BOTM 59: Peter and the Mongol hordes.
[img=right]http://gotm.civfanatics.net/civ4games/images/botm59civ.jpg[/img]
Game Details:
Peter and some comrades were wandering the steppes one day, when they came across a Mongolian witch. The Russians thought it best just to liquidate her, but she begged for her life in exchange for the secret of the Keshik. Each of Peter's party received one keshik unit, and they spared her life.
When Ghenghis and Kublai heard about this, they became furious. Like -100 diplo points furious, and that's no joke. They killed every Russian settler they could find (you start the game WITHOUT a SETTLER), burned the witch (but not before she put a plague on all Mongols - they don't have a starting settler either), and set off to track down Peter and his comrades. For good measure, they declared war on the whole world. With the aid of their keshiks, the Russians were able to stay one step ahead. But now they are stuck playing a game of Civilization without any settler, and with a horde of Mongols on their tails, and a handful of nasty barbarians om the steppes for good measure.
How's that gonna work? I have no idea. Maybe you do, though? I will tell you that due to mapmaker devilry, it will be impossible for you to win this game, even by Conquest and Time, without getting a city one way or another.
You will play as Peter the Great of Russia. You are Expansive and Philosophical, and start with Hunting and Mining. The EXP trait gives you +2 health per city, +25% on production of workers, and +50% on production of granaries and harbors. The PHI trait gives you +100% great person growth rate, and double production rate for universities. Your unique unit is the Cossak, which replaces the Cavalry, but gets a combat bonus (+50%) against mounted units in addition to the usual. Your unique building is the Research Institute, which replaces the Laboratory and provides 2 free scientist specialists in addition to the usual. You start the game WITHOUT a SETTLER,
The game will start in the Ancient Era against 7 AI plus Mongols, at Normal game speed.
Game settings:
Civilization: Peter of Russia (Note: No settler!)
Rivals: 7 AIs plus Mongols
Difficulty: Noble
Map: Great Plains
Mapsize: Standard
Starting Era: Ancient
Speed: Normal
Options: Require complete kills, huts removed from within 8 tiles of the Mongols
Victory Conditions: All enabled
Starting screenshot
This is the start of the game (click for a bigger image):

Adventurer Class bonuses:
You start with a settler on the same tile as the Russian keshik in the soutwest corner of the visible screen.
Contender Class:
No bonuses or hinders from the game description above.
Challenger Class Equalizers:
The witch tricked you... two of your comrades must walk (the two eastern most keshiks are replaced by scouts).
To Enter the Competition:
This competition will open at 00:01 am on 15 October 2012, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.
Submit the save after your victory (or defeat) here, by 15 November 2012.
Software Versions
Windows: This game MUST be played in Beyond the Sword (NOT Warlords or Civ4 vanilla), patched to version 3.19, and with the BUFFY mod version 3.19.003 installed. You can download the BUFFY mod here. Players using Windows Vista are encouraged to read the notes on Vista fixes here.
Macintosh: This game MUST be played in Beyond the Sword (NOT Warlords or Civ4 vanilla), patched to version 3.19, and with the MacBUFFY mod version 3.19.003 installed. You can download the MacBUFFY mod here.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.
[img=right]http://gotm.civfanatics.net/civ4games/images/botm59civ.jpg[/img]
Game Details:
Peter and some comrades were wandering the steppes one day, when they came across a Mongolian witch. The Russians thought it best just to liquidate her, but she begged for her life in exchange for the secret of the Keshik. Each of Peter's party received one keshik unit, and they spared her life.
When Ghenghis and Kublai heard about this, they became furious. Like -100 diplo points furious, and that's no joke. They killed every Russian settler they could find (you start the game WITHOUT a SETTLER), burned the witch (but not before she put a plague on all Mongols - they don't have a starting settler either), and set off to track down Peter and his comrades. For good measure, they declared war on the whole world. With the aid of their keshiks, the Russians were able to stay one step ahead. But now they are stuck playing a game of Civilization without any settler, and with a horde of Mongols on their tails, and a handful of nasty barbarians om the steppes for good measure.
How's that gonna work? I have no idea. Maybe you do, though? I will tell you that due to mapmaker devilry, it will be impossible for you to win this game, even by Conquest and Time, without getting a city one way or another.
You will play as Peter the Great of Russia. You are Expansive and Philosophical, and start with Hunting and Mining. The EXP trait gives you +2 health per city, +25% on production of workers, and +50% on production of granaries and harbors. The PHI trait gives you +100% great person growth rate, and double production rate for universities. Your unique unit is the Cossak, which replaces the Cavalry, but gets a combat bonus (+50%) against mounted units in addition to the usual. Your unique building is the Research Institute, which replaces the Laboratory and provides 2 free scientist specialists in addition to the usual. You start the game WITHOUT a SETTLER,
The game will start in the Ancient Era against 7 AI plus Mongols, at Normal game speed.
Game settings:
Civilization: Peter of Russia (Note: No settler!)
Rivals: 7 AIs plus Mongols
Difficulty: Noble
Map: Great Plains
Mapsize: Standard
Starting Era: Ancient
Speed: Normal
Options: Require complete kills, huts removed from within 8 tiles of the Mongols
Victory Conditions: All enabled
Starting screenshot
This is the start of the game (click for a bigger image):

Adventurer Class bonuses:
You start with a settler on the same tile as the Russian keshik in the soutwest corner of the visible screen.
Contender Class:
No bonuses or hinders from the game description above.
Challenger Class Equalizers:
The witch tricked you... two of your comrades must walk (the two eastern most keshiks are replaced by scouts).
To Enter the Competition:
This competition will open at 00:01 am on 15 October 2012, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.
Submit the save after your victory (or defeat) here, by 15 November 2012.
Software Versions
Windows: This game MUST be played in Beyond the Sword (NOT Warlords or Civ4 vanilla), patched to version 3.19, and with the BUFFY mod version 3.19.003 installed. You can download the BUFFY mod here. Players using Windows Vista are encouraged to read the notes on Vista fixes here.
Macintosh: This game MUST be played in Beyond the Sword (NOT Warlords or Civ4 vanilla), patched to version 3.19, and with the MacBUFFY mod version 3.19.003 installed. You can download the MacBUFFY mod here.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.