NEXT LEVEL MOD: pack with all the CivArmy's civilizations

IIRC, Lithuania will be in NextLevel II. (Those two guys in the second row, 6th & 7th from the left are their leaders.)

It's also already included in the SuperCiv mod.

Can anybody please help me with a copy of Jecrell's HotFix? I had to reinstall the game recently and now I can't use my old saves. :sad:
 
Any chance you could make an Afghanistan(sp) mod with osama and an Iraq one with Saddam?
 
McLamb said:
Any chance you could make an Afghanistan(sp) mod with osama and an Iraq one with Saddam?

I made an Iraq Mod but i will make it better and ich try to include some more nations and name it middle east mod. But its not ready yet for englisch users. german users can download the first version at http://www.civforum.de/showthread.php?t=31631

I will make some changes tonight maybe a unique skin for the unique unit and correct the translation in english. I also want to ad the Coat of Arms as the Flag of Iraq. take a look at my pics
 
McLamb said:
Any chance you could make an Afghanistan(sp) mod with osama and an Iraq one with Saddam?


That could be offensive to the people of these nations, sorry :( And these two leaders were (are) two bad persons.


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sorry folks, the time problem continues :sad: :sad: :sad: When will it finish? I have no time to breath or mod, but I used 3ds Studio Max today to mode a potencial new unit, I was exciting with a new that I read on CFC hours ago and for this reason I took some minutes to produce that. The mod project continues, but slowly :(

Cascavel, maybe a new unit to every civ (modern armored car) or a potencial Brazilian UU
cascavel1vt.jpg
 
All you have to do is to fix the images in TeamColor. You have to set the AlphaChannel Black and save them. I made a Copy of the fixed Folder :

NextLevelMod\Assets\Art\Interface\Teamcolor

here is it.
 

Attachments

i'm ******** and can't find where to change the alpha channel, but it doesn't matter because your zip fixed it for me


so muchas grassy ass
 
coachlentz said:
i'm ******** and can't find where to change the alpha channel, but it doesn't matter because your zip fixed it for me


so muchas grassy ass

YEAH I LOVE IT TO HELP PEOPLE!
I am very happy that it works :)

Whats about the viking Civilization?
When they have a City is the Name and the Number of the Size displayed in white on white?

i think i also fixed there a litte bit in the playercolorvals.xmli
 
just to u people know, the new version is ready in my HD and was tested, the single bug is the white flag problem. I tried a tip to fix it and now the flags r white untill to me :lol: I'm just waiting solve this problem to upload here the NLM II.
BTW, I tried the BenGee path and it turned the flags white here too. I really don't know what is happening :(

I posted 2 new flags that I did here (black mask, DDS DTX3...): http://forums.civfanatics.com/showthread.php?t=160960 (post number 07). If someone wanna check the DDS files and tell me where the error is...
 
Almost done, you say? wOOt!

Unfortunately I can't look at the DDS files from here, but I know when I had the "white flag" problem with some of your civs in L'Ankou's SuperCiv mod, I fixed it by converting the DDS to .png files, and using GIMP to set the files' alpha threshold to 255 (i.e as high as it'll go), then converting them back to DDS. See if that works for you.:)
 
i just opened the dds files of the flags with DXTBmp; i doubleklicked the alpha channel; i filled the white field with black color; i saved i; i closed paint (which opend as i doubleklicked the alpha channel); i saved the dds file as dds3 with the same name as befor.and make sure that the option “save alpha if any” is activated!
it will work!

Jecrell posted a guide for adding civilizations, he also told about setting the alpha channel black, look at it:
http://forums.civfanatics.com/showthread.php?t=144425

Now, with a properly scaled image, we can actually load the image into DXTBmp and create the .dds file.

To do this, simply load up DXTBmp. Then select File -> Open and open up your 128x128 bitmap. Now, double click the white area labeled "Alpha Channel." This should load your default paint/image editing program. Now use the paint bucket tool and fill the entire white area with black. This will make the game use your RGB values rather than the player's in-game color to define the flag.

Now, click File -> Save as -> DDS Texture. Before you save the image, click on the "Save as type" bar, and make sure that the image type is DDS DXT3. Now this image is ready for implementation.
 
Excellent Mod!

Civarmy, a quick suggestion for the Vikings. I think their UU should be the longship (replaces galley) It was a very important invention of theirs and without it they would never have become a dominant group of traders and explorers.
 
BenGee171 said:
...and make sure that the option “save alpha if any” is activated!...


where lies this option on menu? :confused:


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@Mr.Earl: Maybe I use this suggested UU for Norway or another Norse civilization ;) a Viking Long Ship would be cool on game :D


@nano2:

- Move the created folder into c:/.../Civilization4/Mods
- Start the game
- Go to "Advanced Mod"
- Now go to "Load a Mod"
- Load the mod that u want
 
THE VERSION II IS AVAILABLE TO DOWNLOAD!!!

download the file of the post number 01 of this thread to download the new version :)
the flag problem continues after several tried mines, if someone produce a path to fix it I'll put on post number 01 too this file ;)

good game!
 
:goodjob: :lol: :goodjob: :lol: :goodjob: :lol:

This is great, just tried it and it worked fine, I had no problems with flags for as far as I played.

Realy GREAT GREAT job!!
 
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