I was the first one who claimed here that the game should be balanced around Deity and i will reply to this. And i want you to
READ CAREFULLY because i have a perfect explanation why is this true.
@Gazebo, i remember that you are historian, tell me, is there any class structures among professional historians? Should an explanation of historical process made by PhD in History be taken into consideration on equal footing with an explanation of the same process made by PhD in Biology? After all, history is for everyone, right?
I'm saying that nobody creates class structures here, i'm not a better human being! But what i can say is that i, or
@ElliotS or
@ashendashin or
@CrazyG play this game better than others and it is a goddamn truth, no matter how polite do i want to be.
There are 2 different types of advices. 1st type is a "general advice" - it is an advice on general game design and other stuff (example - tall/wide debate, debates on the role of policy trees). It should be taken into consideration no matter who said it. 2nd type of advice is a "balance advice" - an advice on exact and precise design of everything (example - how much science should pantheon grant: +2, +1, or +3).
This type of advices should be taken into consideration if they are given ONLY by Deity players.
Now i'll tell you why. Thing is, that no matter how democratic do we want to be, players with lower skill level understand less. This means that usually they do not understand how changes will affect the game. And the problem is that if changes, proposed by more casual players are implemented - (after several iterations) the game becomes less interesting, even for those who proposed the change!
There are two examples of perfectly balanced games. Those are StarCraft 2 and Dota 2 (actually WC3 and SC:BW also but they are too old). This games are very old but still drag a lot of attention. Why? Because they are challenging and require deep understanding (as Vox Populi, i really think so! Thanks to you
@Gazebo!), but they are also perfectly balanced:
Here is the all-time statistics of SC2 professional matches:
http://aligulac.com/misc/balance/
As you may see, starting from July, 2013 all three races have winrate of ~50% ± 3%!
Here is the statistics of Dota 2 winrate
http://www.gosugamers.net/dota2/hero-stats
As you may see highest all-time winrate is 57%, lowest is 43%, and 50 out of 114 heroes are within 49-51% range!
Why is that happening? Because the developers take into account only balance feedback made by top 1% of players. Of course they say that they value all feedback, but i know for sure that this is not true. Now, are this games made only for professionals? No they are not. In fact they are MUCH more for casual players than for professionals, because casual players are those who generate revenue! But still only feedback from top 1% of players is considered.
Why!? How dare them?!
Because this is required to keep the game interesting for those casual players. Period. Unfortunately democracy does not work when it comes to fields that require deep understanding. There is now democracy in Historical Sciences. There is no democracy in Physics. There is no democracy in Biology. Git gud first, suggest ideas after.