NEXT LEVEL MOD: pack with all the CivArmy's civilizations

Not at all. America, Canada and Australia are legitamate civlizations in their own right, so are the Mohawk and Aborignes, they are just different civs. Not every civilization has always been around but since it's a game history can take entirely different turns. What I miss from Call to Power is civilizations breaking off during revolts so that you could actually seem an unhappy English colony revolt and become America... or an unhappy Celtic colony break off and form Israel, whatever.
 
Well let's not combine Civs into "regional collectives," because there are very different civilizations about that shouldn't be thrown together, because then it wouldn't accurately portray both groups.

BTW, progress is going smooth.
 
I'd like to change the name Nguni to Zulu -- but I'm really not sure why they're called Nguni and not Zulu to begin with ... this is confusing to me. Would anyone like to explain this to me? At the moment, I'm not changing anything major, but still, this boggles me a little.
 
I'd greatly prefer Zulu, just for that old-school Civ 1, Civ 2, and Civ 3 flavor. But hey, if you stick with Nguni, I'll just change it to Zulu in my copy anyway, so no biggie. ;) :p
 
Jecrell said:
I'd like to change the name Nguni to Zulu -- but I'm really not sure why they're called Nguni and not Zulu to begin with ... this is confusing to me. Would anyone like to explain this to me? At the moment, I'm not changing anything major, but still, this boggles me a little.

I did the history and leader bios for CivArmy. I had recommended Nguni because the names used in passed Civ editions were not Zulu but Nguni.

Nguni is the term for the larger cultural group that encompasses the Zulu, Xhosa, etc. "Great Zimbabwe", for instance, was not a Zulu city.

I was planning on doing a "Nguni Redux" edition with some additions to it. If you guys want to go back to Zulu, no probs because I'll expand on a Nguni civ in any case.
 
Jecrell said:
There's a few problems, the flag errors are the most obvious imporant fixes, but they were the easiest to fix and I've already got that nice and patched btw.

(Note to CivArmy -- I changed the Abyssinian flag to be on its side like the Etheopian flag, is this alright?)

Atm, I'm just polishing all the Civs with their own individual colors, improving the way the flags look (some were squished, others, like the Israel flag, were perfect though (I just touched it up a bit tho)), adding diplomacy dialogue for the leaders, text blocks for units/leaders/civs and such.

BTW CivArmy, I noticed you made a single error in your Extra Player Colors XML file -- you had >> instead of > at one point, and it ruined the whole file, which may have discouraged you from experimenting with individual custom colors for each Civ.

So far, I've been going through most of the mod without much to stop me. What's going to take the longest to do is the diplomacy dialogue, but, other than that, almost everything else I'll have covered in a day or so from now (although I'm confident that I could have a release tomarrow if I work around the clock).

Happy Holidays :)

(Oh, and, CivArmy... Would you mind if I experimented a bit with some of the units stats and skins? I think some could use some changes.)


thanks for the improvement :thanx: Fell free to do all necessary changes on XML, flags, units and all other artworks ;)
actily I'm not on holyday :( , I'm working hard these weeks and because this I have fell time to play Civ4, post on CFC and create new civis :sad:
 
Jecrell - no big deal about the changes I made. I was just trying to lend a hand with the improvements; it seems like you've got a good handle on things. Keep up the good work; I look forward to your end product.

Here's some info that I found when looking up the Nguni for some civilopedia entries - the Nguni is a larger group that includes the Zulu. However, Shaka is a Zulu, and many of the significant history from the civilization is from the Zulu, Many of the other tribes for the most part did not undertake the fairly extensive warfare and conquest that the Zulu did. Therefore, information from them does constitute the large majority of history of that region. However, I believe that Nguni is the better choice - for us Americans, it would be akin to making a civilization of Colonial America rather than the entire nation, neglecting the history and contributions of the rest of the nation.
 
dude you are already my hero with this work, but i will worship you as a god if you could make an albanian civ, although there are not many albanians out there, and i know that u wont do it, i still challange you!!!!!!!
 
