New Wonder Revisions

I like the STF, the only thing I take issue with it is that it's hard to get built because of religion spread. Could it possibly be geographically limited to Mongolian cities, no matter the present religions?
 
No that’s way too hardcoded. Instead you can just use inquisitors to stamp out any religions then switch to paganism and build the STF
 
Is there any reason it can't just be that it can always be built so long as you have no state religion (or have ever had one, to prevent Europeans and others from building it)? That would prevent random religion spread from preventing its construction.
 
Is there any reason it can't just be that it can always be built so long as you have no state religion (or have ever had one, to prevent Europeans and others from building it)? That would prevent random religion spread from preventing its construction.
I said, just use an inquisitor! They exist for a REASON
 
Problem with using Inquisition is that Mongols don't start with Doctrine so they can't initially build them. And between researching Doctrine, building Religious Persecutors and unrest using them causes that's lot of wasted time.

One possible solution would be to have STF require Animism civic instead of Paganism. Since Animism can't be switched back to and STF requires Silk, it would be unlikely that AI would build it outside Mongol territory. Human player could get it still with other civilizations but that would require one to not change their religious civic.
 
well also how about it requires less production and provides a free lancer in everything core city as aformentioned and the mongol AI is incentivised to build it? This will make both human and AI Mongols alike build it
 
How about this for Silver Tree Fountain instead: Razing a city grants you its settled great people.
Would it be possible to reduce the cost for the Silver Tree Fountain like 5% for each city outside of your core you have? That way, the Mongols could build it without having it interfere to much with necessary unit building? It's a very cool wonder, but the Mongols don't really have time to build it because they're always building troops.
 
I usually use a great engineer to build STF. My last mongol game someone house built it before me becuase the option disappeared once I had my engineer ready and I could not figure out who was pagan in the entire game to build it before me. Really made me angry

El escorial could grant extra gold and maybe beakers? I found it quite strong when I use it in my Spanish campaigns. Mostly because I’m spamming cities everywhere in the new world. I also had Portuguese as a vassal so maybe their new world cities can grant me gold too?

Honestly el Escorial helped keep my economy afloat for while. So I think extra gold would be huge. Maybe extra beakers if it needs a buff?
 
I suggest Silver Tree Fountain doubles gold from Silk Routes to represent the "Pax Mongolica" that Mongol unified the whole Silk Route. It allows player to reduce deficit and put more slider in culture for UHV. So it offers a trade-off between military conquest and culture expansion, giving player more possibilities and strategies to finish UHV.
 
I recently completed a scientific win game with BrazilCIV, and some impressions I've had in past plays have come back, so I'd like to share them with the community so they might be considered as a suggestion.

First I would like to say that the scientific victory, with the space race ending in the colonization of Mars, became really, really interesting. I've completed a couple of games this way before, but it's always really cool to complete this tech race, There's a real fight to keep at the top of the tech tree by research (AmericaCIV and NetherlandsCIV are very quick to research), The need to use spying to steal techs and stay in the running, simulating the wide spy war that took place in the space race period of the cold war is pretty cool. But I still think that the large number of turns waiting for the spaceship to arrive could be reduced, because after you launch the spaceship you just keep clicking enter to go through the turns, I think it could be reduced from 16 turns to a few 4 turns.

Some wonder effects could have some modifications

Brooklin Bridge, wonder- As it is released in Tech Labor Unions, its effect of giving free leeves in all cities is a little weakened because usually the player will have already built the leeve building in all their cities because buildings that give increase in science/production are very attractive and placed as a priority, so when you finish the wonder, usually almost all your cities already have this building. Perhaps moving this wonder to another earlyer tech would be good.

Bletchey Park Wonder - Perhaps it would be better to replace +4 culture with +4 espionage, since it is a wonder about espionage and at this stage of the game espionage points obtained without having to remove science from 100% are worth gold.

CERN Research Complex wonder - this wonder gives free laboratories in all cities, but as the tech that releases the buiding laboratory is Electricity, which is much earlier in the tech tree, this is a wonder that the effect is harmed, because the player is certainly already built the laboratory bulding in almost all of his cities because it is a building that gives science which is the most valuable yeld. So maybe it would be interesting to change the effect of this wonder. Maybe something like +5% science production in the laboratories of all cities would be more interesting since you usually already have the building in almost all cities.

Large Hadron Collider wonder - As this wonder is released in the superconductor tech, which is almost at the end of the tech tree, the effect of +100% science production has almost no time available to be effectively used. So maybe we could replace its current effect with Give a free tech (or if it seems too overpower give only half of the tech beakers), or even the effect of increasing the science generated by Great scientists/engineers when used for bulb tech, so that these units would produce an amount of bequers that if used would almost research a tech in 1 turn.

