Newbie Questions - ask here!

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Originally posted by willj
Woah, didn't know that! I feel so stupid... Anyway, then shouldn't your answer to this question:be yes, not no? :)

semantics, semantics...


this isn't a bonus for elites, this is a game concept that also holds true for a regular unit fighting a conscript!
 
OK, another question.

Is there a different value associated with different luxuries? I know the whole bit about a larger empire makes luxuries more valuable as far as the AI is concerned in trading. My question concerns the actual number of happy faces that a luxury creates. Looking at the city screen, each luxury has 1-4 smilies next to it, but I can't figure out the relation. Are Ivory and Gems inherently more 'happy' than Incense?

(They obviously are using the wrong kind of incense...:lol:
 
I don't know what order luxuries are listed in, but it is irrelevant. Each luxury is completely fungible, as far as happiness goes.

The *number* of distinct luxuries you have, however, is very important.

For cities without a marketplace, each luxury is worth 1 happy face.

For cities with a marketplace, the first 2 luxuries are worth 1 happy face each, luxuries 3&4 are worth 2 each, 5&6 worth 3 each, and 7&8 are worth 4 happy faces each. That's a total of 20 happy faces for 8 distinct luxuries.

So, when you look at your city, some luxuries (and I have no idea how the game determines what order to print the luxuries in -- and it doesn't matter) will only be providing one happy face while others appear to be providing 2, 3, or 4. It does not matter specifically which luxury is assigned which number of happy faces -- what matters is the toal number of distinct luxuries you have.

HTH,
Arathorn
 
Ah, so the more luxuries you have, the more they are worth. And that's why the AI won't give me a single luxury for a tech advance...

Thanks!
 
On a recent game I'm playing in PTW, I must have checked the respawn AI leaders option by mistake. Bad surprise for me when I'm going for a conquest victory and see that the Egyptians who I just wiped out reappear on the other side of the world. My question is, will they keep doing this until the end of the game so conquest is virtually impossible, or do they finally go away after the've been killed a few times? If they do come back , can I edit the rules once I've started the game (I know this is cheating but..), like change something in the editor so the respawn is no longer an option?
 
Originally posted by psylocke
On a recent game I'm playing in PTW, I must have checked the respawn AI leaders option by mistake. Bad surprise for me when I'm going for a conquest victory and see that the Egyptians who I just wiped out reappear on the other side of the world. My question is, will they keep doing this until the end of the game so conquest is virtually impossible, or do they finally go away after the've been killed a few times? If they do come back , can I edit the rules once I've started the game (I know this is cheating but..), like change something in the editor so the respawn is no longer an option?

There is a long list of requirements for spots where AIs can be respawned. If all of these specific spots are taken up, then the AI won't respawn. Some of the requirements are, AFAIK, proximity to civs, number of 'fertile' sqaures, etc.

CG
 
AI will only respawn 1 time. I have never heard of respawing more than that no matter how many of the conditions are filled.
 
Did I miss something, or are messages for the turn gone in Civ III?

At the beginning of each turn, I get brief, local messages from cities saying e.g. WLTKD ended in ___. However, if I'm zoned out or not paying attention or if it happens in too many cities, I lose track of which cities were mentioned.

In the older Civs and SMAC, there was a message panel, where you could browse the messages you received. Thus far I have been unable to find a replacement for this implementation.:(
 
How much does the Courthouse cost in 1.29f??

How's the 'effect' of a Courthouse enhanced in 1.29f versus previous patches?
 
Courthouses cost 80 shields, as always.

They were enhanced in 1.29 (or was it 1.21?) by adding 25% to the Optimal City Number (OCN) part of the corruption calculation, as well as helping in the distance calculation (which is all they used to do before). For details, I recommend reading http://forums.civfanatics.com/showthread.php?s=&threadid=19922 . If the math gets too heavy, ignore the details and focus on what helps and what hurts.

Arathorn
 
Civaddict, Militaristic does not get you cheaper units. Instead Militaristic makes military improvements cheaper (Barracks and Harbours, mmm, any others?). It also doubles your chances of military units promoting (though not of getting great leaders).
 
Originally posted by theos
Instead Militaristic makes military improvements cheaper (Barracks and Harbours, mmm, any others?)
The others: walls, coastal fortresses, SAM missile batteries, and airports. :)
 
Originally posted in the Info Center's Victory Conditions
1. Victory by Domination The domination victory occurs if you control a majority (66%) of the world's land surface within your borders and 2/3 of Civilian population. This can be achieved through various means, either by cultural tactics or military ones, or a combination of both.

3. Conquest Victory: Eliminate all the other Civs and victory is yours.
Hey Lt., got a perfect newbie question. I was reviewing some stuff, and after reading this, I started to wonder:

If I'm going for a Conquest victory, wouldn't I at some point before that, meet the victory conditions for Domination? When they say "within your borders," do they mean that all your cities have to be joined culturally? Or does it mean that conquest is mainly achieved by sheer desrtuction (ie sweeping through and razing a rival civ?)

Thanks in advance to you and your posse.
 
Domination means 66% of the world must be in your culture. It would be very easy to kill the AI but never have your borders expand to fully cover all the territory. Like you could jsut go on a mass razing spree.
 
Originally posted by Raijer
If I'm going for a Conquest victory, wouldn't I at some point before that, meet the victory conditions for Domination? When they say "within your borders," do they mean that all your cities have to be joined culturally? Or does it mean that conquest is mainly achieved by sheer desrtuction (ie sweeping through and razing a rival civ?)

Didn't know I'd joined a posse. :eek:

As long as you never allow your civ to have too much land as a percentage of the world, it doesn't matter how big a %age of the civilized world you are. So the way to do it is to raze, abandon and destroy cities to keep your land area under the domination limit. So your second part is correct.
 
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