Forts, and Citadels provide +3 Science and +1 Culture.
- Martial Law: Naval units start with the Ironsides Promotion. Puppeted cities receive a +25% Production modifier, and Constabularies provide +1 Happiness.
- Scientific Revolution: Allows for the construction of Observatories in all Cities. +25% Yields when you expend Great Scientists or Great Engineers for an instant yield boost.
- Observatories have an additional Scientist slot (2 total).
- Empiricism: Foreign Spies are 25% less effective in all owned cities. Base Science penalty per number of owned non-Puppet Cities reduced by 5% (minimum 1%).
Online as of 10:30pm EST. Not savegame compatible with saves from previous versions.
Link: https://mega.nz/#!WBVH2IjR!5_eAJcC2M_j7c7BoSTIfK-kOiVPu229tFGFbkMM0GB0
Cheers,
Gazebo
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