funxus
Orange Cycloptic Blob
1020 AD: Tim's plan...
1040 AD: BP and FJ build dips. (harbors)
BS builds food caravan. (another)
Igl builds Beads caravan. (another)
VM builds MP. (caravan)
FW builds salt van. (another one)
PB builds food caravan. (another one)
EF builds salt caravan, grows to 10. (another one)
Nae builds Dye van. (another)
LC builds food caravan, starts celebrations. (another)
Ipec builds salt van. (another)
LP builds hides van. (another)
RF builds cloth caravan. (MP)
Tim's plan...
Deliver Dou caravan to Teo: 558g/b, no route.
RB harbor in Dou, IPRB caravan in Neu.
Dip finds hut, wait popping it until city is established.
1060 AD: Chinese develop Astro.
Greeks and French can't get along...
We discover Sanitation (Chemistry) (Other choice: Navigation)
Dou builds harbor. (Sewer)
Neu builds Dye van (demanded. (another)
Deliver Igl (not Ipec as in plan) copper: 76g/b, route 3t/turn in Igl
Deliver LP hides: 72g/b, route 4t/turn
Deliver FW beads: 72g/b, route 4t/turn
Find Thessalonica with trireme.
EF finish growth, prod now 10s.
1080 AD: Zulu acquires the wheel from Azt. Aztecs get WC.
Indians undertake ST.
BP builds harbor. (start temple)
FJ builds harbor. (starts temple)
BS builds beads caravan. (another one)
Igl builds spice van. (temple)
PB builds Dye van (no longer demanded by Dou). (another one)
LC builds salt van. (another one)
Both settlers now unloaded on Aztec continent. (dip has been moving around )
Trireme has almost returned, Nae no longer demands hides. Therefore I decide to move caravan to Tlaxcala.
RB sewer in Dou.
Ipec caravan delivered to Dou: 72g/B, 3t/turn. (Beaker box full)
IPRB for about 65g.
IPRB to 40s in Neu for 50.
1100 AD: I see an aztec caravan and dip nearing C3.
We discover chemistry. (invention) (other choice was feudalism)
EF builds coal van (demanded by Dou). (Another one)
Dou builds sewer. (Shakes)
All caravans unload in Dou.
I haven't played that many turns, but it felt like it was time to stop: we're about to found 4 new cities, wher the location of one should be reconsidered, and two are threatened by a dip. We also finish ST next turn and are about to discover Invention soon which will lower the payoff for many of the caravans coming towards Dou.
1040 AD: BP and FJ build dips. (harbors)
BS builds food caravan. (another)
Igl builds Beads caravan. (another)
VM builds MP. (caravan)
FW builds salt van. (another one)
PB builds food caravan. (another one)
EF builds salt caravan, grows to 10. (another one)
Nae builds Dye van. (another)
LC builds food caravan, starts celebrations. (another)
Ipec builds salt van. (another)
LP builds hides van. (another)
RF builds cloth caravan. (MP)
Tim's plan...
Deliver Dou caravan to Teo: 558g/b, no route.
RB harbor in Dou, IPRB caravan in Neu.
Dip finds hut, wait popping it until city is established.
1060 AD: Chinese develop Astro.
Greeks and French can't get along...
We discover Sanitation (Chemistry) (Other choice: Navigation)
Dou builds harbor. (Sewer)
Neu builds Dye van (demanded. (another)
Deliver Igl (not Ipec as in plan) copper: 76g/b, route 3t/turn in Igl
Deliver LP hides: 72g/b, route 4t/turn
Deliver FW beads: 72g/b, route 4t/turn
Find Thessalonica with trireme.
EF finish growth, prod now 10s.
1080 AD: Zulu acquires the wheel from Azt. Aztecs get WC.
Indians undertake ST.
BP builds harbor. (start temple)
FJ builds harbor. (starts temple)
BS builds beads caravan. (another one)
Igl builds spice van. (temple)
PB builds Dye van (no longer demanded by Dou). (another one)
LC builds salt van. (another one)
Both settlers now unloaded on Aztec continent. (dip has been moving around )
Trireme has almost returned, Nae no longer demands hides. Therefore I decide to move caravan to Tlaxcala.
RB sewer in Dou.
Ipec caravan delivered to Dou: 72g/B, 3t/turn. (Beaker box full)
IPRB for about 65g.
IPRB to 40s in Neu for 50.
1100 AD: I see an aztec caravan and dip nearing C3.
We discover chemistry. (invention) (other choice was feudalism)
EF builds coal van (demanded by Dou). (Another one)
Dou builds sewer. (Shakes)
All caravans unload in Dou.
I haven't played that many turns, but it felt like it was time to stop: we're about to found 4 new cities, wher the location of one should be reconsidered, and two are threatened by a dip. We also finish ST next turn and are about to discover Invention soon which will lower the payoff for many of the caravans coming towards Dou.