Places like Banff have many of their signs in Chinese now to accommodate tourists. I quite enjoy that.Here in Canada, people come mainly to see our forests/mountains. There are lots of people who have never seen a bison, moose, bear, wolf, elk, beaver, etc., so it’s not just jungles that have ‘exotic’ animals
Drives me crazy, having to wait for a bus full of Japanese tourists who have spilled out all over the highway because a bighorn sheep is licking up all the road salt...
Places like Banff have many of their signs in Chinese now to accommodate tourists. I quite enjoy that.
While you are correct that forests can draw tourism, in real life it tends to be national parks. What happens in game is lumbermills (which are good tiles already) become very strong sources of tourism, because you built a zoo. This isn't all that logical, and I don't like it for gameplay purposes.
Banff and Jasper are overrun; you have to go into the BC interior if you still want to get away from the crowds. Fernie is quite nice if you still want mountains. I’m partial to Dinosaur Provincial Park and Cypress Hills.Places like Banff have many of their signs in Chinese now to accommodate tourists. I quite enjoy that.
Jungle logging camps aren't any different in this regard. A park improvement was floated around a while ago, but nothing came of it.Places like Banff have many of their signs in Chinese now to accommodate tourists. I quite enjoy that.
While you are correct that forests can draw tourism, in real life it tends to be national parks. What happens in game is lumbermills (which are good tiles already) become very strong sources of tourism, because you built a zoo. This isn't all that logical, and I don't like it for gameplay purposes.
You can't get only the AI change, but you can get close. There are some gameplay changes with the CPP that you will have to use, because it works better for the AI. Stuff like catapults no longer needing a setup turn and instead move half as fast in enemy territory; naval range ships are range 1 skirmishers.I've heard that this Community Patch has really nice AI. Can one get the AI improvement without all the other changes?
edit: looks like the answer is yes. currently trying to find out how to actually get it
https://forums.civfanatics.com/threads/national-parks.645248/A park improvement was floated around a while ago, but nothing came of it.
hmmmm. looks like installing the AI also includes letting ancient era ships cross (narrow) intercontinental ocean rifts. this sounds pretty iffy
hmmmm. looks like installing the AI also includes letting ancient era ships cross (narrow) intercontinental ocean rifts. this sounds pretty iffy
huh. I wouldn't know; didn't play too much vanilla. civ games without their expansions are kinda incompleteCouldn't you do this with vanilla Civ 5?
huh. I wouldn't know; didn't play too much vanilla. civ games without their expansions are kinda incomplete
but it does make realistic sense when I think about. like if you can see across the ocean, no need for astronomy for that.
don't think it's good for gameplay though. BUT let's give this a go
On which difficulty? For me it was as per usual; some Civs delayed settling and others were very aggressive (policies and traits play a role). Although I haven't played island-heavy maps, I would assume on Archi that some Civs who don't prioritise Sailing would be delayed (though I believe AI's who want to settle across water would have a higher tendency to go for that tech). A thing I do sometimes to delay a Civ is steal a nearby Civ's early worker and refuse to make peace for a while, but I digress; it's been normal for me on continental maps.Playing this version and a round of the 4/20, it seems like the AI doesn’t prioritize gobbling up all available land nearby as soon as they can. 4/20 was an archipelago type where I was able to snowball quickly by colonizing every good island
Can we please make it so the palace allow 1 unhappiness free specialist?
I'm playing Arabia with a poor food start. On turn 30, I have a capital with 5 population, 5 happiness, and 5 unhappiness. I'm obviously playing tradition. I can't run either the artist or engineer specialist. This is frustrating.
By vanilla I meant BNW. I think that's what most people mean here.
By the way, it's been around in some version since at least Civ 2 or 3. In one of those the way it worked was that you could launch yourself into deep water without knowing what was on the other side... but if you didn't reach shallow water on the same turn, you sank.
I think in one early Civ there was a 50:50 chance of sinking if you finished in ocean which made it really chancy when trying to discover other continents (unless you accidentally reloaded after your ship sank, something that would never, ever happen)