You don't math or logic well, do you?Boo this is bad. That Science drop for Empiricism means in YGAEM Huge empires like the ****ing Zulus are going to hit modern era by BC.
Except people has been picking up Industry and Imperialism much more than that silly Rationalism. With this buff, Rationalism will be the intended to-go branch for science bonuses.You don't math or logic well, do you?
A) You can't pick it until industrial B) It's not as crazy a bonus as you think it is. It's like +5% science per city.
Plus I play with Increased Tech costs and Civ 4 Traits Marathon
Imagine on a Giant Earth Map...
That's ****ing Crazy. Zulu even without that even lets say with Nubia, Ethiopia, Egypt, Carthage, AND Songhai is gonna have like 9 cities. Early most likely 23 by the time They are around that era. They'll be SHOOTing through ages like CRAZY. Its like with the 3rd or 4th component they're trying to give them an amphitheater replacement.
Maybe its just YGAEMP that gives Super crazy location bonuses maybe I'd have to make a custom form of Civ 4 traits or something to buff the Europeans but with a -5% on a Huge or larger map that's CRAZY OP that means basically no tech cost increase per city.
Here is the math for what your tech costs will be. I ran numbers for standard size, cost increase per city is 11%, but its additive, which makes the math weird.
If a technology costs 1000 science for 1 city, for X cities it costs-
5 cities - 1,440
10 cities - 1990
15 cities - 2,540
20 cities - 3,090
With Empiricism, those numbers change to
5 cities - 1,240 (effectively a 16% boost to your science)
10 cities - 1,540 (29.2%)
15 cities - 1,840 (38%)
20 cities - 2,140 (44.4%)
That's a powerful policy even for a small empire, you need only 5 cities to match what you would get if you boosted a whales monopoly before.
~yeah I know the game is isn't really balanced for it. Aside from what I would be talking about basically a Civ 4 Traits for European Civs and China Japan ONLY would probably be the only wayIt might be easier if you accepted that the mod isn't balanced for a Giant Earth Map.
It might be easier if you accepted that the mod isn't balanced...
Moderator Action: Posts such as this do not add any value to the thread. If you're going to comment on the mod, please do so constructively.preach
Here is the math for what your tech costs will be. I ran numbers for standard size, cost increase per city is 11%, but its additive, which makes the math weird.
If a technology costs 1000 science for 1 city, for X cities it costs-
5 cities - 1,440
10 cities - 1990
15 cities - 2,540
20 cities - 3,090
With Empiricism, those numbers change to
5 cities - 1,240 (effectively a 16% boost to your science)
10 cities - 1,540 (29.2%)
15 cities - 1,840 (38%)
20 cities - 2,140 (44.4%)
That's a powerful policy even for a small empire, you need only 5 cities to match what you would get if you boosted a whales monopoly before.
Honestly, I just don't see a universe where the giant earth map is balanced at all, VP or no VP.It might be easier if you accepted that the mod isn't balanced for a Giant Earth Map.