NGC Game 1- Washington

plant your second city 1NW to the copper, claim the wheat, copper and share the fish with capital. don't bother with the overlap, as the pain tiles are not that exciting, but your second city will have enough food and production in early game and no sea tiles in BFC. another spot u can go will be the corn-cow-2 gold city which is a good commerce city in early time. u can plan the great lightenhouse and the temple of Atemis. three coastal cities with super trade routes and those gold mines.....must be tech lead until chemistry and corpration.
 
Your next city should be, as previously said, 1MW of the copper. It will claim the copper in the first ring (Which is good, you can start work on it right away) and the corn will give it enough food until you can start chain irrigating.

I would switch research to the Wheel, unless you already slipped it in there somewhere. You have copper, so horses aren't necessary, but the copper doesn't do you any good if it's not hooked up. It isn't along a river, so that means roads, and the sooner you get cracking on building those roads the better. After you build a settler, I would build a second worker to assist on that. (With all the food in your capitol, you can afford to leg it stagnate at size 2 or 3 early on, as it'll grow fast later)
 
The Random Number Gods have given you a really strong start here. You have lots of food, so you can grow fast and build Workers and Settlers quickly, AND you have hammers and commerce from the gold mine. Nice.

Getting Pottery was probably not the optimum play, because you won't be working cottages very soon. Why? Because you'd rather work your four goodie tiles -- the cow, the gold, the wheat and the fish. You won't need a cottaged tile until your city reaches size 5, which won't be for a while. (Especially if you're building lots of Settlers.)

But it wasn't a /bad/ choice, so never mind.

You're researching Animal Husbandry, now, for the cows, right? Okay, that's good. Apparently you already have Mining and Bronze Working, so you can dig up the gold. Do that ASAP. It will give you beakers to burn, and you'll tech like a mad thing.


Waldo
 
The surrounding areas seem to be a decent start for the early game ... enough food resource and production tiles to make a lot of hammers. But there is an overall lack of food because of too many dessert and plains tiles. Many early cities are going to have trouble growing at a decent rate past size 7 or 8. Especially if you also want to maintain production.

A plan needs to be made to deal with this soon. I would suggest settling your 2 or 3 decent spots (definitely hook the copper first) while building up an army of axemen. We need a lot more scouting to see what is about. Mainly we are going to need food for some powerhouse midgame cities. A fertile area must be acquired by settlement or conquest at some point. Emphasizing military early is fine. Find a couple of spots somewhere with many grasslands and some floodplains/food resource tiles, and you can make some commerce juggernauts. It won't matter the distance penalty or later acquisition if you can grow fast and plop down a dozen cottages.
 
And here we go, a new neighbor:

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Without an exact known location of the AI, We might be left in the dark for a bit. After researching Animal Husbandry and Writing. What should we get next? Possible Iron working for swordsman? Go for Alphabet and trade it for the weaker techs?

With our 2nd city in place near the copper and 2nd wheat source, we will let this city grow for a bit.

Civ4ScreenShot0003.jpg


And here is where we are now. Why a granery you ask? With a source of wheat just a border pop away, its almost a free 1+ health.
 

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You just about won't need alphabet for a while because with that gold you should race ahead of the AI in tech anyway.

Of course it's good as a monopoly tech to backfill, but it could be some time before you get really good trades for it.

Maybe you could plant a third city near the gold/wheat spot to the west. I cant see enough to know. How about an updated save.

Good to see a Noble game on the boards :)
 
You just about won't need alphabet for a while because with that gold you should race ahead of the AI in tech anyway.

Of course it's good as a monopoly tech to backfill, but it could be some time before you get really good trades for it.

Maybe you could plant a third city near the gold/wheat spot to the west. I cant see enough to know. How about an updated save.

Good to see a Noble game on the boards :)

Save has been added :king:
 
And here is where we are now. Why a granery you ask? With a source of wheat just a border pop away, its almost a free 1+ health.
Why do you need health? That city will run into happiness problems before it runs into health problems. I'd suggest building an Axeman first, then stopping one turn before completion to build a barracks. (So you can turn out an Axeman for defense if you need to) Then keep building them. You can build a granary in a bit, once you have some defensive units available.
 
I dont have the copper resource to build it as of yet. Copper will soon be connected.
 
i get alphabet early just out of habit, since it takes the AI forever and a day to research it themselves. i'm also very much not an early warmonger. "go for Alphabet and trade it for the weaker techs?" if you get choose to get it pretty early, even not directly beeline, chances are extremely high you won't need to trade alphabet itself for the weaker techs. the AI really doesn't rush to alphabet, and someone will be missing writing. just a thought in general. however ...

in this case i do agree with mice that at noble it'll be a while until they have something worth trading for. particularly something worth breaking your alphabet monopoly. in this game you're not trying to speed up the overall tech rate.

granary for +1 health? pshaw, you're expansive and it's 1810 BC. that granary's gonna get used to whip more efficiently isn't it? you just don't want your citizens to know if they happen to be lurking. don't worry about that, they don't know alphabet and haven't built the internet! ;)
 
Now were really flying here, This is our tech tree as of now:

TechTree1.jpg


As you can see, We skipped over some of the religon ones for a bit of a millatary
lead.

Civ4ScreenShot0007-1.jpg


Thats right, We are the frist ones to currency and construction. No AI is even close to getting either of them(Hannible is the only other one with Alphabet).

