For some reason I am not able to build the Inn (still v11.2). I know there is a "anti-requirement" between Inn, Stronghold, Cathedral etc. I can build the Stronghold and others however, but for some reason the Inn is greyed out. (Of course I didn't build any of the other buildings that are not allowed).
So I just discovered the mod, it looked awesome. But as I started playing, the bottom left units menu was missing...which makes the game practically unplayable. Any idea what that could be?
Vannilla mod's menu is still playable..
Oriental Pearl Tower is missing it's graphic that pops up when it's constructed.
I think ancient ruins may be bugged when it comes to cash, as I've run into a bunch and not received anything that I can detect.
Ok so here my playtesting of v11.3. First of all, it feels much more balanced and is a lot more challenging then the previous versions. In my first game I felt like one of those pity civs that fall back very early and just don't catch up any more
I noticed a few bugs/issues in my games:
You have to finish your Wonders in time (where you need a specific Government as requirement), while that Government is still active. (Tower of Babel -> Feudalism) This was very frustrating in one of my games because I just had two turns left, then my Goverment ended and next turn my Wonder dissapeared from the production list without any notification. Is this intended? Because ten turns to finish a Wonder is a bit though sometimes. I've also found a small bug regarding CR's which is making the progress bars continue to fill up - will be fixed in v11.4.
This is just a minor issue: The tech info-popup for Archers states that it is a Classical Era unit, but its Ancient
The Swordsmen I get from plundered barbarian camps just have one movement point. It is quite boring to move them across the map. ^^
The Drama tech has optional prereqs with that nice icon before it, but then I should be able to research it after researching Aesthetics? This doesn't work (see screenshot 1).
The Colosseum does not give per .
The cultural revolutions system is a bit weird now (Screenshot 2). In that game one of the three civs, Alexander, Caesar and Harun, always got the revolution one turn after it finished. Even though I had "0 turns remaining", I never got one in ~10 consecutive revolution races. The culture needed should be ten times more than what it currently is in my opinion.
The notification icon for Nazca Lines is the same as... a different Wonder, forgot the name. Same with Phalanx (Worker icon).
My Lancer units did not get any special Promotions from policies/buildings. Isn't it considered as melee unit?
I also would suggest to add/change more Wonders to give . I hardly ever get Scientists, there are too much Engineer points from Wonders to get anything else.
Ok thats it for now. I hope I am not too annoying with all the reports
The Government ending / Wonders being removed from the queue is on purpose, which is why the Wonders in question now have a lower build cost.
I'll check the Colosseum to see if the culture per pop is working - they're supposed to grant +1 culture for every 2 citizens, (and half culture doesn't get added - you need 2 to get 1, 4 to get 2, etc).
Lancers are actually mounted units.
I've researched democracy and I have oligarchy as the government but Magna Carta does not appear in the wonders list.
Is this with v11.3? I've gotten gold in mine and haven't had issues yet. Did you check if maybe you got culture? (As there isn't a culture text pop-up and this makes it seem like you didn't get anything sometimes).
Hmmm ... when all policies have been adopted, the game grinds to a halt. When there are no more policies available, one cannot end the turn.
I'm still playing in v11.2, but I guess this hasn't been addressed before?
A great mod this is.
One thing that seems a bit problematic is that civs tend to give me several of their cities when they are tired of war. For instance, I played as England and had a lengthy war with Russia (Earth map, so we were geographically in the right places) and even though I had never been near their territory, just killed some of their units around the Mediterranean, Catherine wanted to give me half of her cities (five out of ten) in exchange for peace. Hopefully, the AI can someday be programmed to offer its cities only when the human player has invaded and conquered at least some of the AIs territory, else war would be a bit too easy.
Bathhouse didn't give +5 science to El Dorado which was inside my borders.
v11.2 had this problem, as there was too much culture available in the form of buildings/policies/wonders etc. v11.3 scaled culture back a fair bit and this shouldn't happen anymore, and it'll probably be a little bit more difficulty still in the upcoming v11.4.