News: WOTM 07 Pre-Game Discussion

I'm thinking of moving the scout east then southeast to reveal two of the three unknown tiles associated with settling in place. I'm hoping there is a hill to the southeast then east of the starting location, if so, the scout should see it.

The other option would be to move the scout south then southwest (to the other blue circle) to see what a coastal capital would look like.
 
I'll move the scout NE-NE ...
It looks more like a temperate map than a tropical one :confused: ... where's the jungle North or South ?

I'll settle in place ...
My research will probably something like : AH (for the horses) Mining, Wheel (UU), BW ... after I don't no ... I tried potery, writing and alphabet (Huts provided me archery) in my test games but it's really hard to stay in the research race ... each time I had only alphabet to exchange with the AI
I hope there will be gold or gems around to help.

My first idea is to built
- a worker who will irrigate Wheat, then chop forest(*2) and built a mine,
- barracks and if needed I plan to whip an archer to defend the city
- archer ...
- settler ...
I d'ont plan to built (in the beggining) more than 2 settlers ... other city will be captured with axemen and

Goal :
- get 1/ horses 2/ Gems or gold 3/ Bronze 4/ Elephant
- choose carefully which AI to attack ... :scan:
 
You lost me on that. How do GPs help you with warmongering?

I assume he wants to settle his GP for the 2 hammers/5 gold. That's among the best results for a settled great person (only the engineer is arguably better).

Alternatively, even if you aren't going to found any religions, you might conquer a holy city, and use your GP to build the shrine there. Settling is probably better, though.
 
I assume he wants to settle his GP for the 2 hammers/5 gold. That's among the best results for a settled great person (only the engineer is arguably better).

Alternatively, even if you aren't going to found any religions, you might conquer a holy city, and use your GP to build the shrine there. Settling is probably better, though.

2 hammers and 5 gold seems welcome relief to a relatively hammer poor and more relatively commerce poor capital. Lightbulbing Theocracy may also be an option. With an early general, barracks and Theocracy and minus 25% xp what do our newly minted recruits look like?
 
XP levels for promotions when Charismatic are 2, 4, 8, 13. With Barracks, military advisor, and Theocracy, you only get 7 XP. With Stables as well, you would get 9 XP for mounted units. But how are you planning to use Theocracy, without a religion? Are you just hoping for one to spread to you?
 
If you manage to bulb theocracy theres a fairly good chance your going to be the first to theology therefore getting christianity.
 
I'm doubtful that you can get a GP from Stonehenge early enough to lightbulb Theology before anyone else founds Christianity. I agree that if you can do this, it would make the plan more attractive. Although, if you're converting to Christianity, you're making everyone else dislike you.
 
Pangeas are more or less round, right? So coastlines will more often appear concave- we're looking at the border from inside the circle. This 'coastline' looks convex-it's bordered on the north and maybe the south too. If we're lucky it's 1 tile wide with copper+ on the other side.
I'm not convinced this is the west coast. Could be, maybe not.
 
I'll move the scout NE-NE ...
It looks more like a temperate map than a tropical one :confused: ... where's the jungle North or South ?

There is Jungle 1W2N; and 2N of the scout. 2W and 2W1N of the Scout might also be jungle. It also looks like there is jungle 3S of Settler, but that is harder to tell.

This 'coastline' looks convex-it's bordered on the north and maybe the south too.

It could be just a bay or slight indentation of the coast. I don't think that we have enough tiles visible to acurately make that type of prediction. Moving the scout SW S would help to determine this though.
 
Do you keep the monument happiness after calendar or just the culture? If so Stonehenge could be tempting if it can reliably be built. Think I'll run some test games to get familiar with the times. Don't think any other wonders would be possible or worth it.

Also tempting is worker stealing … the Immortal should be a good tool for nabbing, surviving and escorting. Looks to be jungle all around so we may need IW and lots of workers.
 
Im pretty proud of myself, about to win my first game on Immortal as Persia. Charasmatic and Imperialistic actually help eachother out quite a bit. Can get level 3 city raiders in your city with the heroic epic with vassalage and two great generals settled there. Is pretty sick. And of course, charasmatic is very nice at the start.
 
Calendar will turn off the bonus happiness from Obelisks.

Depending on the settings, Pangea maps can have a smooth coast or a "pressed" coast with sizable bays, penninsulas, offshore islands, etc. Also, ainwood notes that the map is modified. So its really anyone's guess what the landmass will look like. Maybe there will be a civ that starts on a Japan- or Britain-like island just off the coast of the main continent.
 
just out of curiosity, is anyone going for anything other than conquest or domination?
This guy (traits and UU) screams for military. I guess it would be easier to get a space award (if you succeed :lol:) here than on any other!
 
Anyone kind enough to post a test save?
I'd appreciate that too. I think a lot of people would, given the difficulty? I still haven't finished WOTM06, but realistically there's no way I'm gonna by tomorrow, so I'm thinking I should just get an early start on this (instead of waiting 'til end of month like I did with WOTM06). Although I've never even PLAYED a game above Monarch level & don't have that much playing experience in general, so I probably won't have much problem "finishing quickly" this month.

I made a few attempts last night to generate /regenerate something that looks similar randomly, but all I got is starting positions that look a lot nicer than this one :mischief: [/editorial comment]

QUESTION ON SETTINGS: The description reads: "Other settings: All default" Does that mean normal (not raging) barbarians, normal (not aggressive) AI, and goody huts? And anyway, just what does playing on immortal mean? (I'm guessing it's somewere in FAQs, but haven't started to look yet)
 
Calendar will turn off the bonus happiness from Obelisks.

Good to know, bummer but thanks. I don’t think Stonehenge is going to be a priority. I usually indulge myself with building one or two wonders but maybe not this time. One of our inherent advantages is building settlers and maybe should not get distracted at this level of difficulty.

Can get level 3 city raiders in your city with the heroic epic with vassalage and two great generals settled there. Is pretty sick. And of course, charasmatic is very nice at the start.

Didn’t know GG +2xp stacked … also good to know. I knew the +50% production didn’t stack so I assumed the +2xp didn’t either. Can’t bring myself to use vassalage though … Theocracy is OK if and when I ever get it.

There is a nice level 2 trick (with Barracks and one GG +2xp). Learned from a post last game that four level two catapults (barrage and accuracy) can reduce any city defenses to zero in one turn … it’s sweet. That's where my first GG will be going.
 
Good to know, bummer but thanks. I don’t think Stonehenge is going to be a priority. I usually indulge myself with building one or two wonders but maybe not this time. One of our inherent advantages is building settlers and maybe should not get distracted at this level of difficulty.



Didn’t know GG +2xp stacked … also good to know. I knew the +50% production didn’t stack so I assumed the +2xp didn’t either. Can’t bring myself to use vassalage though … Theocracy is OK if and when I ever get it.

There is a nice level 2 trick (with Barracks and one GG +2xp). Learned from a post last game that four level two catapults (barrage and accuracy) can reduce any city defenses to zero in one turn … it’s sweet. That's where my first GG will be going.

You dont use vassalage?? Um you might want to correct that soon. Vassalage owns.

I built a bunch of level 3 city raider trebuchets and level 3 collateral damage catapults and ripped heavily defended cities to shreds. Got even more intense once I got cannons with the same upgrades. Imperialistic and charasmatic traits are made for eachother. Before I really wasnt a fan, but in my test game I had like 7 great generals settled in various cities by the end of the game.
 
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