This is just a quick post to let you know that sourceforge have brought out version 0.9.1 of Nifskope today. The readme states the following:
changes since 0.8.8:
- now plays embedded animation sequences (good examples are the doors and some traps from oblivion)
- thanks to tapzn for implementing bspline animation interpolators
- new spell: attach .kf
this spell takes an external animation sequence and attaches it to the nif
this way it's now possible to view the creature and character animations in NifSkope
- fixed havok sorter: now sorts constraints and bhkNiTriStripsShape too
- updated the skin partitioner: now automatically reduces vertex influences and splits large partitions into smaller parts
- some small tweaks:
paste branch now automatically parents ninode branches to the selected ninode
ipc over udp ensures that new NifSkope windows are always opened in the same application instance
(this makes the 'new window' workaround obsolete when copying and pasting between nifs on windows platform)
note that this works by opening a local udp server socket. communication on this socket is
limited to local host only. so it shouldn't be a security issue.
changes since 0.8.8:
- now plays embedded animation sequences (good examples are the doors and some traps from oblivion)
- thanks to tapzn for implementing bspline animation interpolators
- new spell: attach .kf
this spell takes an external animation sequence and attaches it to the nif
this way it's now possible to view the creature and character animations in NifSkope
- fixed havok sorter: now sorts constraints and bhkNiTriStripsShape too
- updated the skin partitioner: now automatically reduces vertex influences and splits large partitions into smaller parts
- some small tweaks:
paste branch now automatically parents ninode branches to the selected ninode
ipc over udp ensures that new NifSkope windows are always opened in the same application instance
(this makes the 'new window' workaround obsolete when copying and pasting between nifs on windows platform)
note that this works by opening a local udp server socket. communication on this socket is
limited to local host only. so it shouldn't be a security issue.