1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

NEXT LEVEL MOD: pack with all the CivArmy's civilizations

Discussion in 'Civ4 - New Civilizations' started by CivArmy s. 1994, Dec 11, 2005.

  1. AnarhCassius

    AnarhCassius Chieftain

    Joined:
    Dec 16, 2005
    Messages:
    24
    Not at all. America, Canada and Australia are legitamate civlizations in their own right, so are the Mohawk and Aborignes, they are just different civs. Not every civilization has always been around but since it's a game history can take entirely different turns. What I miss from Call to Power is civilizations breaking off during revolts so that you could actually seem an unhappy English colony revolt and become America... or an unhappy Celtic colony break off and form Israel, whatever.
     
  2. Jecrell

    Jecrell Ruled: Civ3 - Civ5

    Joined:
    Oct 9, 2005
    Messages:
    709
    Location:
    California, USA
    Well let's not combine Civs into "regional collectives," because there are very different civilizations about that shouldn't be thrown together, because then it wouldn't accurately portray both groups.

    BTW, progress is going smooth.
     
  3. Jecrell

    Jecrell Ruled: Civ3 - Civ5

    Joined:
    Oct 9, 2005
    Messages:
    709
    Location:
    California, USA
    I'd like to change the name Nguni to Zulu -- but I'm really not sure why they're called Nguni and not Zulu to begin with ... this is confusing to me. Would anyone like to explain this to me? At the moment, I'm not changing anything major, but still, this boggles me a little.
     
  4. Fintilgin

    Fintilgin Chieftain

    Joined:
    Dec 6, 2004
    Messages:
    57
    I'd greatly prefer Zulu, just for that old-school Civ 1, Civ 2, and Civ 3 flavor. But hey, if you stick with Nguni, I'll just change it to Zulu in my copy anyway, so no biggie. ;) :p
     
  5. Wyz_sub10

    Wyz_sub10 CIV Gold - Project Lead

    Joined:
    Nov 26, 2001
    Messages:
    2,425
    I did the history and leader bios for CivArmy. I had recommended Nguni because the names used in passed Civ editions were not Zulu but Nguni.

    Nguni is the term for the larger cultural group that encompasses the Zulu, Xhosa, etc. "Great Zimbabwe", for instance, was not a Zulu city.

    I was planning on doing a "Nguni Redux" edition with some additions to it. If you guys want to go back to Zulu, no probs because I'll expand on a Nguni civ in any case.
     
  6. CivArmy s. 1994

    CivArmy s. 1994 Deity

    Joined:
    Feb 7, 2004
    Messages:
    3,641
    Location:
    Campinas, Brazil

    thanks for the improvement :thanx: Fell free to do all necessary changes on XML, flags, units and all other artworks ;)
    actily I'm not on holyday :( , I'm working hard these weeks and because this I have fell time to play Civ4, post on CFC and create new civis :sad:
     
  7. battles.14

    battles.14 Chieftain

    Joined:
    Dec 4, 2005
    Messages:
    31
    Jecrell - no big deal about the changes I made. I was just trying to lend a hand with the improvements; it seems like you've got a good handle on things. Keep up the good work; I look forward to your end product.

    Here's some info that I found when looking up the Nguni for some civilopedia entries - the Nguni is a larger group that includes the Zulu. However, Shaka is a Zulu, and many of the significant history from the civilization is from the Zulu, Many of the other tribes for the most part did not undertake the fairly extensive warfare and conquest that the Zulu did. Therefore, information from them does constitute the large majority of history of that region. However, I believe that Nguni is the better choice - for us Americans, it would be akin to making a civilization of Colonial America rather than the entire nation, neglecting the history and contributions of the rest of the nation.
     
  8. Le Violater

    Le Violater Chieftain

    Joined:
    Dec 31, 2005
    Messages:
    7
    Location:
    in the hellhole of Miami
    dude you are already my hero with this work, but i will worship you as a god if you could make an albanian civ, although there are not many albanians out there, and i know that u wont do it, i still challange you!!!!!!!
     
  9. CivArmy s. 1994

    CivArmy s. 1994 Deity

    Joined:
    Feb 7, 2004
    Messages:
    3,641
    Location:
    Campinas, Brazil
    let's see early 2006 january :goodjob:

    EDITED: OLD IMAGE REMOVED
     
  10. Exavier

    Exavier Destroyer of Worlds

    Joined:
    Nov 14, 2005
    Messages:
    906
    Location:
    Phoenix, Arizona, USA
    Could I make a request... Korea and Sumerua... I added these 2 civs to my mod but they only have the static images that where put in them. would be nice to have a game graphic leaderhead for them :p
     
  11. Rshu

    Rshu Chieftain

    Joined:
    Aug 30, 2005
    Messages:
    22
    Location:
    Pennsylvania, USA
    I would like to make a request also. I know that there is already a Scotland mod out there, but the leader head does not show and it could be improved.
     
