NiGHTS: Bug Reports

- RESOURCE_IVORY is missing from the temple building (but you fixed cotton :-)
- The "Close"-button from the government selection window is misleading: If you click it, the window is gone and you do not get any government at all
(the government ist listed as ? in the summary). You also can not get the window back so I suggest you remove the close-button and keep only the "Select Government" one
- Several Display Bugs with ancient and classic era tech descriptions (for example "feudalism" says "unlocks machu pichu" which it is actually unlocked by calendar)
- National Theatre says "Great Artists", I assume you mean simply artist
 
- RESOURCE_IVORY is missing from the temple building (but you fixed cotton :-)
- The "Close"-button from the government selection window is misleading: If you click it, the window is gone and you do not get any government at all
(the government ist listed as ? in the summary). You also can not get the window back so I suggest you remove the close-button and keep only the "Select Government" one
- Several Display Bugs with ancient and classic era tech descriptions (for example "feudalism" says "unlocks machu pichu" which it is actually unlocked by calendar)
- National Theatre says "Great Artists", I assume you mean simply artist

Nice find with the Ivory - will be fixed for the ModBrowser release as will some additional tool-tip bugs that have come up since Governments were shifted over to Techs.

The Government screen is a work-in-progress and there will probably be constant minor updates to this in each release.
 
Just downloaded the mod (and followed the instructions to the letter), and I seem to have run into an issue where none of my citizens are being counted towards my civ's happiness. I was at the point where I had multiple cities of 12+ people, and the happiness dropdown was still showing 0 from citizens.
 
Just downloaded the mod (and followed the instructions to the letter), and I seem to have run into an issue where none of my citizens are being counted towards my civ's happiness. I was at the point where I had multiple cities of 12+ people, and the happiness dropdown was still showing 0 from citizens.

Hmm - were you running any other mods? Also, was the mod activated? It's easy to activate the mod and then back out into the non-modded single player screen. Was the policy screen different from vanilla?

Also, make sure you're updated for the latest patch.
 
Hi!

Shouldn't Great Library provide a free tech? In my game it aktually provided a free politic... :(

Apart from that: Civ Nights is great!!
 
Hi!

Shouldn't Great Library provide a free tech? In my game it aktually provided a free politic... :(

Apart from that: Civ Nights is great!!

It's functioning correctly. Compared to some other Wonders it does feel a bit weak at the moment so I might tweak this one for this weekends v10.4.

Glad you're enjoying the mod. :)
 
Hello,

Just wanted to report a bug and get some advice. I started a game late last night after I saw an update to your Mod in the in-game browser. I believe I was playing America on King, standard map size, marathon, continents. I noticed that as I was playing, a few of the beginning techs I had to research twice. I believe I researched mining, agriculture, roads, and masonry twice. Was this put in the game for a gameplay reason? I noticed I still had another Mod enabled (R.E.D).

Also started a new game as Japan and disabled the other mod. Same thing happened. If this is part of the game than no problem, I tried to find info on the forums but couldn't find any.

I appreciate your help.
Thanks
 
Hello,

Just wanted to report a bug and get some advice. I started a game late last night after I saw an update to your Mod in the in-game browser. I believe I was playing America on King, standard map size, marathon, continents. I noticed that as I was playing, a few of the beginning techs I had to research twice. I believe I researched mining, agriculture, roads, and masonry twice. Was this put in the game for a gameplay reason? I noticed I still had another Mod enabled (R.E.D).

Also started a new game as Japan and disabled the other mod. Same thing happened. If this is part of the game than no problem, I tried to find info on the forums but couldn't find any.

I appreciate your help.
Thanks

This generally happens if you have multiple versions of the mod installed. Deleting older versions should solve this bug. If it still occurs after doing this, try verifying your cache through Steam.
 
Wow, I can't believe the solution was that simple. Thank you so much. I will try that tonight.

Has anyone experienced any problems playing this mod with R.E.D, Regiment, Ethnic, Diversity. I know the mod adds some new units and changes the look of units, but it states that it doesn't alter gameplay at all. Just wondering.

Thanks again markusbeutel
 
- Are Ironclads supposed to have a ranged strength of 50 ?
(Destroyers have 40, Battleships 60)

- PONT DU GARD gives 33 % growth bonus but the description says 50 %
 
Is this a bug?? I find that I don't get the +1 :c5happy: with discovery of natural wonders. I know this is no big deal, since in this mod happiness is rarely an issue (except very early in the game).
 
- Are Ironclads supposed to have a ranged strength of 50 ?
(Destroyers have 40, Battleships 60)

- PONT DU GARD gives 33 % growth bonus but the description says 50 %

Ironclads now give +35 instead of +50 in v10.4. I either missed your point about the Pont Du Gard or you posted it later, but this still hasn't been fixed as of v10.4. Nice find though. :)

Is this a bug?? I find that I don't get the +1 :c5happy: with discovery of natural wonders. I know this is no big deal, since in this mod happiness is rarely an issue (except very early in the game).

NiGHTS never gave that bonus. You get +5 :c5happy: if a Natural Wonder is inside of your borders, and that's it. Free Happiness off the bat is too much of an early bonus, while an amount like +1 :c5happy: isn't really worth implementing. Natural Wonders make up for their lack of Happiness by having much higher base yields.
 
I've run into a problem with v10.4, every time I try and load a custom map's scenario the game crashes, it's only with v10.4 and it doesn't matter what map it is, I even made a very basic one featuring nothing but grassland and two starting points and it still crashed.

Also in the map editor there's two of every terrain type and two settlers under units if I try making a scenario with the mod loaded.

P.S. I wasn't having any of these problems with v10.2

EDIT:

I fixed it, I think, I ended up reinstalling Civ V (I was having a few non-mod related problems) and it fixed it, custom scenarios work now for me.
 
I've run into a problem with v10.4, every time I try and load a custom map's scenario the game crashes, it's only with v10.4 and it doesn't matter what map it is, I even made a very basic one featuring nothing but grassland and two starting points and it still crashed.

Also in the map editor there's two of every terrain type and two settlers under units if I try making a scenario with the mod loaded.

P.S. I wasn't having any of these problems with v10.2

EDIT:

I fixed it, I think, I ended up reinstalling Civ V (I was having a few non-mod related problems) and it fixed it, custom scenarios work now for me.

Good to hear - usually if you have multiple versions of the same mod installed, weird bugs like this can pop up.
 
- The Storehouse itself becomes obsolete with Electricity (and so can not be built anymore) though the description says otherwise.
- Public school synergy description says "+ 2 Science" but you actually get +4 (the policy description is correct).
- Oil Refinery should state "Requires Combustion" to make it more clear when you can build it.
 
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