Nice job with 3.6 BUG team

phungus420

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Joined
Mar 1, 2003
Messages
6,296
Hey just wanted to relate my experience with WolfRevolution. Now I built WolfRev to be completely stable, and have no game breaking bugs with it (merged from two stable mods Wolfshanze, and RevolutionDCM). With the early builds, things were good, but I still had a few machine specific complaints spring up here and there. Nothing I could do about them, they happen and all. With BUG 3.5 though, the issues became a lot more prevalent. And all of these were caused by the BUG components. Still were all machine specific, but that version of BUG seemed to have problems with certain systems.

Now though with the 3.6 merge, I've had WolfRev 1.3.2 up for 2 weeks now, and not a single, even machine specific bug reported :goodjob:

You guys seriously did a phenominal job supporting the various versions STEAM, complete, and Vista and how ever other strange ways people configure their computers. So again, thanks, this version has done great. And of course glider deserves his props for so seamlessly merging BUG 3.6 with Revolutions.
 
3.0+ was more troublesome because BUG needs to load XML files to initialize itself in order for it to be as configurable as it is. Civ4 will kindly find any Python files in its [Custom]Assets folders for you, but it's no help in finding XML files. Add to this the many different ways to acquire and install Civ4, and you see why it was so difficult.

With 3.6 we introduced a mechanism that helps here. It turns out you can get the path of the mod folder.

If you do find any futher problems with path-finding, please report them here so we can fix them. I still haven't been able to get my one Steam friend that plays BTS to test BUG. :mad:
 
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