New worker chop strat!

eleventhirtyone

Chieftain
Joined
Nov 28, 2005
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Ok, so I discovered this while playing the other day on Noble/Terra. I was doing both a religion/alphabet beeline so at times my workers had very little to do.

On Terra since all the civs start in the old world we were all start relatively close together and barbs weren't raging too bad. Anyways, so I had a few extra workers that were just chopping some loose forest outside my cultural borders ... then it occured to me since there are so many other civ cities around me why aren't I chopping their forests?! Especially before they grow in culture and expand. So I began chopping like mad.

So the strategy, albeit a bit devious, is to chop the forests around your local neighbour's cities' cultural borders. Assuming your not at WAR with them since the AI doesn't recognize forest chop as an agression. It works best on newly built cities with no cultural expansion. Though, with an OPEN BORDER treaty simply go in and start the choppin'. It's like, "excuse me, I'll take these trees..thanks." :)

The great thing is that while you may not get the MAX hammers from the chop you do get a nice ammount. Moreover you reduce the ammount of production bonuses the other civ city will eventually be getting as well as any health bonuses.

What a way to stunt the grow of your future enemies!
 
If you have pigs on a forested tile, do you get pork chops? hic*

Watch you chops. Not sure what all triggers it, but i have got a lot more than 30 hammers depending on what I am building. Might be a better idea so save those forests for a rich chop.

I have read some use forests to chop settlers. I think that is a bad idea. You already get a great production boost from food production (a 2f1h is not as good as a 4f tile) for settlers and workers. Not to mention the loss you endure from not only losing a hammer tile but the loss of the health bonus. At .40 health you need 3 forests in the city window. Keeping 5 undisturbed give you a nice bonus........for the rest of the game........or you can have 1 unit/building that eventually becomes obsolete anyway.

Feel free to disagree.

I was under the impression you could only chop within your borders. nice to know you can chop unclaimed/enemy tiles. But keeping the above health bonus in mind, don't want to chop-out future city sites or AI cities you intend to capture and keep.

According to the numbers, each forest tile counters the negative effects of each flod plains. (will have to verify this next game)

Finally a language the devs understand:
Each game design that works: +.10 producer confidence
Each game design that does NOT work: -.50
Each CTD: -.10, increasing by 1% each time it happens
If total minus confidence reaches 5.0, gaming company recieves bad publicity.
If total minus confidence reaches 10.0, gaming company loses future sales.
If total positive confidence reaches 5.0, gaming company recieves happy customer
If total positive confidence reaches 10.0, gaming company recieves loyal customer.

Tweak your own numberz
lol
 
eleventhirtyone said:
Ok, so I discovered this while playing the other day on Noble/Terra. I was doing both a religion/alphabet beeline so at times my workers had very little to do.

On Terra since all the civs start in the old world we were all start relatively close together and barbs weren't raging too bad. Anyways, so I had a few extra workers that were just chopping some loose forest outside my cultural borders ... then it occured to me since there are so many other civ cities around me why aren't I chopping their forests?! Especially before they grow in culture and expand. So I began chopping like mad.

So the strategy, albeit a bit devious, is to chop the forests around your local neighbour's cities' cultural borders. Assuming your not at WAR with them since the AI doesn't recognize forest chop as an agression. It works best on newly built cities with no cultural expansion. Though, with an OPEN BORDER treaty simply go in and start the choppin'. It's like, "excuse me, I'll take these trees..thanks." :)

The great thing is that while you may not get the MAX hammers from the chop you do get a nice ammount. Moreover you reduce the ammount of production bonuses the other civ city will eventually be getting as well as any health bonuses.

What a way to stunt the grow of your future enemies!


unless I'm really mistaken when chopping inside the cultural borders of an AI city that city actually gets the bonus...so you're basically helping the opponent.

As for chopping far outside my city's ranges/cultural borders, if there's that much room between my opponent and myself and it's full of forest, I'd rather have that worker chop a settler and then dedicate the rest of those forests to that new city, upkeep permitting.
 
ZippyRiver said:
If you have pigs on a forested tile, do you get pork chops? hic*

Watch you chops. Not sure what all triggers it, but i have got a lot more than 30 hammers depending on what I am building. Might be a better idea so save those forests for a rich chop.

I have read some use forests to chop settlers. I think that is a bad idea. You already get a great production boost from food production (a 2f1h is not as good as a 4f tile) for settlers and workers. Not to mention the loss you endure from not only losing a hammer tile but the loss of the health bonus. At .40 health you need 3 forests in the city window. Keeping 5 undisturbed give you a nice bonus........for the rest of the game........or you can have 1 unit/building that eventually becomes obsolete anyway.

Feel free to disagree.

I was under the impression you could only chop within your borders. nice to know you can chop unclaimed/enemy tiles. But keeping the above health bonus in mind, don't want to chop-out future city sites or AI cities you intend to capture and keep.

According to the numbers, each forest tile counters the negative effects of each flod plains. (will have to verify this next game)

Finally a language the devs understand:
Each game design that works: +.10 producer confidence
Each game design that does NOT work: -.50
Each CTD: -.10, increasing by 1% each time it happens
If total minus confidence reaches 5.0, gaming company recieves bad publicity.
If total minus confidence reaches 10.0, gaming company loses future sales.
If total positive confidence reaches 5.0, gaming company recieves happy customer
If total positive confidence reaches 10.0, gaming company recieves loyal customer.

Tweak your own numberz
lol



The reason you're seeing some chops worth more then others is because you have a bonus for what you're building. Example: You're building Pyramids and you have Stone. That gives you a 100% bonus on shields towards the wonder. Thus when you chop towards it. The shields you recieve are doubled.
 
Lord_Phan said:
The reason you're seeing some chops worth more then others is because you have a bonus for what you're building. Example: You're building Pyramids and you have Stone. That gives you a 100% bonus on shields towards the wonder. Thus when you chop towards it. The shields you recieve are doubled.
Thanks. I've been wondering what caused the difference in numbers since my first game. :)
 
Are you sure you can in enemy land?
I tried jungle and it didn't work.
And it didn't let me irrigate in neutral territory either.
I did chop just outside an enemy, well really a friend.
I wanted to get the wood before he expanded.
I think it was closer to his city so it might only matter which of your cities is closest.
 
slothman said:
Are you sure you can in enemy land?
I tried jungle and it didn't work.
And it didn't let me irrigate in neutral territory either.
I did chop just outside an enemy, well really a friend.
I wanted to get the wood before he expanded.
I think it was closer to his city so it might only matter which of your cities is closest.

Jungle gives you no shields for a chop. Only Forest.

You can only build improvments in your territory.

As for chopping Forests in an enemy territory. I never Tried it. Dunno
 
You can't chop in your opponent's territory. Best situation for aggressive chopping is when they just establish a city and it hasn't expanded its borders yet. Of course that's when you can't just demolish them. :)

A forest may give a health bonus, but I've never needed a health bonus that severely in the games I've played - happiness is usually the big problem. Getting good early expansion is usually worth chopping those forests IMO, especially if the city zone has hills that I can mine to increase production.
 
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