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- Oct 5, 2001
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WOTM 07: Cyrus
[img=right]http://www.civfanatics.com/civ4/info/leaders/leaders0004.jpg[/img]Gyathaar gets a month off this time, allowing me to up the difficulty!
This game MUST be played in Warlords patch version 2.08. We will NOT accept any games played under any other patch versions, and you can't play it in vanilla (plain) Civilization4!
Further, it MUST be played using the latest version of HOF mod for Warlords. This is currently version 2.08.003.
Game settings:
Civilization: Persia (Leader: Cyrus; Traits: Charismatic & Imperialistic)
Rivals: 6
Difficulty: Immortal
Map: Pangea (modified)
Mapsize: Standard, Cylindrical
Climate: Tropical
Water level: low
Starting Era: Ancient
Speed: epic
Victory Conditions: All enabled
Other settings: All default
Cyrus:
Cyrus is Imperialistic and Charismatic; starting with Agriculture and Hunting. Imperialistic gives +100% great general emergence, and +50% settler production. Charismatic provides 1 extra happy face per city, -25% experience required for a promotion, and +1 happy face in each city with a monument and/or a broadcast tower.
Unique unit: Immortal (The Wheel)
The immortal replaces the chariot. The immortal exactly has the same stats as a standard chariot, but gets +50% vs archers, in addition to the standard +100% vs axemen & 10% chance of retreating from combat.
Unique building: Apothecary (Guilds, Currency)
The apothecary replaces the grocer. The only difference between this and the standard grocer is that the apothecary provides +2 health.
The starting screenshot is here (Click for larger version)

Adventurer Class bonuses:
- Start with a free worker and archer
- Start with additional knowledge of The Wheel.
Challenger Class Equalizers:
- AI civs all start with a bonus technology.