First off, it’s kinda weird that I haven’t played any Civ or dropped in on this website since GOTM 1, yet just happened to pay a visit today to see Rome again featured. Since I did pretty well in getting an early domination victory way back when, hell…I might as well try it again.
For my take on this pre-thread, I’ll get right to the crux of it. Praetorians do indeed dominate their era and must be utilized to their fullest. If you can build a sizable praetorian army soon enough, they’ll devour the continent. However, with the rather harsh settings for this GOTM, building said army won’t be as easy as 1-2-3. Even so, what follows will be my step by step attempt at world domination.
Step 1) Settle 3 or 4 solid, not necessarily spectacular, cities that will be able to pump out praetorians once iron is online. Obviously, the main challenge to this mini-empire will be the raving barbs, which leads me to…
2) Chop extra (maybe 6 or 7) warriors to explorer and defend against the raving barbs. Warriors as defenders should suffice for a while, especially if I can get a promotion or two from wandering animals. (Extra warriors also have the added benefit of deterring AI attacks.) I’m speculating that I’ll be able to have at least two axemen (if not praetorians) available by the time archer barbs appear. And a quick side note here: I couldn’t disagree more with those who have said they will forego exploration in order to possibly postpone/avoid war with a distant AI. Information is everything in this game. In my opinion, you can’t hope to compete unless you know exactly where to place a city or how to most easily access a resource (or perhaps more importantly, deny one from your enemies).
Lastly, 3) let the praetorians loose and see what happens. I’m quite rusty at the game, though I’d venture to guess that even a substantial praetorian army won’t be able to conquer the world under the given settings. Even so, if I can eliminate a few civilizations and weaken a few more in the early going, then I like my chances.