I'll edit the comment to be more clear I am referring only to non-puppet cities. I did mention that these were the numbers for a standard mapThat's not the math you have to do.
You're comparing "20 non-puppet cities without Empiricism" to "20 non-puppet cities with Empiricism", wherease a more reasonnable comparaison would be "10 non-puupet cities and 10 puppet cities without Empiricism" and "20 non-puppet cities with Empiriciscm"
However, even with "the good math", Empiricism is still very powerfull, and OP on big maps
(don't forget that the mod is balanced for standard map size)
hell Government
The point is that there are cities you'd keep as puppets without the policy that you'd annex with it, so rather than just measuring it as pure science gain it's closer to measure it as the ability to assume direct control of more satellite cities profitably.I'll edit the comment to be more clear I am referring only to non-puppet cities. I did mention that these were the numbers for a standard map
You can have as many puppets as you want, they no longer raise tech costs. If you have 1 non puppet, whether you have 0 puppets or 20 puppets makes no difference. If you want to make that specific comparison, all the numbers you need are available in that post. Your costs would be 1990 with a 10/10 split. If you take empiricism and annex all puppets, the cost rises to 2,140. So you raise your tech costs by about 7.5%. Assuming you can handle the happiness and culture penalties of annexing it would probably be very worthwhile.
I wasn't advocating it was unbalancedThe point is that there are cities you'd keep as puppets without the policy that you'd annex with it, so rather than just measuring it as pure science gain it's closer to measure it as the ability to assume direct control of more satellite cities profitably.
As of right now I think it's balanced.
AI still seems to offer 0 gpt for horse/iron sometimes. Not just when you approach them and they don't need it, but they'll send me multiple offers per game offering me nothing for 2-3 horses/iron in ancient-classical-medieval. (value 10-18. Standard speed.)
Also is the Deity AI supposed to get free promotions? I think I've heard you say otherwise, but they do for sure.
Has anyone made it to turn 100 in Deity without getting declared on? .
Has anyone made it to turn 100 in Deity without getting declared on? It seems to happen like clockwork before I hit horsemen as Songhai, even if I build archers and such to defend myself.
It is resource from Great Admiral. I can get monopoly for glass for example or some other lux res if it is on map only one (so I get 200%) I see how AI get res monopoly for copper from GA (the only one copper in world was on my territory).