mitsho
Deity
Hard Caps are not fun. And I'm also not sure they make sense.
If you are always in the top wonders category, why not try a difficulty level higher? (or a larger map or more civs) Because while I can often get a wonder that I absolutely want, I never get all that I would like. And especially as the game goes on, that gets more difficult.
When I counted the wonders available, one thing gets clear, that there are too many early game wonders and not enough late game ones. So that is where I see the change needed. But then you are right, if someone can run away with building wonders there, that's unbalanced. But I don't think that's the fault of the wonders, but of the gameplay itself. After all, if someone manages to capture two capitals by the Medieval Age, chances are high that civ wins the game as well, no?
On the other hand, there are a few fun, but not overpowered effects. Take the VEM Stonehenge effect. But the new Faith effect is necessary as well to give the opportunity to found a religion by building if you want to. So do we kick out the effect, change the Terracotta Army (&put it earlier) or create a new wonder?
Or, say a modern era wonder that gives you pop growth equal to bring a size 1 city to size 15 (but a size 15 only to size 23 or so). Might be quite useful to bring an amazing city site up to par (i.e. Brazilia). So while I would be cautious to add new wonders, this thread is for brainstorming any ideas that could be fun or nice to have as wonders
And again, there's a severe lack of industrial-information era wonders. And nobody has challenged me so far on that statement, so I keep on believing it 
If you are always in the top wonders category, why not try a difficulty level higher? (or a larger map or more civs) Because while I can often get a wonder that I absolutely want, I never get all that I would like. And especially as the game goes on, that gets more difficult.
When I counted the wonders available, one thing gets clear, that there are too many early game wonders and not enough late game ones. So that is where I see the change needed. But then you are right, if someone can run away with building wonders there, that's unbalanced. But I don't think that's the fault of the wonders, but of the gameplay itself. After all, if someone manages to capture two capitals by the Medieval Age, chances are high that civ wins the game as well, no?
On the other hand, there are a few fun, but not overpowered effects. Take the VEM Stonehenge effect. But the new Faith effect is necessary as well to give the opportunity to found a religion by building if you want to. So do we kick out the effect, change the Terracotta Army (&put it earlier) or create a new wonder?
Or, say a modern era wonder that gives you pop growth equal to bring a size 1 city to size 15 (but a size 15 only to size 23 or so). Might be quite useful to bring an amazing city site up to par (i.e. Brazilia). So while I would be cautious to add new wonders, this thread is for brainstorming any ideas that could be fun or nice to have as wonders