As we were way behind in the religous techs, we lost the race to the oracle, however we managed to built the great wall. With a nice attack force ready of Axemen,Spears, Catapults, and soon to be war elephants. Lets take a look at the power chart..

Civ4ScreenShot0010-1.jpg


As we are the leaders in strength(for now) A time for an attack would be great. As Alex is the 2nd one in power, getting rid of him would prevent a possible rival later on. And wouldn't ya know it? We are right next to him.


Civ4ScreenShot0011.jpg


We would just need to take this city and head a bit south to his capital. So the question is, do we attack right now? Do we head in with what we got or spend more time to build us up more? Since Code of Laws will be done soon, what tech should we head after next? Should we go ahead and get monarchy for Heredity Rule? Trade for it? Be the first to Civil Service and Machinery for Macemen? We have all miltary resources as of now except iron(just outside Boston's borders)

On a final note for now, I decided to make freinds with Hannible by giving open borders. He is the only civ with Alphabet(due to me trading him for Iron working) With any luck, we might be able to get him into our little war.
 

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can u Sryth show people some micromanagement in the city window please. i notice your first settler is being produced when the capital is population 2 and the food bar is half way. this means u did't manage the food and production timing. people watching your thread because they want to learn something to level up, not a walk through the game. and there are some good advice on tech such like going AH first (for cow)->mining-> BW. it's ok u go the other way. as i know that initially food and production are more important.
show people some detail of whipping. and how you manage to switch tiles to get a good timing.
 
Alex has copper so he will be building a lot of phalanxes. These will neutralize your elephants largely.

If you get to C.S. soon, the captial will be better off working that gold to cash in on the 50% bonus.

I wouldn't work that workshop in Boston I would work the cottage.

You have a scientist coming in 13 turns. After that I would work the cottages in Washington instead of scientists, and choose one of your other cities- Boston ? to run a couple of scientists, again to grab the 50% bonus from Beauracracy. It doesn't apply to specialists AFAIK.

Hannibal is pleased with Alex so he probably wont attack.

Augustus and Freddy are both annoyed at him so they are better bets. Good idea to send someone in to burn up his good units.

Also you have some good back country that is cut off to the AI. You can settle it at leisure, especially with the Gwall. There is gold in them thar tiles.

Maybe a bit of aggression with Alex and then some peaceful settling.

Good tech path BTW, but now you can get the Great library as no one has Literature.
 
start the war if u want to weaken the neighbour and raze his city (only 1 population city gets razed)
wait if u want to keep this city.
 
why u settle a city to NW of your capital? it is low on food and don't have some specific resouces to grab. the marble city and corn-cow- 2 gold city are both good candidates.

i still want to say something about the placement of New York. it has three desert and one sea tile. if u plant it 1NW of the copper. only one desert and also grab the copper in the first ring. u can work on the fish tile immediately while build a barrack and it can quickily grow to size 2 and whip a granary(cheap granary) to increase the growth of this city.

u could delay IW. as there is no heavy jungle around, and u have copper, better trade that tech and go some other tech in this case. see, the confucism is grabbed by other civ, if u do it before IW, may be u have a religion to use.

it seems u have promoted your troops before going to war, better wait and see what type of units your enemy have.

u've built the great wall without stone? why not stonehenge. what's the point if u have axe and those barbs are free xp generator. u can go marble wonder like the great library and use the GS lightbulb phylosophy and Education.( this is a very popular way to use GS to be first to Libralism)

forgive me if i am saying too much against your play. and keep going!
 
Woah, too fast! You just skipped 2000 years between screenshots!
 
I don't see the point of going through a noble game to help people when there is no discussion before doing anything and you skip from just having founded your second city to the point of third city size 7 and already have currency and construction.
 
well folks, playing a game and writing up a report about it for strangers to read along are very different things. i've never tried to do a teaching thread but i know it takes time and effort, and i bet that it involves a learning curve. Sryth is being brave putting himself out there like this, and i'm guessing that part of his goal is actually to find out the type of things that people would like to see included. as the token girl in guilds in MMOs, i often was called the "den mother" as if they were boy scouts, for trying to keep them in line. i guess that's what i'm doing here. let Sryth know what you want to see but no need to be rude about it.

i do like the overview screenshots you included, of tech screen and power. i'd like to see the diplomacy screen for how people feel about you, and the tech trade screen to see how far ahead you are. then again, i ought to just unload the mod i use and open your save, shame on me for being lazy.

as far as keeping or razing that city, i don't know all the terrain around it of course. keeping the horses as a workable tiles is nifty. but stone on a plains hill is my favorite thing to settle a city on. you get three hammers from the city square, every turn all game long. that's huge. so depending on what else is around, i'd be tempted to raze and and resettle right on that stone. if it's only size 2 by the time you take it anyway, i'd likely raze it in either case since it won't have any infrastructure you want to keep. as long as there aren't "poacher settlers" around that will take the spot before you're ready i'd just make my own settler later.

i shall now go off and prepare myself for the flames i'll likely receive for the "den mother" thing. that's just how i am.

edit in response to below: no EEE BOY, i didn't mean that your post was rude.
 
i think i am not that rude, do I? i said sorry after I said a lot thing against his play. I just want to contribute my thinking to this thread... . and i appreciated your effort posting a lot screen shots. keep going Sryth!
 
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