I dont know if this is suppose to happen or not but every time I research Ag or Pottery I always have to research them twice. I always end up way behind in tech because of this. Am I doing something wrong or how do I fix this? Thanks!
Just some quick notes on 11.1 after two epic games (Rome, Russia).
Overall: A very elaborate new version which is a joy to play.
The ancient/classic era is almost perfect in my eyes. Very well balanced, offers more military options and a greater time frame to apply them.
Balance issues turn up at the beginning of dark ages. Mainly due to too high production bonuses in several (often military - e.g. armory) buildings. While I prefer this over some pointless promotions I never really wanted to spend my resources on ( never invested in arsenals and so forth...), I think the overall production output has to go down.
The dynamic of the game speeds up significantly at around this time and ends up in a whirlwind of new tech -> unit upgrade -> wonder building -> trying to keep up building new important buildings -> new tech...
Result: UN completed in 1810
I think the whole game would benefit from a more paced approach.
This is my firs impression.
Good job as always, Markus.
I don't see a new version in the Modbuddy or is it still uploading?
Possibly - previous versions of the mod had random events, but I had to really tone down all of the negative ones as people just didn't like them, and the end result was again mostly positive events...
What's really needed in that case is event series that poor player choices have negative consequences. Accept a bribe to turn a trade center into an unregulated market and have corruption spread, or something to that effect. A bit of narrative, which is one of the places this game would benefit from.
Hi markusbeutel! I just want to say thanks a bunch for all your hard work! You've made Civ 5 make SENSE to me! Now I've downloaded and installed the new patch but the issue is that there's a few bugs I didn't experience in the prior patches. The mini tech tree on the left side of the UI shows all the early tech choices twice and when I finish researching early tech the full tech tree doesn't register that I'd already researched fishing and others. I don't know if its a problem on my end. Am I still supposed to be able to select the prior version 11.1 from the mod selection screen after installing the new 11.2 ver? Could there be a conflict of some kind?
Hello everyone.
I've downloaded the Civilization Nights Mod, and I was wondering if there is any chance to modify the resolution in the .XML files that build up the mod, to made the policy tree and the tech-tree smaller (this is because my personal computer is limited in resolution to 1280 x 800 pixels, and no scroll bar is visible in the lower part of the screen...)
Thanks for all the answers.
WilhelmNabla