I would like to make a request also. I know that there is already a Scotland mod out there, but the leader head does not show and it could be improved.
 
Wow this is amazing!!! But I have some nooby questions. Where do I unzip this how can I give them correct starting positions on an map that resembles Earth?
 
I'm a huge fan of your work. It was already fabulous on Civ3, and for Civ4 your civs are really awesome. In Civ3 I especially loved your Evita Perón, it would be great to put her on Civ4. I realized that you didn't create lots of women for now :D
Btw, if you're looking for ideas, you could make forgotten leaders from previous Civilization games, like Joan of Arc or Abe Lincoln. :)
 
serdna511 said:
Wow this is amazing!!! But I have some nooby questions. Where do I unzip this how can I give them correct starting positions on an map that resembles Earth?

Doesnt work like that...
The new civs must be unzipped into the following directory...
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods

As far as starting positions on an Earth Map, you must place them there manually using world builder or notepad editing the xml.

that being said here is the earth map i use with this mod... (basically i stole the earth map from the game and placed the 18 civs in the right starting spot. (this is a work in progress so if there are mistakes ooops lol)

(its free download from Rapidshare, please follow instructions for download, choose the "FREE" download)
http://rapidshare.de/files/10270932/EARTH-CivArmy_ver1.Civ4WorldBuilderSave.html

This file need to be placed in the following directory...
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\PublicMaps

After that, load the game, choose the EARTH_CIvArmy scenerio and there ya go!
 
Will the flag problem be fixed in the new version early january?

I really like the mod but with white flags, the fun is a bit ruined.
 
I am wondering why leader heads are not animated. I am sure there is a reason, but I am just wondering. And thanks for considering a Scotland civ!
 
well, there is a reason.
animated leaderheads can not be created so far. i read somewhere that it requires .nif version 20.0.0.... and the most recently puiblished one was v. 19.0.0....
the existing leaderheads CAN be reskinned, but if you do so, the model stays the same, and the leader still looks the same
 
Some suggestions for leaders for Australia:
a. Lachlan Macquarie – Governor of New South Wales pre-federation and referred to as the Father of Modern Australia for his visionary work in expanding the settlement. I suggest traits of Expansive and Organised.
b. Edmond Barton – Australia’s first Prime Minister post-federation. I suggest traits of Organised and Financial.
c. Sir Robert Menzies – Longest serving Conservative Prime Minister in the nation’s history. I suggest traits of Financial and Industrious (only because I can’t find another “box” to put him in, so I am open to suggestions).
d. Gough Whitlam – A famous (infamous?) Labour/Socialist Prime Minister whose primary source of fame is as the only Prime Minister to be dismissed from Government by the Governor General. He was Prime Minister during the early 1970’s and oversaw some significant changes in Australian social policy. I suggest traits of Creative and Philosophical.
e. Bob Hawke – A notable Labour Prime Minister who started the early attempts at reforming the Australian economy. He was a bit of a rogue and a man of the people. I defer to Charcoal’s decision on his traits: Industrious and Organised.
f. John Howard – Our current Prime Minister and the second longest serving Prime Minister of our federated history. Again I defer to Charcoal’s decision on traits: Financial and Organised.

It really won’t matter who you put as a leader as the country is split down the middle politically. The first two (Macquarie and Barton) are neutral to most people. The last four will cause war regardless of who you pick so it might be best to pick one from either side of politics. :D
 
Haarbal said:
well, there is a reason.
animated leaderheads can not be created so far. i read somewhere that it requires .nif version 20.0.0.... and the most recently puiblished one was v. 19.0.0....
the existing leaderheads CAN be reskinned, but if you do so, the model stays the same, and the leader still looks the same

Close... Most recent published is actually v10.0.0... used in Pirates I think though most converters can only convert to v4.0.0.... which was used in Morrwind :)
 
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