Oriental Pearl Tower wonder - it gives +2 science for each population point in the city. Maybe change its effect to give +2 science for each point of population and specialist in the city (because in a city with many free specialists or settled specialists this additional effect would have a great increase in the strength of this wonder)
 
I saw the suggestion somewhere before but I'll second the idea that the Dujiangyan wonder should perhaps have a weaker effect (+1 :food: on Hill River tiles?) but never obsolete. As a general rule food-boosting wonders shouldn't obsolete unless the time of their demise was associated with a sharp drop in population.

Brooklin Bridge, wonder- As it is released in Tech Labor Unions, its effect of giving free leeves in all cities is a little weakened because usually the player will have already built the leeve building in all their cities because buildings that give increase in science/production are very attractive and placed as a priority, so when you finish the wonder, usually almost all your cities already have this building. Perhaps moving this wonder to another earlyer tech would be good.
That's true, but then it's supposed to be built by America or a similarly young civ, without many turns to spend on production before the wonder becomes available. Though I guess free levees is another boost to river tiles, which are already pretty strong.

One effect I thought would be fitting for an American wonder would be to either:

- Raise all Cottage improvements by one tier upon completion,
- Grants another boost to Cottage growth similar to Individualism,

Which would give such a young civ the time to enjoy the synergy with Cottage economy civics, but I wasn't sure which wonder should have that effect. Maybe the Bridge can have it.
 
That's true, but then it's supposed to be built by America or a similarly young civ, without many turns to spend on production before the wonder becomes available. Though I guess free levees is another boost to river tiles, which are already pretty strong.

One effect I thought would be fitting for an American wonder would be to either:

- Raise all Cottage improvements by one tier upon completion,
- Grants another boost to Cottage growth similar to Individualism,

Which would give such a young civ the time to enjoy the synergy with Cottage economy civics, but I wasn't sure which wonder should have that effect. Maybe the Bridge can have it.

Yes this is true. but even in the case of AmericaCIV or these young civs, I usually already build the leeve/university/observatory as the first building in almost every city, but since production is one of the most important yelds in the game, in addition to the case of leeve it's a very strong building, giving +1 production in flat tiles with rivers is very interesting, and I end up building the leeve as 1st building in every possible city (while the others I take observatory/university to give a balance). So when Wonder Brooklin Ponte becomes available in several cities I already have the leeve, then it gets a little nerfed.

Perhaps changing the wonder effect, as you suggested, to something like cottage upgrade speed would be great. It would be a very useful power.
 
Just recently had a France game and man do I love the renewed Notre Dame effect! For so long France struggled with insufficient production and I feel the new effect was a reasonably good solution to the problem. My only gripe though is that "canon" France would be one of the first nations to switch to a secular government which is kind of a bummer since if you play that way you'll lose this wonderful effect. :(
 
I guess that speaks to an expiry tech around the Industrial era.
 
I wondered why it didn't have such a tech but didn't think about how it would naturally "expire" once you switch to Secularism.
 
The real reason is probably more that there wasn't as much of a need for the old effect, and I forgot to consider adding one when the effect changed. The ability is quite strong, so it probably should expire at some point.
 
About those later science wonder like CERN, let them have huge cost like -100 gold per turn, +100 science per turn, and unlock certain tech, or -10% cost for future tech.
 
Oh I like the idea of a free tech on a late wonder.
 
I think it would be super interesting to give Wonder Large Hadron Collider an effect like gives a free 3rd column InformationAGE tech, ignoring the prerequisites.

that is, the wonder Large Hadron Collider when completed would instantly give the tech "Unified Theory" or "Artificial Intelligence", that would be cool, because it would represent a technological leap. this would be a very interesting bonus because as these techs have the most expensive projects in Hammers, the player would gain the possibility of already starting the construction of these projects while building the other parts of the base on Mars, which are much cheaper. and This would help accelerate a scientific victory. Not to mention that the player would win one of the two most expensive techs in the game in number of beakers.


I also think that the current effect of the Wonder Large Hadron Collider of giving +100% science, it would be interesting to pass it on to the wonder CERN Research Complex wonder, because I think the effect of giving free laboratory is kind of weak, because like the laboratory it's already a building discovered in tech electricity when I can build the CERN wonder usually I already have laboratory buildings in all/almost all of my cities.
 
Temple of Kukulkan effect seems a bit weak, it's not a big deal since the Maya UHV is perfectly doable without even cheesing, but the wonder itself feels very underwhelming. Ideas:
- +1 :food: on Rainforests in all cities instead of just one,
- In addition to +1 :food:, add either +1 :commerce: or +1 :hammers:,
- Rainforests have a minimum yield of 2 :food: in the city (synergy with Republic, which is already optimal for Maya).
 
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