New Version - October 9th (10/9)

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Leave and play Teris then
His comment was unhelpful, but no need to reply like that. We're a welcoming community, so I'd rather explain how to properly submit bug reports than insult someone and tell them to leave. :grouphug:

@arthurF Let me know if no one has told you how to properly submit helpful feedback on bugs and such and you'd like to know.
 
So first Great Scientist or Writer providing 1-1.5 turn worth of :c5science::c5culture: is going to be changed or will it stay like this?
 
His comment was unhelpful, but no need to reply like that. We're a welcoming community, so I'd rather explain how to properly submit bug reports than insult someone and tell them to leave. :grouphug:

Was a joke of course
I should add subtitles? then voila : Tetris is very far away from Civ. Cannot be compared. But easy to handle, 101% bug free, no patch, no mod needed, no community where to report possible improvements.
arthurF is always welcome and must stay with us, then he will tell everybody how VP is a masterpiece

No need to reply. Hope this one dont sound like rude to you.
Love
 
arthurF is always welcome and must stay with us, then he will tell everybody how VP is a masterpiece

We all have been new to mod once. And the followers of this mod subforum has a much higher coopration lvl with gazebo/ilteroi/others and is such widespread(threads/modmods/ obsolete threads etc.), that it does not sounds good comment like this, regardless of poster was lazy to search more through forum.
 
No, it does not. Do you have all DLCs? Is your Civ5 up to date (. 279)? Any other mods?

Just use the autoinstaller for non-EUI or EUI version and then activate ALL mod components.
All DLCs, V1.0.3.279, No Mods...

I used the installer, chose the basic version (CP + CBO only), enabled: no button on top of screen works, no tech is visible on tech tree, no prod appears on prod screen...
 
Was a joke of course
I should add subtitles? then voila : Tetris is very far away from Civ. Cannot be compared. But easy to handle, 101% bug free, no patch, no mod needed, no community where to report possible improvements.
arthurF is always welcome and must stay with us, then he will tell everybody how VP is a masterpiece

No need to reply. Hope this one dont sound like rude to you.
Love
You missed faces. What sounds funny in your side, sounds pedantic in ours. It happens a lot. ;)
 
Remember Gazebo is the one modding this it's is through the will of the great patio that Civ 5 is fudging awesome sauce.

I know my lazy bum spent 5000 hours using **** that other people modded without learning how to code.
 
Gazebo, would it be hard to code and teach the AI if the promises player A made to player B would become null and void if player B declared war on player A?

I'm currently waging war against Alexander after he declared war on me, and the diplo modifiers show that my promise not to buy land near him expires in 7 turns. Not sure what the benefits (gameplay-wise or roleplay-wise) are of this, but to me it makes a lot of sense that the promises would cease if I was declared on, and I could benefit a lot from buying tiles near the city closest to Alex. I wouldn't touch the promises player B made to player A, so that the human player couldn't abuse this by attacking and thus making his/her promises disappear.
 
RIP Songhai culture. That was what made them my favorite civ...being able to push through Progress or Authority without agonizing slowness and reliance on great people. I know the prod they now get is not bad, but of course individual points of production are far far less valuable than the more-scarce culture. I was actually just checking the forum for updates before starting a game with them, but now that I see them gutted I don't have the heart to play at all. I can see the justification for the nerf (because it definitely is a huge nerf, not just an equivalent exchange) but they feel way less fun and interesting to me. Being able to have a decent policy acquisition rate early on (during the first policy tree) while going wide and without Tradition felt really great. Policies feel good.

I do like the Persia change. Golden Age points are individually worth very very little because of how quickly the costs of golden ages goes up, and tourism rate (not one-time boosts) is very hard to come by for a long long time so that aspect of their ability was very weak, almost irrelevant.

Still, I'm in mourning for the death of my favorite civ. A unique way to play the ancient era is gone.
 
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To wanted to comment that a lot of arguments about number of cities talk about "average" cities or "assume all cities or equal".

That is actually a terrible assumption. Due to trade routes, academies, capital esque bonuses, higher population for specialists, and buildings that only go into 1 city....your first few cities tend to be quite a bit stronger in science and culture then the cities that follow. That means those satellite cities do have to generate a solid amount in order not to drain from the pool. And of course, it takes a lot of infrastructure to get a city to a good science/culture level....so building a satellite takes a lot of gold, else you are really dragging your science/culture down.
 
I am getting "unable to load texture" several times before the game loads and then when it does, a lot of command buttons aren't there, tech tree isn't there but I can still end turn.
 
To wanted to comment that a lot of arguments about number of cities talk about "average" cities or "assume all cities or equal".

That is actually a terrible assumption. Due to trade routes, academies, capital esque bonuses, higher population for specialists, and buildings that only go into 1 city....your first few cities tend to be quite a bit stronger in science and culture then the cities that follow. That means those satellite cities do have to generate a solid amount in order not to drain from the pool. And of course, it takes a lot of infrastructure to get a city to a good science/culture level....so building a satellite takes a lot of gold, else you are really dragging your science/culture down.
That was exactly what i was talking about. Thing is that even with this assumption the optimal number of cities is less than 6 on large map. As i said before, if we take empire-wide yields into accounts - optimal number of non-puppet cities is between 1 and 3 for large map
 
To wanted to comment that a lot of arguments about number of cities talk about "average" cities or "assume all cities or equal".

That is actually a terrible assumption. Due to trade routes, academies, capital esque bonuses, higher population for specialists, and buildings that only go into 1 city....your first few cities tend to be quite a bit stronger in science and culture then the cities that follow. That means those satellite cities do have to generate a solid amount in order not to drain from the pool. And of course, it takes a lot of infrastructure to get a city to a good science/culture level....so building a satellite takes a lot of gold, else you are really dragging your science/culture down.
The thing is, these bad assumptions are favorable to annexing in the annex/puppet debate. So even when making bad assumptions, annexing still looks bad. That means in the actual game annexing is even worse. I'm pretty sure annexing is always wrong, unless you really need to purchase in that city (such as taking a holy city to purchase missionaries)
 
I am getting "unable to load texture" several times before the game loads and then when it does, a lot of command buttons aren't there, tech tree isn't there but I can still end turn.
Can u provide more information? What type of install? Previous versions work fine or not? All DLC present? Last version of game? and etc...
 
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