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I think because it made it too easy to keep up in tech, just go on a mass killing spree. And as you can see in this game the tried to get people away from jsut killing and making huge empires by corruption and other things.
 
Originally posted by tyroneslothrop
Quick question on the civ3 editor. Somehow I seem to have turned off the overlays (such as barbarian camps, etc.). So now they never appear on the maps while in the editor even when they are really there. How do I turn it back on? I can't find the button/pulldown/option/preference/etc. anywhere.

When you posted that pic it clicked in: you must have deleted some graphic pics. So they can't load. I had a problem with that - very bad, the pic for the main screen wouldn't load - and I had to uninstall and reinstall the game. Trouble while installing an art pack.
 
I am looking for any explanation or reason why I cant get those techs (that I havent researched) from the enemy that I have just eliminated?

After so much military production and campaigns, the gold captured and destroying them is not worth it .... in terms of losing technical race.
 
Unfortunately you don't get a civ's tech if you capture or destroy his cities. If these techs are the reason you go to war it's probably best to make peace when the AI's got one city left and demand all his techs (and everything else he's got) to make that peace. Then 20 turns later: Take his last city! :D

Hope this helps
 
Originally posted by DarkAngel
I am looking for any explanation or reason why I cant get those techs (that I havent researched) from the enemy that I have just eliminated?

After so much military production and campaigns, the gold captured and destroying them is not worth it .... in terms of losing technical race.

I think that this would have unbalanced the game in favor of the warmonger. It used to be in civ.
 
DarkAngel, rather than destroying enemy civs completely all at once, you are better off driving them back to a weakened position (just a few cities) and getting the techs you want from them during peace negotiations. Then you can wipe them off the planet. ;)
 
I am playing PTW in the middle ages trying to disband a city by building a settler, but the dialog asking to delay or disband will not pop up.

This is a city that I planted on the border after the hostile neighbor beat me to the spot by 1 turn. I eventually took his city and now I have 3 cities 1 square apart.

I had to starve the pop down to 2, and I changed gov to republic.

Apologies if this is burried somewhere. I couldn't get any good search results.
 
alamo, you have to make sure the city has no excess food. So make sure there is -zero- growth. Then when the city builds up enough shields to complete the settler, the pop-up will appear to allow you to abandon the city. If it does have excess food, it will hold off on the settler until you get enough population points.

And I'm sure the tiles may have been reassigned during your change of governments, so check the city to make sure the city isn't growing.
 
Thanks Bamspeedy,

I didn't notice the 'zero-growth' condition before. I don't abandon cities that often.

I will try, though the settler is complete. It may require dumping some shields to get back to the 'settler complete' event.
 
I really dont think you need to go to that trouble. If you right click on the city, there is an option to abandon the city. I think you get a worker when you do that, but im not sure.
 
Thanks for the confirmation, Lt.

ZeAvIs, I actually did disband the city, but I didn't even get a worker (was pop 2). It also gave me those unsightly ruins, which I hate (kinda makes me feel guilty).

By the way, does anyone know if ruins endure all ages? I made one jump and they're still there. The horror, the horror... They're so ugly it would be nice if they deteriorated. I wonder if you can even see pollution through that mess! I discovered that they could be dispatched by planting a forest and then cutting it down (there's one for the stupid worker trick thread).
 
If you have the Pyramids and attempt to disband the city, then you can forget about it. Seems that you can't sell free improvements (barracks, granary, hydro plant). When I captured an AI city (built on the south pole) through CF, it took forever and I finally gave up.

Don't disband by right-click. You can get workers and settlers from a city. One good use for a corrupted frontier city.
 
alamo, you dont' need to plant forest and chop it down to get rid of the ruins. Just putting down a mine or irrigation would do the same thing.
 
in continuation to my question:

how many turns do i have to keep in peace with enemy before i can wipe them out, so as to be branded as "untrustworthy"?

also how many turns before the others will forget your broken treaty?

i broke a few peace treaty in just 1 turn and i now i am suffering for other deals, they seem to never forget what i have done ....
 
All treaties lasts 20 turns, although a declaration of war should be done with caution. This means, declare war before you enter enemy territory, and no ROP rape. Also, if any trade agreements are broken by your warmongering, it's your fault.

The AI still will dislike you though, but they might still trust you.
 
Originally posted by hbdragon88
If you have the Pyramids and attempt to disband the city, then you can forget about it. Seems that you can't sell free improvements (barracks, granary, hydro plant).

You can still disband the city by building a settler.
 
OK, here's what happened last night, and I'm not sure how this affects my reputation:

Japan walks into my borders, I tell him to get out, and he declares war. Since it was my turn, I attack, kill some samurai. France, who has a MPP with Japan, declares war on me (we had a few turns of a luxury trade left, which got killed obviously). My MPP partners declare war on Japan, then France.

Am I to blame for the war because I created the first casualties, even though Japan declared war while on my territory? Am I to blame for the breaking of the trade negotiations with France, even though it was they who declared war?:confused:

Thanks.
 
You won't be blamed for starting a war (you didn't), but iirc the AI sees it as if as you broke the trade deal. They didn't receive anything=that's not good=not their fault obviously=your problem.
 
AFAIK the MPP is triggered when a unit is attacked. You can declare war then let the other country attack you making him at fault. I was in an 8-way MPP once where everyone was in an MPP with nearly everyone else. I declared War but did nothing. England attacked me and everyone declared war on her. I just sat back and watched the carnage ensue.
 
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