New Version - May 19th (5-19)

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I've been at war for 13 turns, suffered a pillaging of one luxury resource, lost one knight, and have 15 war weariness. I'm playing a 5 city tradition Arabia on deity. I'm still happy because I'm tall but this is excessive.
 
Here in Canada, people come mainly to see our forests/mountains. There are lots of people who have never seen a bison, moose, bear, wolf, elk, beaver, etc., so it’s not just jungles that have ‘exotic’ animals

Drives me crazy, having to wait for a bus full of Japanese tourists who have spilled out all over the highway because a bighorn sheep is licking up all the road salt...
Places like Banff have many of their signs in Chinese now to accommodate tourists. I quite enjoy that.

While you are correct that forests can draw tourism, in real life it tends to be national parks. What happens in game is lumbermills (which are good tiles already) become very strong sources of tourism, because you built a zoo. This isn't all that logical, and I don't like it for gameplay purposes.
 
Places like Banff have many of their signs in Chinese now to accommodate tourists. I quite enjoy that.

While you are correct that forests can draw tourism, in real life it tends to be national parks. What happens in game is lumbermills (which are good tiles already) become very strong sources of tourism, because you built a zoo. This isn't all that logical, and I don't like it for gameplay purposes.

I still dream and hope that we can rename Banff to 'Banff!' and make the region's mascot Emeril Lagasse.

G
 
Places like Banff have many of their signs in Chinese now to accommodate tourists. I quite enjoy that.
Banff and Jasper are overrun; you have to go into the BC interior if you still want to get away from the crowds. Fernie is quite nice if you still want mountains. I’m partial to Dinosaur Provincial Park and Cypress Hills.
 
I've heard that this Community Patch has really nice AI. Can one get the AI improvement without all the other changes?

edit: looks like the answer is yes. currently trying to find out how to actually get it
 
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Places like Banff have many of their signs in Chinese now to accommodate tourists. I quite enjoy that.

While you are correct that forests can draw tourism, in real life it tends to be national parks. What happens in game is lumbermills (which are good tiles already) become very strong sources of tourism, because you built a zoo. This isn't all that logical, and I don't like it for gameplay purposes.
Jungle logging camps aren't any different in this regard. A park improvement was floated around a while ago, but nothing came of it.
 
I've heard that this Community Patch has really nice AI. Can one get the AI improvement without all the other changes?

edit: looks like the answer is yes. currently trying to find out how to actually get it
You can't get only the AI change, but you can get close. There are some gameplay changes with the CPP that you will have to use, because it works better for the AI. Stuff like catapults no longer needing a setup turn and instead move half as fast in enemy territory; naval range ships are range 1 skirmishers.
 
hmmmm. looks like installing the AI also includes letting ancient era ships cross (narrow) intercontinental ocean rifts. this sounds pretty iffy
 
Couldn't you do this with vanilla Civ 5?
huh. I wouldn't know; didn't play too much vanilla. civ games without their expansions are kinda incomplete

but it does make realistic sense when I think about. like if you can see across the ocean, no need for astronomy for that.
don't think it's good for gameplay though. BUT let's give this a go
 
Playing this version and a round of the 4/20, it seems like the AI doesn’t prioritize gobbling up all available land nearby as soon as they can. 4/20 was an archipelago type where I was able to snowball quickly by colonizing every good island, then every spit of land possible (islands that other civs definitely should have claimed), with landmark happiness shenanigans getting my happiness in order quickly. My current game had a bunch of progress civs on my continent content with a 4 or 5 city empire (though they were at each others throats all game, so they might have been just pouring hammers into armies), with another noted “wave” of expansion for a few of them around the late medieval/early renaissance (too early to use pioneers). It’s nice for city plots to actually be available once pioneers get unlocked, much less colonists. Unfortunately for them I end up doing all the early land grabbing instead...
 
huh. I wouldn't know; didn't play too much vanilla. civ games without their expansions are kinda incomplete

but it does make realistic sense when I think about. like if you can see across the ocean, no need for astronomy for that.
don't think it's good for gameplay though. BUT let's give this a go

By vanilla I meant BNW. I think that's what most people mean here.

By the way, it's been around in some version since at least Civ 2 or 3. In one of those the way it worked was that you could launch yourself into deep water without knowing what was on the other side... but if you didn't reach shallow water on the same turn, you sank.
 
Playing this version and a round of the 4/20, it seems like the AI doesn’t prioritize gobbling up all available land nearby as soon as they can. 4/20 was an archipelago type where I was able to snowball quickly by colonizing every good island
On which difficulty? For me it was as per usual; some Civs delayed settling and others were very aggressive (policies and traits play a role). Although I haven't played island-heavy maps, I would assume on Archi that some Civs who don't prioritise Sailing would be delayed (though I believe AI's who want to settle across water would have a higher tendency to go for that tech). A thing I do sometimes to delay a Civ is steal a nearby Civ's early worker and refuse to make peace for a while, but I digress; it's been normal for me on continental maps.
 
Can we please make it so the palace allow 1 unhappiness free specialist?

I'm playing Arabia with a poor food start. On turn 30, I have a capital with 5 population, 5 happiness, and 5 unhappiness. I'm obviously playing tradition. I can't run either the artist or engineer specialist. This is frustrating.

While I don't think the Palace should have it, Tradition could definitely have some anti-urbanisation bonuses. Because not being able to work your specialists from your unique building is sad.
 
By vanilla I meant BNW. I think that's what most people mean here.

By the way, it's been around in some version since at least Civ 2 or 3. In one of those the way it worked was that you could launch yourself into deep water without knowing what was on the other side... but if you didn't reach shallow water on the same turn, you sank.

:yup: This is a nice feature in Civ 1, Civ 2 and Civ 3.
 
I think in one early Civ there was a 50:50 chance of sinking if you finished in ocean which made it really chancy when trying to discover other continents (unless you accidentally reloaded after your ship sank, something that would never, ever happen)
The current version looks good, tho' war weariness is a problem that seems to be kicking in early regardless of whether in the war much has happened to be weary about. Still enjoying playing it- especially as for the first time in ages I got slaughtered early on, and have lost 3 out of the last 4 games.
 
I think in one early Civ there was a 50:50 chance of sinking if you finished in ocean which made it really chancy when trying to discover other continents (unless you accidentally reloaded after your ship sank, something that would never, ever happen)

Yes, I remember Civ 1 gave you a 50/50 chance of sinking in the ocean. The AI was given a lot of cheats, though, and their triremes rarely sank.
 
Playing Authority into fealty Japan, Epic, Emperor, Pangaea in this version. By turn 300 I have taken the capitals of England (from Sweden who had just taken it and also attacked me in the process). Then Sweden, Carthage which also attacked me just as I was finishing with Sweden. Actually I liberated several Swedish cities from Carthage since by then Sweden was my vassal. Then took Venice and vassalized them (they still have one more city, great for trading). The only worthwhile opponent left is Spain, who is next on the menu. Harald and Boudicca are like 12 techs behind so they will be a joke to handle. Not once in all of this almost constant warfare did I go below 60%, and even then the 60%+ happiness always lasted just a turn or two. As soon as I finish a war it is back to 80% almost immediately. For example, I just finished the war with Venice and I am preparing my whole army in order to blitzkrieg Spain into oblivion (only civ I always completely flatten since those missionaries are the most annoying thing EVER). In the 5 turns or so since I ended the war with Venice (no wars active now), I am almost back at 100%. I wouldn't say there is any problem that I have run into with happiness. Yes, at 60% growth crawls, but it is easy enough to manage.
 
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