Ehm, all my units gets all their movement completely expended if they enter the territory of a civ with the great wall, that's not what's advertised on the wonder description.
Thanks. Figured that might actually be the case but something was still wrong.I'll fix the text - the wonder is working correctly, but text should read 'all movement.'
I personally find it weaker than the old effect, though still potent. (Which I prefer, the old one seemed OP.)Thanks. Figured that might actually be the case but something was still wrong.
Also, damn that's a powerful effect, especially along with the extra supply.
If anything like VP comes up for civ6, I hope they find a dedicated modeler and more art contributions.I just wanted to drop in and say great job Gazebo and thanks for all the hard work. This mod makes Civ5 miles better than Civ6, and it ain't even close! AI is really good and battles are epic instead of stupid.
As a developer myself, I know it can't be easy, but I'd love to see what this team could do with the Civ6 engine.
The 3D FX assets already available in Civ VI are super impressive. Did some quick demonstrations of what you can do with them:
https://gfycat.com/CoarseSillyKinkajou
https://gfycat.com/CreativeBoringBlackrhino
https://gfycat.com/FlimsyDeadAfricancivet
https://gfycat.com/EarnestAlarmingHarvestmouse
It's going to be fun when the community gets around to implementing their own assets. If you know what you're doing, this engine has the potential to be extremely malleable.
There are many reasons for this. I don't know if you can see it in the logs.Any word about barbarian fortify/healing/shy issues?
In this release I also witnessed some early dow followed by complete inactivity, example:
turn 23 Attila shows at the doors, it looks like an honest early dow
turn 24 DoW, but the warriors (and whoever else in the fog of war) didn't assault the weak city, they walked back home. I followed with my warriors up to the Court's borders and was never engaged. It was just us on the continent so no bribe/two fronts war.
turn 38 I simply do my stuff and have no military to speak about, nobody in sight yet. That scout that is going to die will be the only war victim.
turn 46 Attila offers white peace.
What's the point of the dow, if it leads to no action and just slows down the attacker?
Warmongering civs will just DoW for the sake of it. It's how they areIt happened in past on a continent with just me and aztecs tho, early dow followed by nothing, so figured it wasn't a coincidence, with nobody else around to bribe/sneak/prey upon.
Are automated workers avoiding building roads on hills for some reason? I've noticed shoddy roadbuilding before, but I've always cared way too much and manually fixed it, this time I just let it run.
To my surprise the automated workers keep building half-finished road between cities, like building two roadpieces on two flat-land tiles and then just ignoring the hill that would connect the cities.
This game I have 4 cities with either 2 or 3 road-tiles towards a city-connection and no actual cities connect at all, the multiple workers who started the roads went on to build farms and mines after they were done with them.
This is really easy to manually fix, but it also seems like something that should not happen at least not this often.
I think they do consider it. I mean I've seen AI returning captured workers to me even, even if that's really rare.I don't know where I should post this but... can you make the AI free enemy workers should they clean a barb miles away from their territory, for cheap 50 CS influence should it be the best course of action? For the player that's usually the best option afterall.