Next release features!

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Ploeperpengel

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I think we're short before release now. To do for release:


The List:
add Buttons!
some more playtesting and balancing
add some stuff to spice up the early game
add everything else that's finished until we got those buttons.

@Duke
Need help with the buttons?

Let's release this Monster on 15th of August!
 
I'd be happy to work on unit stats, or at least give you lots of ideas on where each units' strengths lies, if you would like. But where would I start?!
 
start with your favorite race! thats what i do!;)

If you like i could start collecting unit pedia info. but then it will take longer to comlete the other texts (diplo and leader and civ info) perhaps better to wait for those to be finished then start work on that...
 
Damn! guys this thread was supposed for Lord Olleus to take the second post. Ah well.

@Mr. Do
Thx. help on unitstats would be highly appreciated. You can post your ideas in the unitdesign thread or start a new thread about it.:)

@P.L.
The civ, Leader and Diplotxt I judge more important right now. The unit pedia can wait until that's finished;)
 
i thought as much, oh and sorry about not waiting again (im going to read every new thread three times to make sure your not waiting for anyone next time, sorry about that ploe...)


NOTE
(EDIT) Ok, I should be able to finish all of the Diplomacies befor July, i should also be able to complete all of the pedia entries for the leaders and civs before then.
anything else you want me to do Ploe?
 
My advice would be to pick 1 civ and make the next release about them. Focus on their traits, their units, leaderheads, diplomacy text, unique buildings, unique units, strength and weaknesses.

The advantage of this is that as a whole the work involved in a mod like this is overwhelming, you could go for weeks adding things here and there without any real game benefit for the player. But if you give them a complete civ players will be eager to jump in and try them out. You have something solid for the players to sink their teeth in and give feedback on.

That doesn't mean you cant throw in other ideas and stuff as you come across them (if they dont extend your release date), but by making 1 civ the target of your release you have a manageable goal and you can keep focus. You have incredibly talented people on this project, the challenge wont be coming up with ideas but focusing those ideas toward a common goal.

In the begining you may want to pick easier civs, certainly those that don't rely heavily on magic would be idle if the magic system isn't worked out yet. After getting a few under your belt it will be all the easier to start implementing more complex features or traits for later civs.

Again, just my advice, its certainly not the only way to run successfully but it may help you out.
 
Kael said:
My advice would be to pick 1 civ and make the next release about them. Focus on their traits, their units, leaderheads, diplomacy text, unique buildings, unique units, strength and weaknesses.

The advantage of this is that as a whole the work involved in a mod like this is overwhelming, you could go for weeks adding things here and there without any real game benefit for the player. But if you give them a complete civ players will be eager to jump in and try them out. You have something solid for the players to sink their teeth in and give feedback on.

That doesn't mean you cant throw in other ideas and stuff as you come across them (if they dont extend your release date), but by making 1 civ the target of your release you have a manageable goal and you can keep focus. You have incredibly talented people on this project, the challenge wont be coming up with ideas but focusing those ideas toward a common goal.

In the begining you may want to pick easier civs, certainly those that don't rely heavily on magic would be idle if the magic system isn't worked out yet. After getting a few under your belt it will be all the easier to start implementing more complex features or traits for later civs.

Again, just my advice, its certainly not the only way to run successfully but it may help you out.

Hm since we almost got the diplo and Leaderart as well as pediastuff in store I don't think I want to pull all of them off again. But since the unitstats will be the load of work it may be indeed a good idea to focus on some civs. I definitly won't pull of the Highelves, Woodelves and Orcs since we got. For the rest yes maybe we should trigger some unplayable. Thx
 
Will you be able to provide us with enough Orc Units?

Otherwise it would be meaningless to concentrate on them - in that case we should concentrate on something like the Empire, Nippon or Cathay.
 
Duke van Frost said:
Will you be able to provide us with enough Orc Units?

Otherwise it would be meaningless to concentrate on them - in that case we should concentrate on something like the Empire, Nippon or Cathay.
Yes, the models aren't any problem. For the skins I don't know that's for seZ to explain. I'll pm him about that.
 
@Everyone
Please send me all the files you work or worked on by the Friday the 23.!
I want to try integrating all the files during the weekend and hopefully upload a working version after the weekend for us to playtest.
Don't worry if they're aren't complete(they never really will be) we can still make smaller adds during the week we playtest. But I want to have at least a week for playtesting. (I think we all deserve to have that fun since we had to wait for that so long already)
 
Psychic_Llamas said:
all my stuffs in my fluff threads, i add anything new the day i find it so its all up-to-date. do you want more stuff on wood elves, high elves or orcs? if you think were lacking just holler;)
That's ok but I also need someone to copy and paste that into the pedia(I mean the info about the Leaders and civs that are in the game only). It would be good to create a new file called LeadCivpediaTextinfos for that. Wherein the text would have to be copied in several times for all the languages and of course needs to have the correct reference to the current civ and Leaderinf. I think I'll take out all the civinfo of the objectinfo, that file's to big to read good. Do you know XML a bit? (and create the file for me?)
 
The diplo P_L has typed up will be integrated by the 23rd oh fearless leader. The behavior might get done by then. Don't touch those files until then please. :)
 
Psychic_Llamas said:
i kinda know how to edit XML, but not how to make files,(plus im not sure if it will upload, my comp dosnt like uploading:( )

Slightly OT P_L, but I couldn't upload either until I switched from IE5 to Firefox/Mozilla as my web browser. Now I can upload everything!

I don't "make" any XML files. I simply grab one and then clean it out. If you need a blank there was one posted in the C&C or you can ask one of us what you want it for.
 
The core magic system should be made by that date as well as the greenskin spells.
 
Great Olleus! That's fantastic! If it's finished by that date it will be in the mod(if you delay one or two days won't be a problem either cause that's something worth waiting for a couple of days since it will give the mod a whole level-up;) ).
 
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