  12. CivArmy s. 1994

    CivArmy s. 1994 Deity

    Joined:
    Feb 7, 2004
    Messages:
    3,641
    Location:
    Campinas, Brazil
    these three requests r in my plans friends! :D
     
  13. serdna511

    serdna511 Chieftain

    Joined:
    Dec 29, 2005
    Messages:
    10
    Wow this is amazing!!! But I have some nooby questions. Where do I unzip this how can I give them correct starting positions on an map that resembles Earth?
     
  14. egoneg

    egoneg Chieftain

    Joined:
    Apr 30, 2004
    Messages:
    1
    Location:
    Lyon, France.
    I'm a huge fan of your work. It was already fabulous on Civ3, and for Civ4 your civs are really awesome. In Civ3 I especially loved your Evita Perón, it would be great to put her on Civ4. I realized that you didn't create lots of women for now :D
    Btw, if you're looking for ideas, you could make forgotten leaders from previous Civilization games, like Joan of Arc or Abe Lincoln. :)
     
  15. marshallstack

    marshallstack Chieftain

    Joined:
    Jul 24, 2005
    Messages:
    37
    Doesnt work like that...
    The new civs must be unzipped into the following directory...
    C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods

    As far as starting positions on an Earth Map, you must place them there manually using world builder or notepad editing the xml.

    that being said here is the earth map i use with this mod... (basically i stole the earth map from the game and placed the 18 civs in the right starting spot. (this is a work in progress so if there are mistakes ooops lol)

    (its free download from Rapidshare, please follow instructions for download, choose the "FREE" download)
    http://rapidshare.de/files/10270932/EARTH-CivArmy_ver1.Civ4WorldBuilderSave.html

    This file need to be placed in the following directory...
    C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\PublicMaps

    After that, load the game, choose the EARTH_CIvArmy scenerio and there ya go!
     
  16. anjf

    anjf Warlord

    Joined:
    Oct 20, 2005
    Messages:
    143
    Location:
    The Netherlands, European Union
    Will the flag problem be fixed in the new version early january?

    I really like the mod but with white flags, the fun is a bit ruined.
     
  17. Rshu

    Rshu Chieftain

    Joined:
    Aug 30, 2005
    Messages:
    22
    Location:
    Pennsylvania, USA
    I am wondering why leader heads are not animated. I am sure there is a reason, but I am just wondering. And thanks for considering a Scotland civ!
     
  18. Haarbal

    Haarbal Prince

    Joined:
    Nov 8, 2005
    Messages:
    401
    well, there is a reason.
    animated leaderheads can not be created so far. i read somewhere that it requires .nif version 20.0.0.... and the most recently puiblished one was v. 19.0.0....
    the existing leaderheads CAN be reskinned, but if you do so, the model stays the same, and the leader still looks the same
     
  19. GeneralX

    GeneralX Warlord

    Joined:
    Dec 23, 2003
    Messages:
    123
    Location:
    Townsville, Australia
    Some suggestions for leaders for Australia:
    a. Lachlan Macquarie – Governor of New South Wales pre-federation and referred to as the Father of Modern Australia for his visionary work in expanding the settlement. I suggest traits of Expansive and Organised.
    b. Edmond Barton – Australia’s first Prime Minister post-federation. I suggest traits of Organised and Financial.
    c. Sir Robert Menzies – Longest serving Conservative Prime Minister in the nation’s history. I suggest traits of Financial and Industrious (only because I can’t find another “box” to put him in, so I am open to suggestions).
    d. Gough Whitlam – A famous (infamous?) Labour/Socialist Prime Minister whose primary source of fame is as the only Prime Minister to be dismissed from Government by the Governor General. He was Prime Minister during the early 1970’s and oversaw some significant changes in Australian social policy. I suggest traits of Creative and Philosophical.
    e. Bob Hawke – A notable Labour Prime Minister who started the early attempts at reforming the Australian economy. He was a bit of a rogue and a man of the people. I defer to Charcoal’s decision on his traits: Industrious and Organised.
    f. John Howard – Our current Prime Minister and the second longest serving Prime Minister of our federated history. Again I defer to Charcoal’s decision on traits: Financial and Organised.

    It really won’t matter who you put as a leader as the country is split down the middle politically. The first two (Macquarie and Barton) are neutral to most people. The last four will cause war regardless of who you pick so it might be best to pick one from either side of politics. :D
     
  20. Exavier

    Exavier Destroyer of Worlds

    Joined:
    Nov 14, 2005
    Messages:
    906
    Location:
    Phoenix, Arizona, USA
    Close... Most recent published is actually v10.0.0... used in Pirates I think though most converters can only convert to v4.0.0.... which was used in Morrwind :)
     

Share This Page